
Blazesear the quiver of ash arrows (13/13, 19.5-27.3 power, 7 apr)Requires:
- Dexterity 16
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 2
Base power: 19.5 - 27.3
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +7
Physical crit. chance: +1.5%
Capacity: 13
On weapon hit:
* 40% chance to daze
* disrupts spell-casting
* 10% chance to crush the target
Damage (Ranged): +12 lightning / +10 temporal / +10 gravity / +11 nature
Burst (radius 1) on hit: +12 darkness
Burst (radius 2) on crit: +8 lightning
Damage against: +10% Unnatural
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

pair of dwarven-steel boots 'Ivaldavena' (16 def, 10 armour)Requires:
- Talent Armour Training
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +10
Defense: +16 (+16 eff.)
Fatigue: +3%
Effects on melee hit:
* 20% chance to gain 10% of a turn
Damage when hit (Melee): 8 acid
Changes stats: +4 Cun / +3 Con
Changes resistances: +9% acid
Physical save: +19 (+10 eff.)
Mental save: +18 (+9 eff.)
Infravision radius: +2
It can be used to activate talent Evasion, placing all other charms into a 30 cooldown :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit allows you to see attacks before they land, granting you a 23% chance to completely evade them and granting you 10 defense for 6 turns.
Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Singemortal (0 def, 3 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Changes stats: +4 Dex / +1 Wil / +2 Cun
Changes resistances: +12% darkness
Changes resistances penetration: +10% fire
Reduces incoming crit damage: 5.00%
Infravision radius: +3
A cap made of leather.
This item has been sent to the Item's Vault.

Blazebraid the hardened leather beltRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Effects on melee hit:
* 15% chance to daze
Changes resistances penetration: +5% lightning
Changes damage: +3% lightning / +6% fire
Maximum life: +40.00
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Pusspire the vined mindstar (5.5-6.05 power, 18 apr, nature damage)Requires:
- Willpower 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 2
It is part of a set of items.
This natural lightning should be returned to the wyrm.
Base power: 5.5 - 6.1
Uses stats: 35% Wil, 15% Cun
Damage type: Nature
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
Damage (Melee): +4 arcane
When wielded/worn:
Damage when hit (Melee): 4 lightning / 4 mind / 5 darkness
Changes stats: +1 Str / +2 Dex / +2 Mag / +1 Wil / +1 Cun / +1 Con
Changes resistances: +6% lightning / +3% nature / +5% arcane
Changes resistances penetration: +4% lightning
Changes damage: +6% lightning / +3% mind / +3% darkness
Physical save: +4 (+2 eff.)
Spell save: +3 (+1 eff.)
Mental save: +3 (+2 eff.)
Equilibrium when hit: +0.90
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

vined mindstar 'Delugafast' (5-5.5 power, 18 apr, mind damage)Requires:
- Willpower 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 2
Base power: 5.0 - 5.5
Uses stats: 35% Wil, 15% Cun
Damage type: Mind
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
Damage (Melee): +3 cold / +6 physical / +4 temporal
When wielded/worn:
Fatigue: -4%
Changes stats: +2 Mag / +2 Cun / +2 Con
Changes resistances: +7% acid / +2% fire / +2% light / +7% physical
Changes damage: +10% physical / +2% cold / +3% darkness / +5% temporal
Physical save: +3 (+2 eff.)
Spell save: +4 (+1 eff.)
Mental save: +3 (+2 eff.)
Equilibrium when hit: +0.70
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
Infravision radius: +2
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
