

Requires:
- Strength 35
Infused by nature
3.00 Encumbrance.
Type: weapon / mace ; tier 4
Base power: 35.0 - 49.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Physical crit. chance: +2.5%
Attack speed: 100%
Damage (Melee): +11 nature / +13 temporal
When wielded/worn:
Changes resistances: +3% fire
Changes resistances penetration: +10% blight
Changes damage: +6% blight / +3% fire
Blunt and deadly.
This item has been sent to the Item's Vault.


Requires:
- Talent Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Armour: +6
Fatigue: +4%
Changes stats: +3 Wil / +4 Mag
Changes damage: +8% light
Blindness immunity: +30%
Confusion immunity: +30%
Light radius: +1
It can be used to activate talent Sun Flare (costing 30 power out of 30/30) :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6).
At level 3 it will also do 17.37 light damage within radius 3.
The damage done will increase with your Spellpower.
A Dwarven helm embedded with a single diamond that can banish all underground shadows.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
- Talent Armour Training (level 2)
Powered by arcane forces
Infused by psionic forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +2
Defense: +8 (+4 eff.)
Ranged Defense: +8 (+4 eff.)
Fatigue: +12%
Changes resistances: +13% mind
Maximum wards: +6 lightning / +6 temporal / +7 blight / +4 fire / +7 cold
Talents granted: +2 Ward +3 Block
Mana when firing critical spell: +7.00
Spellpower on spell critical (stacks up to 3 times): +8
Maximum mana: +60.00
Spell crit. chance: +2%
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Fatigue: -20%
Maximum encumbrance: +20
Movement speed: +20%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
The weight of the world seems a little lighter with this amulet around your neck.
This item has been sent to the Item's Vault.


3.0
T4 greatsword 2H weapon
Reqs Str 35
[Random Unique]
Arcane/Master
Power 46.5 - 74.4 Physical
Uses 120% Str
Acc+ +0.4% crit mult (max 40%)
Apr +3
Crit +4.5%
Atk.spd 100%
Melee+ +24 cold
On Crit.r2 +12 fire
On Crit:
* Splash the target with acid dealing 88 damage over 5 turns and reducing armor and accuracy by 11
While equipped:
Stats +9 Str
dps ----------
Spell.pwr +10 (+5 eff.)
Dmg.mod +6% blight +10% physical
+6% arcane
Acc +13 (+6 eff.)
Massive two-handed swords.
This item has been sent to the Item's Vault.


3.0
T4 longsword 1H weapon
Reqs Str 35
[Random Unique]
Arcane/Master
Power 32.5 - 45.5 Physical
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +5
Crit +4.5%
Atk.spd 100%
On Crit.r2 +16 temporal
While equipped:
Stats +7 Mag +8 Wil
dps ----------
Phys.crit +9.0%
Crit.mult +20.00%
Spell.pwr +9 (+4 eff.)
Res.pen +9% physical
Acc +9 (+4 eff.)
Apr +17
On Hit (Melee):
* 20% chance to gain 10% of a turn (3/turn limit)
----- def -----
Resists +3% temporal
Disease- +15%
Def/telep +15
Res/telep +15%
Dur/telep +15%
Sharp, long, and deadly.
It was changed by the digestive sack.
This item has been sent to the Item's Vault.


3.0
T5 shot ammo
Reqs Dex 48
[Random Unique]
Arcane/Master
Power 61.5 - 73.8 Physical
Uses 70% Dex, 50% Cun
Acc+ +0.2% base dam (max 20%)
Acc +19
Apr +11
Crit +7.0%
Capacity 57
Rld cld 4
Ranged+ +16 nature
On Hit.r1 +4 blight +12 nature
On Crit.r2 +16 blight
On Hit:
* 25% chance for lightning to strike from the target to a second target dealing 53 damage
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


5.0
T5 greatmaul 2H weapon
Reqs Str 48
[Random Unique]
Arcane/Nature/Master
Power 67.0 - 100.5 Physical
Uses 120% Str
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +3.0%
Atk.spd 100%
Melee+ +37 cold
On Crit.r2 +40 lightning +34 cold
+20 arcane
While equipped:
Stats +7 Dex
dps ----------
Mov.spd +46%
Phys.spd +10%
Res.pen +20% lightning +20% cold
Acc +28 (+12 eff.)
----- def -----
Resists +5% arcane +9% cold
Massive two-handed mauls.
This item has been sent to the Item's Vault.


2.0
T4 wand charm
[Random Unique]
Arcane
While equipped:
dps ----------
Dmg.mod +9% lightning
Res.pen +20% mind
Melee Ret 8 mind
Fire a magical bolt dealing 485 cold damage
Puts all charms on 22 cooldown
100% to reduce fatigue by 22% for 2 turns.
100% to increase all damage penetration by 15% for 2 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.


3.0
T2 head armor
Reqs Heavy armour training
Str 16
[Unique]
Nature
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +5 Str +4 Wil +5 Con
dps ----------
Dmg.mod +10% physical
----- def -----
Armour +6
Fatigue +8%
Phys.save +12 (+6 eff.)
Spell.save +12 (+6 eff.)
Mind.save +12 (+3 eff.)
---------- misc
Masteries
+0.20 Technique/Thuggery
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.


0.1
T3 ring jewelry
[Random Unique]
Arcane/Master
While equipped:
Stats +1 Str +8 Dex +3 Mag
+4 Wil +8 Cun
dps ----------
Melee+ 12 light
Ranged+ 16 light
Dmg.mod +12% darkness +12% light
Acc +8 (+4 eff.)
----- def -----
Resists +24% darkness
Rings make your fingers look great!
This item has been sent to the Item's Vault.