Petrified Wood
Requires:
- Level 25
Infused by nature
0.00 Encumbrance.
[Unique]
Type: gem / red ; tier 4
When wielded/worn:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
When used to imbue an object:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
A piece of the scorched wood taken from the remains of Snaproot.
This item has been sent to the Item's Vault.
Petrified WoodRequires:
- Level 25
Infused by nature
0.00 Encumbrance.
[Unique]
Type: gem / red ; tier 4
When wielded/worn:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
When used to imbue an object:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
A piece of the scorched wood taken from the remains of Snaproot.
This item has been sent to the Item's Vault.
Shoes of Moving Slowly (0 def, 0 armour)
Requires:
- Level 25
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Fatigue: +3%
Changes stats: +8 Mag / +8 Wil
Knockback immunity: +100%
Spellpower: +5 (+2 eff.)
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
It can be used to combine it with the Shoes of Moving Quickly.
Fast does not always win.
Rumoured to be able to combine with the Shoes of Moving Quickly.
This item has been sent to the Item's Vault.
Shoes of Moving Slowly (0 def, 0 armour)Requires:
- Level 25
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Fatigue: +3%
Changes stats: +8 Mag / +8 Wil
Knockback immunity: +100%
Spellpower: +5 (+2 eff.)
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
It can be used to combine it with the Shoes of Moving Quickly.
Fast does not always win.
Rumoured to be able to combine with the Shoes of Moving Quickly.
This item has been sent to the Item's Vault.
Wanderer's Rest (4 def, 0 armour)
Requires:
- Level 15
Infused by psionic forces
0.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Defense: +4 (+2 eff.)
Fatigue: -10%
Changes stats: +3 Dex
Changes resistances: +5% physical
Talent mastery: +0.20 Psionic / Augmented mobility
Pinning immunity: +100%
Movement speed: +10%
It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point.
These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.
This item has been sent to the Item's Vault.
Wanderer's Rest (4 def, 0 armour)Requires:
- Level 15
Infused by psionic forces
0.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Defense: +4 (+2 eff.)
Fatigue: -10%
Changes stats: +3 Dex
Changes resistances: +5% physical
Talent mastery: +0.20 Psionic / Augmented mobility
Pinning immunity: +100%
Movement speed: +10%
It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point.
These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.
This item has been sent to the Item's Vault.
Thermal Focus (14-15 power, 32 apr, fire damage)
Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Base power: 14.0 - 15.4
Uses stats: 90% Wil, 30% Cun
Damage type: Fire
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 50% cold
When wielded/worn:
Changes resistances: +20% fire / +20% cold
Changes resistances penetration: +12% fire / +12% cold
Changes damage: +20% fire / +20% cold
Talent mastery: +0.20 Psionic / Thermal mastery
Talent granted: +1 Psionic Maelstrom
Spell save: +12 (+3 eff.)
Psi each turn: +1.00
Mindpower: +16 (+2 eff.)
Mental crit. chance: +8%
Thermal energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.
Thermal Focus (14-15 power, 32 apr, fire damage)Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Base power: 14.0 - 15.4
Uses stats: 90% Wil, 30% Cun
Damage type: Fire
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 50% cold
When wielded/worn:
Changes resistances: +20% fire / +20% cold
Changes resistances penetration: +12% fire / +12% cold
Changes damage: +20% fire / +20% cold
Talent mastery: +0.20 Psionic / Thermal mastery
Talent granted: +1 Psionic Maelstrom
Spell save: +12 (+3 eff.)
Psi each turn: +1.00
Mindpower: +16 (+2 eff.)
Mental crit. chance: +8%
Thermal energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.
Plate Armor of the King (15 def, 30 armour)
Requires:
- Massive armour training
- Strength 48
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +30
Defense: +15 (+5 eff.)
Fatigue: +26%
Changes stats: +9 Wil
Changes resistances: +25% acid / +25% darkness / +25% blight / +25% fire / +10% arcane
Physical save: +15 (+5 eff.)
Spell save: +25 (+8 eff.)
Mental save: +25 (+6 eff.)
Stun/Freeze immunity: +30%
Knockback immunity: +30%
Maximum stamina: +60.00
Light radius: +1
Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it.
This item has been sent to the Item's Vault.
Plate Armor of the King (15 def, 30 armour)Requires:
- Massive armour training
- Strength 48
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +30
Defense: +15 (+5 eff.)
Fatigue: +26%
Changes stats: +9 Wil
Changes resistances: +25% acid / +25% darkness / +25% blight / +25% fire / +10% arcane
Physical save: +15 (+5 eff.)
Spell save: +25 (+8 eff.)
Mental save: +25 (+6 eff.)
Stun/Freeze immunity: +30%
Knockback immunity: +30%
Maximum stamina: +60.00
Light radius: +1
Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it.
This item has been sent to the Item's Vault.
Masochism (0 def, 0 armour)
Powered by arcane forces
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
It is part of a set of items.
With a better grip it would be the destroyer of your enemies.
When wielded/worn:
Damage (Melee): 25 vim draining blight
Damage when hit (Melee): 25 vim draining blight
Changes stats: +3 Cun / +9 Mag
Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood
Physical save: +10 (+4 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+3 eff.)
Disease immunity: +100%
Maximum vim: +25.00
Spellpower: +10 (+1 eff.)
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 0
It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) :
Effective talent level: 6.5
Power cost: 12 out of 12/12.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Project a bolt of corrupted blood, doing 32.32 blight damage and healing you for 20% the damage dealt.
50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.
Masochism (0 def, 0 armour)Powered by arcane forces
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
It is part of a set of items.
With a better grip it would be the destroyer of your enemies.
When wielded/worn:
Damage (Melee): 25 vim draining blight
Damage when hit (Melee): 25 vim draining blight
Changes stats: +3 Cun / +9 Mag
Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood
Physical save: +10 (+4 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+3 eff.)
Disease immunity: +100%
Maximum vim: +25.00
Spellpower: +10 (+1 eff.)
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 0
It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) :
Effective talent level: 6.5
Power cost: 12 out of 12/12.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Project a bolt of corrupted blood, doing 32.32 blight damage and healing you for 20% the damage dealt.
50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.
Fist of the Destroyer (8 def, 0 armour)
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
It is part of a set of items.
Only the masochistic can unlock its full power.
When wielded/worn:
Defense: +8 (+3 eff.)
Changes stats: +9 Str / +9 Mag / +3 Cun
Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim
Stun/Freeze immunity: +20%
Maximum vim: +25.00
When used to modify unarmed attacks:
Base power: 36.0 - 50.4
Uses stats: 40% Dex, 40% Cun, 20% Mag, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +15
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Blood Grasp (10% chance level 3).
When this weapon hits: Soul Rot (12% chance level 3).
When this weapon hits: Drain (8% chance level 2).
Increases all damage by 4% of current vim
Current Bonus: 0%
It can be used to activate talent Darkfire (costing 12 power out of 12/12) :
Effective talent level: 6.5
Power cost: 12 out of 12/12.
Range: 6
Travel Speed: 400% of base
Is: a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 44.56 fire damage and 37.99 darkness damage in a radius of 7.
The damage will increase with your Spellpower.
These fell looking gloves glow with untold power.
This item has been sent to the Item's Vault.
Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
It is part of a set of items.
Only the masochistic can unlock its full power.
When wielded/worn:
Defense: +8 (+3 eff.)
Changes stats: +9 Str / +9 Mag / +3 Cun
Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim
Stun/Freeze immunity: +20%
Maximum vim: +25.00
When used to modify unarmed attacks:
Base power: 36.0 - 50.4
Uses stats: 40% Dex, 40% Cun, 20% Mag, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +15
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Blood Grasp (10% chance level 3).
When this weapon hits: Soul Rot (12% chance level 3).
When this weapon hits: Drain (8% chance level 2).
Increases all damage by 4% of current vim
Current Bonus: 0%
It can be used to activate talent Darkfire (costing 12 power out of 12/12) :
Effective talent level: 6.5
Power cost: 12 out of 12/12.
Range: 6
Travel Speed: 400% of base
Is: a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 44.56 fire damage and 37.99 darkness damage in a radius of 7.
The damage will increase with your Spellpower.
These fell looking gloves glow with untold power.
This item has been sent to the Item's Vault.