

Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Power: 156% Range: 1.5x
Uses stats: 30% Wil, 50% Mag, 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +3
Physical crit. chance: +7.5%
Attack speed: 100%
On weapon hit:
* 25% chance to put talents on cooldown
On weapon crit:
* wounds the target reducing their healing
Burst (radius 1) on hit: +20 fire
When wielded/worn:
Physical crit. chance: +19.0%
Physical power: +17 (+6 eff.)
Defense: +6 (+1 eff.)
Ranged Defense: +6 (+1 eff.)
Changes resistances: +9% mind
Changes damage: +6% nature
Spell save: +9 (+2 eff.)
Mental save: +20 (+5 eff.)
Disarm immunity: +5%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: scroll / infusion ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns.
Also removes cross-tier effects of the affected types for free.
It can be used to inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Power: 121% Range: 1.3x
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +10 blight / +10 fire burn
Burst (radius 2) on crit: +20 infective blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.


Ulfarak the stralite battleaxe (172% power, 3 apr)
Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Power: 173% Range: 1.5x
Uses stat: 120% Str
Damage type: Arcane
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +3
Crit. chance: +7.5%
Attack speed: 100%
On weapon hit:
* Random elemental explosion
Damage (Melee): +16 mind
When wielded/worn:
Accuracy: +16 (+13 eff.)
Armour penetration: +13
Changes resistances penetration: +16% acid / +13% physical / +13% fire / +17% lightning / +16% cold
Equilibrium when hit: +0.08
Psi when hit: +0.04
Hate when firing a critical mind attack: +1.00
Mental crit. chance: +3%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Power: 129% Range: 1.3x
Uses stats: 45% Dex, 10% Mag, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 5 power out of 10/10) :
Effective talent level: 2.0
Power cost: 5 out of 10/10.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Conjures up a bolt of darkness, doing 51.60 darkness damage.
At level 3, it will create a beam of shadows.
At level 5, none of your Nightfall spells will hurt your minions.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes resistances: +13% fire / +10% cold
Amulets can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Power: 162% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 19% chance to cause random gloom
* Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
Damage (Melee): +20 mind
When wielded/worn:
Changes stats: +6 Cun / +3 Wil
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Power: 129% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Armour: +6
Armour Hardiness: +2%
Changes resistances: +12% lightning
Changes damage: +25% lightning
Talent granted: +1 Command Staff
Physical save: +6 (+6 eff.)
Spellpower: +12 (+3 eff.)
Spell crit. chance: +4%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Armour: +6
Fatigue: +4%
Changes stats: +3 Wil / +4 Mag
Changes damage: +8% light
Blindness immunity: +30%
Confusion immunity: +30%
Light radius: +1
It can be used to activate talent Sun Flare (costing 30 power out of 30/30) :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6).
At level 3 it will also do 37.07 light damage within radius 3.
The damage done will increase with your Spellpower.
A Dwarven helm embedded with a single diamond that can banish all underground shadows.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +5
Armour Hardiness: +4%
Changes damage: +30% blight
Talent granted: +1 Command Staff
Physical save: +7 (+3 eff.)
Spellpower: +15 (+5 eff.)
Spell crit. chance: +13%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.