

Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +3 Con
Changes resistances: +14% temporal / +13% light / +17% darkness
Changes resistances penetration: +5% darkness
Changes damage: +6% nature / +9% darkness
Blindness immunity: +27%
Pinning immunity: +22%
Knockback immunity: +25%
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Changes stats: +2 Mag / +4 Wil / +3 Con
Changes resistances: +3% acid / +5% arcane
Physical save: +6 (+2 eff.)
Mana each turn: +0.12
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Armour penetration: +3
Physical power: +10 (+9 eff.)
Armour: +6
Armour Hardiness: +8%
Changes stats: +2 Str
Changes resistances penetration: +15% physical
Changes damage: +25% darkness
Talent granted: +1 Command Staff
Physical save: +14 (+5 eff.)
Spell save: +9 (+3 eff.)
Mental save: +9 (+3 eff.)
Mana each turn: +0.18
Maximum mana: +31.00
Spellpower: +12 (+4 eff.)
Spell crit. chance: +9%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Strength 14
Infused by nature
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +8
Defense: +16 (+8 eff.)
Fatigue: +7%
Changes stats: +3 Str / +5 Dex / +2 Wil / +2 Cun
Changes resistances: +12% blight / +11% darkness / +3% acid
Physical save: +6 (+2 eff.)
Mental save: +14 (+5 eff.)
Stun/Freeze immunity: +10%
Only die when reaching: -60.00 life
Light radius: +1
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +3 Wil / +7 Cun
Changes damage: +6% temporal
Critical mult.: +20.00%
Physical save: +16 (+6 eff.)
Spell save: +14 (+4 eff.)
Mental save: +12 (+4 eff.)
Equilibrium when hit: +0.08
Vim when firing critical spell: +2.00
Spellpower: +10 (+3 eff.)
Mindpower: +15 (+8 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +1 (+0 eff.)
Changes stats: +2 Str / +5 Con
Changes resistances: +6% fire / +6% nature / +6% mind
Physical save: +3 (+1 eff.)
Only die when reaching: -20.00 life
Infravision radius: +2
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +1
Changes stats: +2 Cun / +2 Con
Changes resistances: +9% cold / +6% light / +3% nature
Physical save: +11 (+4 eff.)
Mental save: +12 (+4 eff.)
Stun/Freeze immunity: +10%
Only die when reaching: -80.00 life
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Physical crit. chance: +9.0%
Armour: +2
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 27
Damage (Melee): 9 darkness
Effects when hit in melee:
* 22% chance to reduce strength, dexterity, and constitution by 27
* 20% chance to reduce damage dealt by 11%
Changes stats: +3 Str / +4 Wil / +4 Con
Changes resistances: +7% darkness / +6% blight
Changes damage: +5% darkness / +9% blight
Talent mastery: +0.20 Technique / Grappling
Critical mult.: +5.00%
Disarm immunity: +22%
Spell crit. chance: +8%
Mental crit. chance: +7%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Changes stats: +2 Str
Changes resistances: +9% mind
Physical save: +9 (+3 eff.)
Spell save: +9 (+3 eff.)
Teleport immunity: +10%
Life regen: +4.00
Maximum life: +60.00
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2 (+1 eff.)
Fatigue: +2%
Changes stats: +4 Cun
Stealth bonus: +10
Movement speed: +12%
Shadow Power: +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.