
Dúathedlen HeartRequires:
- Level 25
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 4
When wielded/worn:
Physical power: +7
Changes resistances: +30% light
Changes resistances cap: +10% light
Talent mastery: +0.10 Cunning / Stealth
Light radius: -1000
Infravision radius: +6
It can be used to activate talent Blood Grasp (costing 10 power out of 15/15) :
Effective talent level: 3.0
Power cost: 10 out of 15/15.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Project a bolt of corrupted blood, doing 27.87 blight damage and healing you for half the damage done.
The damage will increase with your Spellpower.
This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it.
This item has been sent to the Item's Vault.

Eye of Winter (94% power, 18 apr, cold damage)Requires:
- Willpower 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
It is part of a set of items.
Nature requires balance in these matters.
Power: 94% Range: 1.1x
Uses stats: 35% Wil, 0% Mag, 15% Cun
Damage type: Cold
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +10
Changes resistances: -10% fire
Changes resistances penetration: +10% cold
Changes damage: +10% cold
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Talent on hit(mindpower): Winter's Fury (10% chance level 2).
This mindstar glows with a dim cool light, but seems somehow incomplete.
This item has been sent to the Item's Vault.
Press

magewarrior's short ash magestaff of wizardry (111% power, 3 apr, fire element)Requires:
- Magic 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 2
Power: 111% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +7 (+2 eff.)
Physical crit. chance: +6.0%
Physical power: +6 (+1 eff.)
Changes stats: +2 Mag / +2 Wil
Changes damage: +15% fire
Talent granted: +1 Command Staff
Critical mult.: +8.00%
Maximum mana: +17.00
Spellpower: +15 (+7 eff.)
Spell crit. chance: +4%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Robe of Force (12 def, 8 armour)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Armour: +8
Defense: +12 (+4 eff.)
Changes stats: +3 Cun / +4 Wil
Changes resistances: +15% acid / +12% physical
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +5% mind / +5% physical
Physical save: +10 (+3 eff.)
Mindpower: +8 (+3 eff.)
Mental crit. chance: +4%
It can be used to send out a range 5 beam of kinetic energy, dealing 39.56 to 49.45 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10.
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.

Olythel the elven-silk robe (5 def, 0 armour)Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +5 (+4 eff.)
Effects when hit in melee:
* Slows global speed by 4%
* 6 arcane resource burn
Changes stats: +5 Str / +6 Mag / +6 Wil / +4 Con
Changes resistances: +9% lightning / +9% cold / +3% blight
Changes damage: +11% lightning / +8% physical / +9% nature / +10% cold
Blindness immunity: +20%
Poison immunity: +35%
Disease immunity: +35%
Confusion immunity: +15%
Stun/Freeze immunity: +15%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
