

Requires:
- Dexterity 35
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 4
Base power: 41.5 - 58.1
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +14
Crit. chance: +2.5%
Capacity: 20
On weapon hit:
* 40% chance to daze at end of turn
* Slows global speed by 55%
* 25% chance to put talents on cooldown
Damage (Ranged): +12 lightning / +18 darkness
Damage against: +21% Living
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


3.0
T3 waraxe 1H weapon
[Random Unique]
Arcane/Master
Power 20.5 - 28.7 Physical
Uses 100% Str
Mastery Weapons Mastery
Acc+ +0.2% crit / acc
Apr +4
Crit +4.5%
Atk.spd 100%
Melee+ +13 cold
While equipped:
Stats +5 Str +1 Cun +2 Con
dps ----------
Dmg.mod +5% physical
Acc +14 (+5 eff.)
----- def -----
Defense +6 (+3 eff.)
Disarm- +22%
---------- misc
Stam/ret +1.20
Telepathy Humanoid/Orc
One-handed war axes.
This item has been sent to the Item's Vault.


3.0
T5 mindstar 1H weapon
Reqs Wil 48
[Random Unique]
Nature/Psionic
Power 16.0 - 17.6 Nature
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
Melee+ +8 physical
While equipped:
Stats +5 Cun
dps ----------
Mind.crit +5%
Crit.mult +19.00%
Mind.pwr +20 (+10 eff.)
----- def -----
Defense +9 (+4 eff.)
Rng.Def +9 (+5 eff.)
Resists +2% physical
Phys.save +6 (+2 eff.)
Spell.save +5 (+1 eff.)
Mind.save +8 (+4 eff.)
---------- misc
Equi/ret +1.20
Mana/s.crit +1.00
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


3.0
T4 battleaxe 2H weapon
[Random Unique]
Nature/Master
Power 44.0 - 66.0 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +3
Crit +7.5%
Atk.spd 100%
On Crit.r2 +12 lightning +26 cold
While equipped:
Stats +13 Con +13 Wil
dps ----------
Crit.mult +10.00%
Mov.spd +42%
Dmg.mod +12% arcane
Res.pen +27% lightning +13% cold
Acc +13 (+5 eff.)
----- def -----
Defense +10 (+4 eff.)
Max.HP +26.00
Disarm- +38%
---------- misc
Psi/ret +0.08
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


5.0
T1 greatmaul 2H weapon
[Unique]
Master
Power 30.0 - 51.0 Physical
Uses 130% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +7
Crit +1.5%
Atk.spd 100%
While equipped:
Shattering Blow:
Level 2.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns.
Also if the target is protected by a temporary damage shield there is 36% chance to shatter it.
Armor reduction chance increases with your Physical Power.
This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it!
This item has been sent to the Item's Vault.


1.0
T2 dagger 1H weapon
[Unique]
Arcane
Power 25.0 - 32.5 Physical
Uses 45% Dex, 10% Mag, 45% Str
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +9.0%
Atk.spd 100%
Dmg.conv 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats +4 Cun +4 Mag
dps ----------
Dmg.mod +5% darkness
Res.pen +10% darkness
----- def -----
Resists +10% darkness
Stealth +10
Invoke Darkness:
Level 3.0
Pwr.cost 20 out of 20/20.
Range 10
Travel.spd 2000% of base
Is necromancy
a spell
Description: Conjures up a beam of darkness, doing 43.00 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
Reqs Mag 24
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 25.0 - 32.5 Physical
Uses 50% Mag, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+3 eff.)
Spell.save +10 (+3 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.


5.0
T3 greatmaul 2H weapon
[Rare]
Disrupt
Power 40.5 - 60.8 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +2
Crit +1.5%
Atk.spd 100%
On Hit:
* 17 arcane resource burn
* 20% chance to reduce all saves and defense by 20
While equipped:
dps ----------
On Hit (Melee):
* 20% chance to reduce all saves and defense by 20
----- def -----
Resists +9% nature
---------- misc
Light +3
Massive two-handed mauls.
This item has been sent to the Item's Vault.


3.0
T4 mace 1H weapon
[Random Unique]
Arcane/Master
Power 38.5 - 53.9 Physical
Uses 100% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +5
Crit +2.5%
Atk.spd 100%
On Hit.r1 +9 fire
On Crit:
* Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50%
While equipped:
dps ----------
Phys.crit +7.0%
Phys.pwr +9 (+3 eff.)
Dmg.mod +6% cold
Res.pen +20% cold
Acc +9 (+3 eff.)
On Hit (Melee):
* 10% chance to reduce armor by 17%
----- def -----
Defense +8 (+2 eff.)
Resists +10% blight
Disarm- +29%
Blunt and deadly.
It was hardened by the digestive sack.
This item has been sent to the Item's Vault.


5.0
T3 staff 1H weapon
Reqs Mag 24
[Unique]
Arcane
Power 24.0 - 28.8 Fire
Uses 125% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +7%
Spell.pwr +27 (+17 eff.)
Dmg.mod +20% blight +20% fire
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
Fire a bolt of plaguefire, dealing damage over time based on your magic stat.
Uses 15 power out of 15/15
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.


3.0
T4 longsword 1H weapon
[Unique]
Master
Power 46.0 - 64.4 Physical
Uses 100% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +10.0%
Atk.spd 100%
While equipped:
dps ----------
Phys.crit +20.0%
Phys.spd +20%
----- def -----
Defense +40 (+11 eff.)
Atk.evade +10%
This very thin sword cuts through the air with ease, allowing remarkably quick movement.
This item has been sent to the Item's Vault.


5.0
T3 staff 2H weapon
Reqs Mag 24
[Unique]
Arcane
Power 20.0 - 24.0 Blight
Uses 150% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +20 (+13 eff.)
Dmg.mod +20% acid +20% cold
+20% darkness
+20% blight
---------- misc
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Master of flesh
+0.10 Spell/Necrosis
+0.10 Spell/Master necromancer
+0.10 Spell/Master of bones
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.