

Requires:
- Willpower 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
It is part of a set of items.
Nature requires balance in these matters.
Base power: 8.0 - 8.8
Uses stats: 35% Wil, 15% Cun
Damage type: Cold
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +10
Changes resistances: -10% fire
Changes resistances penetration: +10% cold
Changes damage: +10% cold
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Talent on hit(mindpower): Winter's Fury (10% chance level 2).
This mindstar glows with a dim cool light, but seems somehow incomplete.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Infused by nature
Infused by arcane disrupting forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +8 (+6 eff.)
Ranged Defense: +4 (+3 eff.)
Fatigue: +8%
Changes stats: +3 Wil / +4 Con
Changes resistances: +20% nature / +25% arcane
Talent mastery: +0.20 Wild-gift / Antimagic
Spell save: +18 (+9 eff.)
Stun/Freeze immunity: +25%
Life regen: +1.00
Healing mod.: +20%
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Changes stats: +4 Wil
Changes damage: +10% nature
Mental save: +5 (+5 eff.)
Mindpower: +5 (+2 eff.)
Heals friendly targets nearby when you use a nature summon: +20
It can be used to activate talent Sleeping Spores (costing 36 power out of 50/50) :
Effective talent level: 2.0
Power cost: 36 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift
Description: Release spores into the area to put nearby enemies to sleep for 2 turns.
At first you thought it was flower arrangement, but it is designed to worn on your head?! The scent from the tropical flowers makes you feel focussed and sleepy at the same time.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T3 dagger 1H weapon
Reqs Cun 24,Dex 24
[Unique]
Arcane
The star shines alone in a moonless sky.
Weapon Damage 100% Range: 1.0x-1.3x
Uses 20% Str, 20% Dex
Damage Light
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 125%
On Hit:
* Deal 70 Light damage.
While equipped:
other -------
Light +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T3 dagger 1H weapon
Reqs Cun 24,Dex 24
[Unique]
Arcane
The moon shines alone in a starless sky.
Weapon Damage 100% Range: 1.0x-1.3x
Uses 20% Str, 20% Dex
Damage Darkness
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
other -------
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T2 staff 2H weapon
[Unique]
Arcane
Weapon Damage 111% Range: 1.0x-1.2x
Uses 110% Mag
Damage Darkness
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Critical Rate +3.5%
Attack Speed 100%
While equipped:
offense ------
Spell Crit +8%
Spellpower +12 (+4 eff.)
Damage +30% light +30% physical
+30% darkness +30% temporal
other -------
Positive/turn +0.10
Negative/turn +0.10
Talents +1 Command Staff
Cooldown Twilight -1
Moonlight Ray -1
Searing Light -1
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T1 trident 2H weapon
[Unique]
Arcane
Weapon Damage 126% Range: 1.0x-1.4x
Uses 120% Str
Damage Physical
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +8
Critical Rate +5.0%
Attack Speed 100%
On-hit +15 cold
While equipped:
offense ------
Spellpower +10 (+3 eff.)
Move Speed +10%
Damage +10% cold
Accuracy +10 (+5 eff.)
defense ------
Resistance +10% cold
On Spell Hit: 20% Glacial Vapour level 1
Effective talent level: 1.0
Use mode: Activated
Mana cost: 12
Range: 8
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Glacial fumes rise from the ground, doing 26.96 cold damage in a radius of 3 each turn for 8 turns.
Creatures that are wet will take 30% more damage and have 15% chance to get frozen.
The damage will increase with your Spellpower.
Tidal Wave:
Effective talent level: 1.0
Power cost 80 out of 80/80.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 16.35 cold damage and 17.36 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 4 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T2 shot ammo
Reqs Dex 16
[Random Unique]
Nature/Master
Weapon Damage 132% Range: 1.0x-1.2x
Uses 70% Dex, 50% Cun
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +2
Critical Rate +4.5%
Capacity 18
Projectile Speed +400%
On-ranged-hit +8 nature +12 blight
On-Hit, radius 1 +8 blight
On Hit:
* 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 181 physical damage
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


7.0 Encumbrance
T3 shield armor
[Random Unique]
Arcane/Master/Psionic
When used to Attack:
Weapon Damage 140% Range: 1.0x-1.2x
Uses 100% Str
Damage Physical
Mastery Arcane Guardian
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +3.5%
Block +86
On-hit +12 lightning +10 physical
While equipped:
Stats +3 Dex +1 Wil
offense ------
When Hit 7 lightning
defense ------
Armor +15
Fatigue +8%
Resistance +10% lightning +18% fire
+9% nature +12% physical
Windwall +20
Slow Projectiles +19%
Life Regen +2.00
other -------
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T3 whip 1H weapon
Reqs Dex 28
[Unique]
Nature
Weapon Damage 134% Range: 1.0x-1.1x
Uses 100% Dex
Damage Physical
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +8
Critical Rate +5.0%
Attack Speed 125%
On-hit +22 poison +22 bleed
On Hit: 30% Disarm level 3
While equipped:
offense ------
Accuracy +10 (+5 eff.)
other -------
See Stealth +9
See Invisibility +9
Effective talent level: 3.0
Use mode: Activated
Stamina cost: 8
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: Hits the target doing 89% damage and trying to disarm the target for 5 turns. The chance improves with your Physical Power.
A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom.
This item has been sent to the Item's Vault.


1.5 Encumbrance
T2 hands armor
[Unique]
Nature
While equipped:
offense ------
On-Hit 10 acid
Damage +10% acid +10% nature
+10% lightning
defense ------
Armor +2
Defense +4 (+1 eff.)
Resistance +10% acid +10% nature
+10% lightning
Unarmed combat:
Weapon Damage 122% Range: 1.0x-1.4x
Uses 40% Cun, 40% Dex, 40% Str
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +8
Critical Rate +8.0%
Attack Speed 87%
On Hit: 3% Acid Breath level 2
On Hit: 3% Poison Breath level 2
On Hit: 3% Lightning Breath level 2
Acid Breath
Effective talent level: 2.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Breathe acid on your foes, doing 101.83 damage.
The damage will increase with your Willpower.
Poison Breath
Effective talent level: 2.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Breathe poison on your foes, doing 108 damage over a few turns.
The damage will increase with your Willpower.
Lightning Breath
Effective talent level: 2.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Breathe lightning on your foes, doing 39 to 117 damage.
The damage will increase with your Willpower.
Foul smelling gauntlets made from hardened hydra leather.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
A true understanding of the arcane is needed to release its full power.
Weapon Damage 121% Range: 1.0x-1.2x
Uses 150% Mag
Damage Arcane
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spellpower +20 (+6 eff.)
Damage +20% arcane
other -------
Cooldown Manathrust -1
Masteries
+0.20 Spell/Arcane
Arcane Supremacy:
Effective talent level: 3.0
Power cost 20 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 longsword 1H weapon
[Unique]
Nature/Master
Weapon Damage 147% Range: 1.0x-1.4x
Uses 100% Str
Damage Fire
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +10
Critical Rate +18.0%
Attack Speed 100%
On Hit: 15% Fire Breath level 4
While equipped:
Stats +7 Str +7 Wil
offense ------
Damage +20% fire
Ignore resists +15% fire
defense ------
Resistance +10% nature +15% fire
Effective talent level: 4.0
Use mode: Activated
Equilibrium cost: 20
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power and a nature gift
Description: You breathe fire in a frontal cone of radius 8. Any target caught in the area will take 545.50 fire damage over 3 turns.
The damage will increase with your Strength and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.
This item has been sent to the Item's Vault.


7.0 Encumbrance
T3 shield armor
[Unique]
Nature
When used to Attack:
Weapon Damage 150% Range: 1.0x-1.2x
Uses 100% Str
Damage Physical
Mastery Arcane Guardian
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +5.0%
Block +120
While equipped:
Stats +5 Wil
offense ------
On shield block:
* Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
defense ------
Armor +2
Defense +8 (+3 eff.)
Ranged Defense +8 (+2 eff.)
Fatigue +6%
Resistance +25% blight +25% darkness
other -------
Talents +1 Block
On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.