
cured leather armour of the deep (2 def, 6 armour)Requires:
- Strength 14
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +2 (+1 eff.)
Fatigue: +7%
Changes resistances: +7% acid / +6% cold
Allows you to breathe in: water
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Swordbreaker (25-32.5 power, 20 apr)Requires:
- Cunning 10
- Dexterity 10
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 25.0 - 32.5
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+8 eff.)
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+7 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

hardened leather cap 'Xerunor' (0 def, 7 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +7
Fatigue: +3%
Changes stats: +7 Wil
Critical mult.: +15.00%
Mental save: +3 (+1 eff.)
Mindpower: +2 (+1 eff.)
Mental crit. chance: +4%
Infravision radius: +2
A cap made of leather.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 100% power, 320 block)Requires:
- Cunning 37
- Talent Buckler Expertise (level 1)
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When used to attack (with talents):
Power: 160% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Crit. chance: +4.5%
Block value: +320
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+6 eff.)
Ranged Defense: +10 (+3 eff.)
Fatigue: +30%
Talent granted: +4 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

fungal hardened leather slingRequires:
- Dexterity 24
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / sling ; tier 3
Mastery: Sling Supremacy
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +8
When wielded/worn:
Changes stats: +3 Con
Talent mastery: +0.10 Wild-gift / Fungus
It can be used to regenerate 124 life over 5 turns, putting all charms on cooldown for 20 turns.
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

cashmere wizard hat 'Ivyriath' (2 def, 0 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+0 eff.)
Damage when hit (Melee): 8 arcane
Changes stats: +2 Mag / +13 Wil
Physical save: +8 (+3 eff.)
Spell save: +9 (+3 eff.)
Spell crit. chance: +6%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Nature's Blessing (8 def, 6 armour)Requires:
- Strength 20
Infused by nature
Infused by arcane disrupting forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +8 (+3 eff.)
Ranged Defense: +4 (+1 eff.)
Fatigue: +8%
Changes stats: +3 Wil / +4 Con
Changes resistances: +20% nature / +25% arcane
Talent mastery: +0.20 Wild-gift / Antimagic
Spell save: +18 (+12 eff.)
Stun/Freeze immunity: +25%
Life regen: +1.00
Healing mod.: +20%
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.

marauder's cured leather armour of Eyal (5 def, 4 armour)Requires:
- Strength 14
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +4
Defense: +5 (+2 eff.)
Fatigue: +7%
Changes stats: +5 Str / +4 Dex
Physical save: +6 (+3 eff.)
Life regen: +1.10
Maximum life: +42.00
Healing mod.: +12%
A suit of armour made of leather.
This item has been sent to the Item's Vault.
