

Requires:
- Strength 40
Crafted by a master
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Physical crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* grows in power
On weapon kill:
* grows dramatically in power
Damage (Melee): +18 draining blight
When wielded/worn:
Changes damage: +5% blight
Critical mult.: +0.00%
Cut immunity: -25%
Maximum vim: +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 42
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 4
Base power: 35.0 - 45.5
Uses stats: 30% Wil, 72% Cun, 50% Mag
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Physical crit. chance: +15.0%
Attack speed: 100%
On weapon crit:
* freezes the target
On weapon kill:
* explodes a frozen creature (damage scales with willpower)
Damage (Melee): +30 cold
When wielded/worn:
Changes stats: +6 Cun / +6 Wil
Changes damage: +25% cold
Hate per kill: +4.00
Ice block penetration: +50%
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.


Requires:
- Talent Armour Training
Infused by nature
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +14
Defense: +10 (+2 eff.)
Fatigue: +16%
Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck
Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid
Grants telepathy: Dragon
Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns)
Blindness immunity: +50%
Stun/Freeze immunity: +25%
Knockback immunity: +50%
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +18
Armour Hardiness: +15%
Defense: +18 (+4 eff.)
Damage when hit (Melee): 15 darkness / 15 cold
Changes stats: +5 Dex / +5 Mag / +5 Cun
Changes resistances: +30% temporal / +30% darkness / +30% cold
Changes damage: +20% darkness / +20% cold
Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth
Critical mult.: +20.00%
Stealth bonus: +10
Spellpower: +10 (+1 eff.)
Healing mod.: -15%
It can be used to turn yourself invisible (power 38, based on Cunning and Magic) for 10 turns, costing 50 power out of 50/50.
This deep black leather armor, wrapped with thick silk, is icy cold to the touch.
This item has been sent to the Item's Vault.


Requires:
- Strength 40
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 68.0 - 108.8
Uses stats: 105% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +5
Physical crit. chance: +10.0%
Attack speed: 100%
Lifesteal (this weapon only): +8%
Damage conversion: 50% fire burn
When wielded/worn:
Changes stats: +3 Cun / +5 Str
Changes resistances: +15% fire
Changes damage: +10% darkness / +15% fire
It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage, costing 10 power out of 25/25.
This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +5 (+1 eff.)
Fatigue: +8%
Damage (Melee): 41 acid / 41 fire
Damage when hit (Melee): 28 acid / 28 fire
Changes resistances: +54% acid / +6% temporal / +20% light / +60% fire / +20% darkness
Changes resistances penetration: +5% temporal
Changes damage: +6% darkness / +24% temporal
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Effects on melee hit:
* 47% chance to blind
Damage when hit (Melee): 12 light
Changes resistances: +40% acid / +50% fire / +9% temporal / +3% cold
Changes damage: +20% acid / +19% fire
Physical save: +18 (+4 eff.)
Spell save: +21 (+4 eff.)
Mental save: +18 (+4 eff.)
Life regen: +1.70
Maximum life: +100.00
Healing mod.: +26%
Rings can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Strength 30
- Dexterity 20
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Base power: 62.0 - 86.8
Uses stats: 70% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +20
Physical crit. chance: +8.0%
Capacity: 18
On weapon crit:
* pin the target to the nearest wall
These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.
This item has been sent to the Item's Vault.


Requires:
- Strength 22
Powered by steamtech
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +10
Defense: +12 (+4 eff.)
Fatigue: +9%
Changes stats: +0 Str / +0 Dex / +0 Mag / +0 Wil / +0 Cun / +0 Con
Changes resistances: +5% all
Talent granted: +1 Life Support
Physical save: +25 (+6 eff.)
Only die when reaching: -200.00 life
You cannot bleed.
When you take damage, if your life is under 20%, heal for 30% of your max life. (15 turn cooldown)
"We've done it, men. We cured death."
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +10
Defense: +10 (+3 eff.)
Fatigue: +20%
Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness
Spell save: +20 (+10 eff.)
Mindpower: +10 (+3 eff.)
This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
- Talent Armour Training (level 3)
Infused by psionic forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +40
Defense: +15 (+5 eff.)
Fatigue: +17%
Effects when hit in melee:
* 20% chance to cause random gloom
Changes stats: +6 Wil / +4 Cun / +3 Con
Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness
Talent mastery: +0.20 Cursed / Gloom
Physical save: +15 (+4 eff.)
Mental save: +25 (+8 eff.)
Confusion immunity: +100%
Fear immunity: +100%
Mindpower: +10 (+3 eff.)
Light radius: -2
Infravision radius: +4
It can be used to activate talent Dominate (costing 15 power out of 25/25) :
Effective talent level: 2.0
Power cost: 15 out of 25/25.
Range: 2
Travel Speed: instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 5 Armour, 7 Defense and your attacks will gain 28% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.


Requires:
- Strength 40
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 48.0 - 67.2
Uses stats: 30% Wil, 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Physical crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Attempt to devour a low HP enemy, striking again and possibly killing it instantly.
On weapon kill:
* Enter a Rampage (Shared cooldown).
When wielded/worn:
Accuracy: +18 (+18 eff.)
Changes stats: +10 Str / +7 Cun / +10 Wil
Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter
Enter Rampage if health falls below 20%
Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.


Requires:
- Dexterity 27
- Talent Steam Pool
Powered by unknown forces
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 5
It must be held with both hands.
It can be used as a weapon and offhand.
Base power: 50.0 - 75.0
Uses stats: 30% Wil, 100% Str
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +24
Physical crit. chance: +5.0%
Attack speed: 100%
Block value: +150
On weapon kill:
* Fully heal yourself. (15 turn cooldown)
Lifesteal (this weapon only): +10%
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +18
Defense: +14 (+7 eff.)
Fatigue: +15%
Talent granted: +5 Block
You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister...
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Damage when hit (Melee): 20 blight / 8 mind
Changes resistances: +9% light
Changes resistances penetration: +40% physical
Changes damage: +50% physical
Vim when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +6
Maximum life: +68.00
Maximum vim: +30.00
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 36
- Talent Shoot
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stat: 30% Wil
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +12
Attack speed: 143%
Firing range: +10
When wielded/worn:
Damage (Ranged): 30 light
Changes stats: +10 Dex / +10 Wil
Changes damage: +30% physical
Light radius: +1
In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness.
This item has been sent to the Item's Vault.


Requires:
- Magic 40
Powered by arcane forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 50.0 - 70.0
Uses stats: 105% Wil, 60% Mag
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* deal 5.50 arcane and 6.05 darkness damage (based on Magic) in a radius 1 around the target
On weapon kill:
* swallows the victim's soul, gaining a new power
When wielded/worn:
Talent granted: +1 Soul Purge
Spellpower: +24 (+8 eff.)
Spell crit. chance: +12%
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 30.0 - 48.0
Uses stat: 113% Wil
Damage type: Physical bleed
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +19
Crit. chance: +10.0%
Attack speed: 100%
Multiple attacks: +3
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Cun
Talent mastery: +0.20 Technique / Two-handed assault
A brutal weapon of countless blades.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +35 (+12 eff.)
Defense: +17 (+14 eff.)
Fatigue: -10%
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 26
Changes stats: +5 Wil
Changes resistances: +18% blight / +20% nature / +6% lightning
Changes resistances penetration: +10% blight
Changes damage: +9% lightning / +12% blight
Physical save: +12 (+6 eff.)
Life regen: +2.80
Psi when hit: +0.12
Maximum life: +110.00
Maximum stamina: +20.00
Healing mod.: +30%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Constitution 150
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +50
Defense: +40 (+20 eff.)
Fatigue: +70%
Changes stats: +15 Str / +25 Mag
Changes resistances: +10% all
Physical save: +35 (+8 eff.)
Spell save: +35 (+12 eff.)
Life regen: +10.00
Maximum life: +270.00
Spellpower: +25 (+6 eff.)
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 57.5 - 86.3
Uses stat: 170% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to arc to a second target
On weapon crit:
* wounds the target reducing their healing
Damage (Melee): +28 lightning
When wielded/worn:
Armour penetration: +22
Physical crit. chance: +42.0%
Physical power: +16 (+5 eff.)
Changes damage: +6% physical
Critical mult.: +48.00%
Spellpower: +4 (+2 eff.)
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 42.0 - 50.4
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +12 mind
Damage (radius 2) on crit: +4 temporal
When wielded/worn:
Damage (Melee): 67 fire
Changes damage: +42% physical / +15% temporal
Talent granted: +1 Command Staff
Critical mult.: +85.00%
Mental save: +32 (+16 eff.)
Spellpower: +40 (+14 eff.)
Spell crit. chance: +5%
Mindpower: +6 (+3 eff.)
Mental crit. chance: +2%
See invisible: +40
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 30
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 5
It must be held with both hands.
It can be used as a weapon and offhand.
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +25
Attack speed: 67%
Dam. multiplier: 250%
Firing range: +10
Travel speed: +600%
Shots beam through all targets.
Attacks use: 6.0 Steam
Activating this item is instant.
It can be used to Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%
Activation costs 20 power out of 20/20.
This gun has an absurdly long barrel. You wonder for whom it may have been designed.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 66.0 - 99.0
Uses stat: 120% Wil
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +19.0%
Physical power: +20 (+5 eff.)
Changes stats: +16 Wil / +3 Cun / +29 Con
Changes resistances: +6% nature
Changes resistances penetration: +20% physical
Grants telepathy: Dragon Demon/Major Demon/Minor
Disarm immunity: +49%
Maximum life: +154.00
Talent on hit(nature): Poisonous Spores (5% chance level 1).
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+3 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 5
It is part of a set of items.
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
When carried:
Light radius: +2
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
Latent Damage Type: Blight
It can be used to combine with a staff
Activation costs 1 power out of 1/1.
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +0
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% lightning
Talent granted: +1 Command Staff
Mental save: +8 (+3 eff.)
Spellpower: +30 (+7 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Accuracy: +40 (+7 eff.)
Armour penetration: +15
Physical crit. chance: +10.0%
Defense: +15 (+7 eff.)
Changes stats: +12 Cun / +18 Dex
Changes resistances penetration: +15% physical
Changes damage: +10% physical
Talent masteries: +0.20 Steamtech / Gunslinging +0.20 Steamtech / Bullets mastery
Blindness immunity: +100%
Steam crit. chance: +15%
This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers.
This item has been sent to the Item's Vault.