Butcher (48-67.2 power, 12 apr)
Requires:
- Strength 40
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 48.0 - 67.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Physical crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Attempt to devour a low HP enemy, striking again and possibly killing it instantly.
On weapon kill:
* Enter a Rampage (Shared cooldown).
When wielded/worn:
Accuracy: +18 (+5 eff.)
Changes stats: +10 Str / +10 Wil / +7 Cun
Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter
Enter Rampage if health falls below 20%
Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."
This item has been sent to the Item's Vault.
Butcher (48-67.2 power, 12 apr)Requires:
- Strength 40
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 48.0 - 67.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Physical crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Attempt to devour a low HP enemy, striking again and possibly killing it instantly.
On weapon kill:
* Enter a Rampage (Shared cooldown).
When wielded/worn:
Accuracy: +18 (+5 eff.)
Changes stats: +10 Str / +10 Wil / +7 Cun
Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter
Enter Rampage if health falls below 20%
Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."
This item has been sent to the Item's Vault.
Emibeth the stralite steamsaw (31.5-47.25 power, 19 apr)
Requires:
- Strength 35
- Talent Steam Pool
Infused by psionic forces
Powered by steamtech
3.00 Encumbrance.
Type: weapon / steamsaw ; tier 4
Base power: 31.5 - 47.2
Uses stat: 100% Str
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +19
Physical crit. chance: +4.0%
Attack speed: 100%
Block value: +78
On weapon hit:
* flashes light on your target dealing 121 damage
Damage (Melee): +17 mind
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +5
Defense: +8 (+8 eff.)
Fatigue: +10%
Damage when hit (Melee): 12 temporal
Changes stats: +3 Cun / +1 Wil
Changes damage: +3% temporal
Talent granted: +2 Block
Critical mult.: +15.00%
Reduces incoming crit damage: 10.00%
It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns.
Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck.
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.
Emibeth the stralite steamsaw (31.5-47.25 power, 19 apr)Requires:
- Strength 35
- Talent Steam Pool
Infused by psionic forces
Powered by steamtech
3.00 Encumbrance.
Type: weapon / steamsaw ; tier 4
Base power: 31.5 - 47.2
Uses stat: 100% Str
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +19
Physical crit. chance: +4.0%
Attack speed: 100%
Block value: +78
On weapon hit:
* flashes light on your target dealing 121 damage
Damage (Melee): +17 mind
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +5
Defense: +8 (+8 eff.)
Fatigue: +10%
Damage when hit (Melee): 12 temporal
Changes stats: +3 Cun / +1 Wil
Changes damage: +3% temporal
Talent granted: +2 Block
Critical mult.: +15.00%
Reduces incoming crit damage: 10.00%
It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns.
Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck.
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.
Spellblaze Echoes
Requires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Armour: +6
Defense: +6 (+3 eff.)
Spellpower on spell critical (stacks up to 3 times): +15
Spellpower: +8 (+4 eff.)
Spell crit. chance: +6%
It can be used to unleash a destructive wail, destroying terrain and dealing 383.18 physical damage (based on Magic) in a radius of 3, costing 60 power out of 60/60.
This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze
This item has been sent to the Item's Vault.
Spellblaze EchoesRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Armour: +6
Defense: +6 (+3 eff.)
Spellpower on spell critical (stacks up to 3 times): +15
Spellpower: +8 (+4 eff.)
Spell crit. chance: +6%
It can be used to unleash a destructive wail, destroying terrain and dealing 383.18 physical damage (based on Magic) in a radius of 3, costing 60 power out of 60/60.
This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze
This item has been sent to the Item's Vault.
Nerinor
Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
On weapon hit:
* 40% chance to disease
When wielded/worn:
Armour penetration: +3
Ammo reloads per turn: +8
Changes stats: +11 Mag
Changes resistances: +3% lightning
Changes resistances penetration: +36% temporal / +71% physical
Changes damage: +48% temporal / +85% physical
Talent mastery: +0.30 Chronomancy / Bow Threading
Talent cooldown: Arrow Stitching (-1 turn)
Silence immunity: +15%
Confusion immunity: +10%
Teleport immunity: +25%
Stamina each turn: +0.20
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
NerinorRequires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
On weapon hit:
* 40% chance to disease
When wielded/worn:
Armour penetration: +3
Ammo reloads per turn: +8
Changes stats: +11 Mag
Changes resistances: +3% lightning
Changes resistances penetration: +36% temporal / +71% physical
Changes damage: +48% temporal / +85% physical
Talent mastery: +0.30 Chronomancy / Bow Threading
Talent cooldown: Arrow Stitching (-1 turn)
Silence immunity: +15%
Confusion immunity: +10%
Teleport immunity: +25%
Stamina each turn: +0.20
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Newly picked up
Sawrd (136% power, 19 apr)
Requires:
- Strength 35
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 136% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical bleed
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +19
Crit. chance: +10.0%
Attack speed: 100%
Multiple attacks: +3
Multiple attacks procs power reduction: -66%
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Cun
Talent mastery: +0.20 Technique / Two-handed assault
A brutal weapon of countless blades.
This item has been sent to the Item's Vault.
Sawrd (136% power, 19 apr)Sawrd (136% power, 19 apr)
Requires:
- Strength 35
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 136% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical bleed
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +19
Crit. chance: +10.0%
Attack speed: 100%
Multiple attacks: +3
Multiple attacks procs power reduction: -66%
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Cun
Talent mastery: +0.20 Technique / Two-handed assault
A brutal weapon of countless blades.
This item has been sent to the Item's Vault.
Greenclash the voratun mail armour (5 def, 12 armour)
Requires:
- Strength 48
- Talent Heavy Armour Training
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +12
Defense: +5 (+1 eff.)
Fatigue: +16%
Changes stats: +14 Str / +0 Dex / +0 Mag / +0 Wil / +0 Cun / +14 Con
Changes resistances: +9% nature / +9% acid
Pinning immunity: +10%
Knockback immunity: +20%
Maximum life: +259.00
Mental crit. chance: +5%
A suit of armour made of mail.
This item has been sent to the Item's Vault.
Greenclash the voratun mail armour (5 def, 12 armour)Requires:
- Strength 48
- Talent Heavy Armour Training
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +12
Defense: +5 (+1 eff.)
Fatigue: +16%
Changes stats: +14 Str / +0 Dex / +0 Mag / +0 Wil / +0 Cun / +14 Con
Changes resistances: +9% nature / +9% acid
Pinning immunity: +10%
Knockback immunity: +20%
Maximum life: +259.00
Mental crit. chance: +5%
A suit of armour made of mail.
This item has been sent to the Item's Vault.
Emara the voratun greatsword (66-105.6 power, 4 apr)
Requires:
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 66.0 - 105.6
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 49% chance to cause random gloom
* 49% chance to daze at end of turn
Damage (Melee): +35 mind
When wielded/worn:
Armour penetration: +21
Armour: +6
Changes stats: +6 Str / +6 Dex / +6 Mag / +14 Wil / +8 Cun / +6 Con
Changes resistances: +3% physical / +6% nature / +5% arcane
Changes resistances penetration: +21% lightning / +20% physical
Changes damage: +21% physical
Reduces incoming crit damage: 15.00%
Disease immunity: +5%
Stun/Freeze immunity: +5%
Massive two-handed swords.
This item has been sent to the Item's Vault.
Emara the voratun greatsword (66-105.6 power, 4 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 66.0 - 105.6
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 49% chance to cause random gloom
* 49% chance to daze at end of turn
Damage (Melee): +35 mind
When wielded/worn:
Armour penetration: +21
Armour: +6
Changes stats: +6 Str / +6 Dex / +6 Mag / +14 Wil / +8 Cun / +6 Con
Changes resistances: +3% physical / +6% nature / +5% arcane
Changes resistances penetration: +21% lightning / +20% physical
Changes damage: +21% physical
Reduces incoming crit damage: 15.00%
Disease immunity: +5%
Stun/Freeze immunity: +5%
Massive two-handed swords.
This item has been sent to the Item's Vault.