Vestments of the Conclave (0 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes resistances: +9% all
Changes damage: +15% arcane
Spellpower: +15 (+3 eff.)
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.
Vestments of the Conclave (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes resistances: +9% all
Changes damage: +15% arcane
Spellpower: +15 (+3 eff.)
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.
short dragonbone magestaff of illumination (30-36 power, 6 apr, cold element)
Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +12 (+2 eff.)
Changes damage: +30% cold
Talent granted: +1 Command Staff
Spellpower: +15 (+3 eff.)
Spell crit. chance: +5%
Light radius: +3
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 3.5
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 203.38 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
short dragonbone magestaff of illumination (30-36 power, 6 apr, cold element)Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +12 (+2 eff.)
Changes damage: +30% cold
Talent granted: +1 Command Staff
Spellpower: +15 (+3 eff.)
Spell crit. chance: +5%
Light radius: +3
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 3.5
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 203.38 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
elven-silk cloak 'Silurewyn' (13 def, 0 armour)
Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +13 (+2 eff.)
Changes resistances: +21% light / +23% fire / +5% arcane / +12% cold
Stealth bonus: +15
Physical save: +15 (+5 eff.)
Mental save: +14 (+5 eff.)
Disease immunity: +20%
Only die when reaching: -50.00 life
Maximum life: +46.00
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
elven-silk cloak 'Silurewyn' (13 def, 0 armour)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +13 (+2 eff.)
Changes resistances: +21% light / +23% fire / +5% arcane / +12% cold
Stealth bonus: +15
Physical save: +15 (+5 eff.)
Mental save: +14 (+5 eff.)
Disease immunity: +20%
Only die when reaching: -50.00 life
Maximum life: +46.00
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
magewarrior's short dragonbone vilestaff (30-36 power, 6 apr, darkness element)
Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +7 (+4 eff.)
Physical crit. chance: +6.0%
Physical power: +5 (+2 eff.)
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Spellpower: +23 (+4 eff.)
Spell crit. chance: +8%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
magewarrior's short dragonbone vilestaff (30-36 power, 6 apr, darkness element)Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +7 (+4 eff.)
Physical crit. chance: +6.0%
Physical power: +5 (+2 eff.)
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Spellpower: +23 (+4 eff.)
Spell crit. chance: +8%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
cruel dragonbone starstaff of might (30-36 power, 6 apr, darkness element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Critical mult.: +16.00%
Spellpower: +15 (+3 eff.)
Spell crit. chance: +29%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
cruel dragonbone starstaff of might (30-36 power, 6 apr, darkness element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Critical mult.: +16.00%
Spellpower: +15 (+3 eff.)
Spell crit. chance: +29%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Mayovea (0 def, 13 armour)
Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +13
Fatigue: +4%
Changes stats: +4 Cun / +4 Con
Changes resistances: +12% mind / +15% temporal
Physical save: +17 (+6 eff.)
Mental save: +19 (+6 eff.)
Silence immunity: +37%
Confusion immunity: +48%
Stun/Freeze immunity: +47%
Infravision radius: +3
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Mayovea (0 def, 13 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +13
Fatigue: +4%
Changes stats: +4 Cun / +4 Con
Changes resistances: +12% mind / +15% temporal
Physical save: +17 (+6 eff.)
Mental save: +19 (+6 eff.)
Silence immunity: +37%
Confusion immunity: +48%
Stun/Freeze immunity: +47%
Infravision radius: +3
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.