
Growthquick the quiver of dragonbone arrows (21/21, 57-79.8 power, 18 apr)Requires:
- Dexterity 48
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 57.0 - 79.8
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +18
Crit. chance: +3.0%
Capacity: 21
On weapon hit:
* Slows global speed by 48%
* leeches stamina from the target
* 25% chance to put talents on cooldown
Damage (Ranged): +27 lightning / +12 nature
Burst (radius 1) on hit: +8 nature
Burst (radius 2) on crit: +14 lightning
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Demonworth (72.5-108.75 power, 4 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 72.5 - 108.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
Damage (Melee): +10 temporal / +23 nature / +4 darkness
When wielded/worn:
Changes resistances: +3% mind / +6% darkness
Changes resistances penetration: +5% mind
Changes damage: +6% darkness / +3% mind
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Withering OrbsRequires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 1
When wielded/worn:
Damage (Melee): 5 mind
Damage (Ranged): 5 mind
Mindpower: +5 (+2 eff.)
See stealth: +10
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows.
If you close your eyes a moment, you can almost imagine what dread sights they see...
This item has been sent to the Item's Vault.

Mardelestir the gold amuletRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce armor by 31%
Damage when hit (Melee): 4 arcane
Changes stats: +4 Wil
Changes resistances: +14% lightning / +16% cold / +16% fire
Changes resistances penetration: +5% acid
Changes damage: +3% acid / +3% arcane
Stun/Freeze immunity: +25%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

hardened leather gloves 'Arcflash' (0 def, 2 armour)Requires:
- Level 15
Infused by psionic forces
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +8 (+2 eff.)
Armour: +2
Changes stats: +2 Str / +3 Dex / +5 Cun / +1 Con
Changes resistances: +7% darkness
Changes damage: +6% lightning / +15% fire
Infravision radius: +2
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Track, placing all other charms into a 15 cooldown :
Effective talent level: 2.0
Power cost: 15 out of 15/15.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 15 for 5 turns.
The radius will increase with your Cunning.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

sneakthief's gold ringRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Accuracy: +5 (+2 eff.)
Changes stats: +4 Cun / +5 Dex
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Spinal Cage (5 def, 8 armour)Requires:
- Level 15
Powered by arcane forces
Infused by nature
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +8
Defense: +5 (+1 eff.)
Fatigue: +3%
Changes stats: +2 Dex
Changes resistances: +15% physical
It can be used to activate talent Bone Grab (costing 20 power out of 30/30) :
Effective talent level: 2.0
Power cost: 20 out of 30/30.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns.
The bone will also deal 48.71 physical damage.
The damage will increase with your Spellpower.
A gross mass of spinal matter hastily assembled into armour.
This item has been sent to the Item's Vault.

Prox's Lucky Halfling FootRequires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 1
When wielded/worn:
Defense: +5 (+1 eff.)
Changes stats: +5 Lck
Trap disarming bonus: +5
Detects traps.
Removes (25% chance) up to three stuns, pins, or dazes each turn
A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.
It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.
This item has been sent to the Item's Vault.

AdewenRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 1
When wielded/worn:
Changes resistances: +6% blight / +10% temporal / +3% light / +3% lightning
Pinning immunity: +20%
Knockback immunity: +21%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

cleansing steel amulet of mastery (0.12 Technique / Combat training)Requires:
- Level 15
Infused by arcane disrupting forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +12% nature / +11% blight
Talent mastery: +0.12 Technique / Combat training
Poison immunity: +26%
Disease immunity: +20%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Fearfire Mantle (14 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +14 (+3 eff.)
Damage when hit (Melee): 30 fire
Changes resistances: +10% fire / +10% darkness / +10% cold
Talent mastery: +0.20 Corruption / Fearfire
All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.

Forbidden Tome: "A View From The Gallery"Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden ; tier 2
It can be used to read the book.
The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.
This item has been sent to the Item's Vault.

Rune of Dissipation ( )Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Moon (10-13 power, 0 apr)Requires:
- Dexterity 24
- Cunning 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Base power: 10.0 - 13.0
Uses stats: 20% Dex, 20% Mag
Damage type: Darkness
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Darkness damage.
When wielded/worn:
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Mardaromikor the Brightkarma (12-16 power, 6 apr)Requires:
- Dexterity 16
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 12.5 - 16.2
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +5 nature
When wielded/worn:
Accuracy: +12 (+3 eff.)
Defense: +7 (+1 eff.)
Changes stats: +1 Str
Changes resistances: +9% temporal / +9% cold
Changes damage: +3% light / +5% physical
Disarm immunity: +28%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
