

Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 400 damage for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.
Press


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +4 Wil / +3 Cun
Changes resistances: -20% cold / +20% fire
Changes damage: -5% cold / +10% fire
Damage affinity(heal): +30% fire
Blindness immunity: +40%
Spellpower: +7 (+2 eff.)
Spell crit. chance: +8%
Talent on hit(spell): Volcano (10% chance level 3).
A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 39.0 - 46.8
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +4 physical
When wielded/worn:
Physical crit. chance: +15.0%
Defense: +6 (+6 eff.)
Ranged Defense: +6 (+6 eff.)
Changes stats: +2 Dex / +6 Mag / +6 Wil
Changes resistances: +9% lightning / +20% fire
Changes damage: +39% fire
Talent granted: +1 Command Staff
Critical mult.: +17.00%
Physical save: +9 (+7 eff.)
Spell save: +12 (+6 eff.)
Mental save: +3 (+2 eff.)
Silence immunity: +5%
Maximum mana: +95.00
Spellpower: +29 (+9 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+3 eff.)
Effects on melee hit:
* 30% chance to corrode armour by 30%
Damage when hit (Melee): 20 blight
Changes stats: +8 Mag / +10 Wil / +5 Con
Changes resistances: +30% fire
Changes resistances penetration: +10% blight
Changes damage: +12% acid / +10% lightning / +9% blight / +34% fire / +35% arcane / +15% cold
Physical save: +15 (+5 eff.)
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Activating this item is instant.
It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown :
Effective talent level: 6.5
Power cost: 10 out of 10/10.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.