
Umbral Razor (25-32 power, 10 apr)Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 50% Dex, 65% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 10
Travel Speed: 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 118.14 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Belehad the stralite greatmaul (50-76 power, 3 apr)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 50.5 - 75.8
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce strength, dexterity, and constitution by 26
On weapon crit:
* Splash the target with acid dealing 153 damage over 5 turns and reducing armor and accuracy by 20
When wielded/worn:
Defense: +20 (+5 eff.)
Changes stats: +2 Mag
Changes resistances: +5% arcane / +5% physical
Life regen: +4.00
Massive two-handed mauls.
This item has been sent to the Item's Vault.

stralite greatsword 'Bleakscar' (48-76 power, 8 apr)Requires:
- Magic 35
Infused by nature
3.00 Encumbrance.
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 47.5 - 76.0
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +8
Crit. chance: +4.5%
Attack speed: 100%
Damage Shield penetration (this weapon only): +30%
Damage (Melee): +24 nature / +12 darkness
When wielded/worn:
Accuracy: +30 (+7 eff.)
Changes resistances penetration: +10% temporal
Changes damage: +6% physical
Only die when reaching: -60.00 life
Massive two-handed swords.
This item has been sent to the Item's Vault.

Belivea the Darkspawner (10-14 power, 2 apr)Requires:
- Magic 11
Infused by nature
3.00 Encumbrance.
Type: weapon / longsword ; tier 1
Base power: 10.0 - 14.0
Uses stat: 100% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 10% chance to reduce damage dealt by 17%
Damage (Melee): +4 mind / +6 nature
Damage (radius 1) on hit: +12 darkness
Damage (radius 2) on crit: +4 darkness
When wielded/worn:
Changes stats: +2 Dex
Infravision radius: +1
See invisible: +3
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Astelrid's Clubstaff (45-68 power, 4 apr)Requires:
- Magic 23
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 45.0 - 67.5
Uses stat: 140% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +25% nature
Spellpower: +15 (+5 eff.)
Healing mod.: +25%
Improves the contribution of primary stats on infusions and runes by 15%
Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.
This item has been sent to the Item's Vault.

Gravitational Staff (30-36 power, 8 apr, physical element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Gravity pin
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +8
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% physical
Changes damage: +20% physical / +10% temporal
Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth
Spellpower: +25 (+7 eff.)
Spell crit. chance: +7%
It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) :
Effective talent level: 3.0
Power cost: 14 out of 14/14.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 147.16 physical (gravity) damage.
Each target moved beyond the first increases the damage by 18.40 (up to a maximum of 73.58 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.

Vorena the Chilldeath (15-18 power, 3 apr, physical element)Requires:
- Magic 16
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +1% physical
Changes damage: +6% cold / +15% physical
Talent granted: +1 Command Staff
Critical mult.: +13.00%
Spell save: +12 (+4 eff.)
Poison immunity: +20%
Disarm immunity: +20%
Teleport immunity: +10%
Spellpower: +6 (+2 eff.)
Spell crit. chance: +9%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Zubemithra the elven-wood vilestaff (25-30 power, 5 apr, fire element)Requires:
- Magic 35
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
* 20% chance to reduce armor by 36%
Changes damage: +3% temporal / +25% fire
Talent granted: +1 Command Staff
Critical mult.: +14.00%
Mana each turn: +0.08
Vim when firing critical spell: +1.00
Spellpower: +34 (+10 eff.)
Spell crit. chance: +11%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Urilin (1 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +1 (+0 eff.)
Changes resistances: +12% darkness / +12% temporal
Changes resistances penetration: +5% mind
Spell save: +15 (+5 eff.)
Equilibrium when hit: +0.08
Maximum vim: +30.00
Mindpower: +15 (+7 eff.)
Mental crit. chance: +2%
Defense after a teleport: +11
Resist all after a teleport: +11%
New effects duration reduction after a teleport: +12%
It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature
Activation puts all charms on cooldown for 10 turns.
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Blazeslice (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 2
When wielded/worn:
Changes resistances: +9% all
Changes resistances penetration: +10% fire
Changes damage: +6% fire / +8% all
Critical mult.: +20.00%
Mana when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +4
Maximum mana: +100.00
Spellpower: +12 (+4 eff.)
Damage Shield penetration: +30%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
