
Hailvortex (30-36 power, 6 apr, blight element)Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +6 (+1 eff.)
Physical crit. chance: +5.0%
Physical power: +8 (+2 eff.)
Effects on melee hit:
* 20% chance to reduce all saves and defense by 43
Changes stats: +4 Con
Changes resistances penetration: +10% cold
Changes damage: +12% mind / +30% blight
Talent granted: +1 Command Staff
Critical mult.: +16.00%
Life regen: +0.90
Spellpower: +27 (+7 eff.)
Spell crit. chance: +13%
Healing mod.: +16%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Life Drinker (42-55 power, 11 apr)Requires:
- Magic 44
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 5
Base power: 42.0 - 54.6
Uses stats: 35% Cun, 55% Mag
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +11
Crit. chance: +18.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes damage: +15% blight / +15% darkness / +15% acid
Spellpower: +12 (+3 eff.)
Spell crit. chance: +10%
Infravision radius: +2
Talent on hit(spell): Blood Grasp (15% chance level 2).
It can be used to activate talent Worm Rot (costing 28 power out of 50/50) :
Effective talent level: 3.5
Power cost: 28 out of 50/50.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 18.30 acid and 18.81 blight damage.
If not cleared after five turns it will inflict 106.81 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 69% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.

spiritwalker's hardened leather belt of burglaryRequires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Changes stats: +4 Dex / +6 Mag / +4 Cun / +7 Lck
Trap disarming bonus: +13
Stealth bonus: +8
Mana each turn: +0.22
Maximum mana: +29.00
Infravision radius: +3
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Bokuthad the Carrionmoon (2 def, 10 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Armour: +10
Defense: +2 (+0 eff.)
Changes resistances: +6% blight / +19% cold / +9% nature / +18% light
Changes resistances penetration: +25% blight
Changes damage: +21% nature
Light radius: +2
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Vestments of the Conclave (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes resistances: +9% all
Changes damage: +15% arcane
Spellpower: +15 (+4 eff.)
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.

Will of Ul'Gruth (0 def, 15 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Armour: +15
Changes stats: +5 Str / +5 Mag
Changes resistances penetration: +10% all
Changes damage: +15% all
Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality
When used to modify unarmed attacks:
Base power: 38.0 - 53.2
Uses stats: 40% Cun, 40% Str, 10% Mag, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Crit. chance: +7.0%
Attack speed: 83%
When this weapon hits: Obliterating Smash (20% chance level 3).
Your Obliterating Smash can destroy walls.
It can be used to activate talent Obliterating Smash (costing 17 power out of 25/25) :
Effective talent level: 4.5
Power cost: 17 out of 25/25.
Range: 3
Travel Speed: instantaneous
Is: a spell
Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 171% weapon damage to all targets.
Starting from talent level 5, all targets hit will have their armour and saves reduced by 20.
This attack can not miss.
These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands.
This item has been sent to the Item's Vault.

Decayed Visage (0 def, 0 armour)Requires:
- Magic 25
- Willpower 20
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Damage when hit (Melee): 10 vim draining blight
Changes stats: +2 Dex / +4 Mag / +8 Wil / +2 Cun
Changes resistances: +6% darkness
Changes resistances penetration: +10% arcane
Changes damage: +10% blight / +19% arcane
Maximum vim: +25.00
Spell crit. chance: +3%
Mindpower: +4 (+1 eff.)
It can be used to activate talent Vimsense (costing 17 power out of 45/45) :
Effective talent level: 3.5
Power cost: 17 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 18% and all saves by 31, but also make them aware of you.
The resistance and save reduction will improve with your Spellpower.
A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.
This item has been sent to the Item's Vault.

wanderer's gold amulet of manastreamingRequires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Fatigue: -5%
Changes stats: +6 Dex / +2 Mag / +4 Cun / +5 Con
Life regen: +2.00
Stamina each turn: +1.00
Mana each turn: +0.20
Spellpower on spell critical (stacks up to 3 times): +2
Maximum mana: +28.00
Movement speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

gold ring of lifeRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Life regen: +5.00
Maximum life: +45.00
Healing mod.: +15%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

solipsist's steel ring of sensingRequires:
- Level 15
Powered by arcane forces
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +5 Cun / +5 Wil
Blindness immunity: +26%
Mindpower: +7 (+2 eff.)
Infravision radius: +4
See stealth: +9
See invisible: +7
Rings make your fingers look great!
This item has been sent to the Item's Vault.

blighted voratun gauntlets of war-making (0 def, 3 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Physical crit. chance: +12.0%
Armour: +3
Fatigue: +5%
Damage (Melee): 7 blight
Changes resistances: +8% blight
Changes damage: +7% blight
Critical mult.: +8.00%
Spell crit. chance: +11%
Mental crit. chance: +11%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Harerion (0 def, 3 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Changes stats: +4 Str / +4 Dex / +9 Mag / +3 Wil / +4 Cun / +3 Con
Changes damage: +6% blight
Mana each turn: +0.31
Vim when firing critical spell: +2.00
Maximum mana: +27.00
Spellpower: +10 (+5 eff.)
Spell crit. chance: +6%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
It can be used to activate talent Disengage, placing all other charms into a 11 cooldown :
Effective talent level: 3.5
Power cost: 11 out of 15/15.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 6 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
A pair of boots made of leather.
This item has been sent to the Item's Vault.

bright alchemist's lamp of clarityRequires:
- Level 15
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Mental save: +7 (+1 eff.)
Light radius: +8
See stealth: +10
See invisible: +10
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

insulating dwarven-steel helm of the depths (0 def, 4 armour)Requires:
- Heavy armour training
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Changes resistances: +8% fire / +11% cold
Allows you to breathe in: water
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
