
Rod of Sarrilon (30-36 power, 4 apr, temporal damage)Requires:
- Magic 48
Powered by unknown forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 150% Mag
Damage type: Temporal
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +8 Mag / +7 Wil
Changes resistances penetration: +30% temporal
Changes damage: +40% temporal
Talent masteries: +0.20 Chronomancy / Timeline Threading +0.20 Spell / Temporal +0.20 Chronomancy / Time Travel +0.20 Chronomancy / Paradox
Talents cooldown: Gravity Well (-6 turns) Temporal Reprieve (-10 turns) Paradox Clone (-7 turns) Temporal Clone (-5 turns) Body Reversion (-2 turns)
Teleport immunity: +100%
Spellpower: +40
Spell crit. chance: +15%
Reduces paradox failures(equivalent to willpower): +50
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.

The Guardian's TotemRequires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
2.00 Encumbrance.
Type: charm / totem ; tier 5
When wielded/worn:
Changes stats: +10 Wil
Damage when the wearer is hit: 18 slime
Changes resistances: +20% arcane / +20% blight
Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic
Spell save: +20
Mindpower: +8
It can be used to call an antimagic pillar, costing 35 power out of 35/35.
This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it.
This item has been sent to the Item's Vault.

Spellhunt Remnants (6 def, 8 armour)Requires:
- Talent Armour Training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 5
When wielded/worn:
Armour: +8
Defense: +6
Spell save: +15
Mindpower: +12
Mental crit. chance: +5%
Light radius: +1
It can be used to destroy magic in a radius 5 cone, costing 100 power out of 8/150.
These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, it was often used to destroy arcane artifacts, curing the world of their influence. You feel proud of having fulfilled this ancient duty.
This item has been sent to the Item's Vault.

Ce'Niwe the dragonbone longbowRequires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Attack speed: 70%
Firing range: +10
Travel speed: +200%
Damage when this weapon hits(ranged): +34 fire
Burst (radius 2) on crit: +8 acid
When wielded/worn:
Damage when the wearer is hit: 4 blight / 8 temporal
Changes resistances penetration: +15% fire
Changes damage: +22% physical
Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn)
Spell save: +3
Spellpower: +2
Spell crit. chance: +2%
Global speed: +5%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

mage-hunter's dragonbone longbow of true flightRequires:
- Dexterity 48
- Talent Shoot
Infused by arcane disrupting forces
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Attack speed: 80%
Firing range: +10
When this weapon hits: Mana Clash (10% chance level 1).
When wielded/worn:
Accuracy: +11
Physical crit. chance: +6.0%
Damage when the wearer hits(ranged): 14 manaburn
Talent mastery: +0.20 Wild-gift / Antimagic
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Witch-Bane (42-58.8 power, 4 apr)Requires:
- Strength 48
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 5
Base power: 42.0 - 58.8
Uses stat: 100% Str
Damage type: Physical
Armour Penetration: +4
Physical crit. chance: +10.0%
Attack speed: 100%
Damage when this weapon hits: +50 manaburn
When wielded/worn:
Changes resistances: -10% physical / +10% all
Talents cooldown: Mana Clash (-2 turns) Aura of Silence (-2 turns)
A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt.
It seems somebody well versed in antimagic could use it to its fullest potential.
This item has been sent to the Item's Vault.

SpidersawRequires:
- Level 35
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +10
Defense: +9
Changes stats: +10 Dex / +17 Wil / +16 Cun
Damage when the wearer hits(melee): 6 nature / 4 fire
Mental save: +21
Poison immunity: +15%
Mindpower: +15
Movement speed: +14%
Defense after a teleport: +10
It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown :
Effective talent level: 2.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 18% for 5 turns.
Rings can have magical properties.
This item has been sent to the Item's Vault.

gold ring 'Amudir'Requires:
- Level 15
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +9 Dex / +6 Wil / +14 Cun
Changes resistances: +9% lightning / +5% arcane
Mental save: +6
Psi each turn: +0.40
Mindpower: +18
Rings can have magical properties.
This item has been sent to the Item's Vault.

Yvulle the SearpulverizerRequires:
- Level 35
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Armour penetration: +8
Defense: +30
Ranged Defense: +8
Changes stats: +1 Str / +1 Wil / +10 Cun / +11 Con
Changes resistances: +3% fire / +3% cold / +3% nature / +6% blight
Physical save: +3
Spell save: +30
Maximum stamina: +77.00
It can be used to activate talent Disengage, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: 7.00
Travel Speed: instantaneous
Description: Jump away 4 grids from your target.
Rings can have magical properties.
This item has been sent to the Item's Vault.

Newly picked upMandible of Ungolmor (40-52 power, 12 apr)
Requires:
- Cunning 38
Infused by nature
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 5
Base power: 40.0 - 52.0
Uses stats: 35% Dex, 30% Cun, 35% Str
Damage type: Physical
Armour Penetration: +12
Physical crit. chance: +22.0%
Attack speed: 100%
Special effect when this weapon crits: inflicts pinning spydric poison upon the target
Damage conversion: 30% darkness
When wielded/worn:
Armour: +5
Armour Hardiness: +5%
Changes stats: +8 Cun / +4 Dex
Changes damage: +30% nature / +20% darkness
Light radius: -2
It can be used to activate talent Creeping Darkness (costing 25 power out of 40/40) :
Effective talent level: 3.0
Power cost: 25 out of 40/40.
Range: 5.00
Travel Speed: instantaneous
Is: a mind power
Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 26 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing.
The damage will increase with your Mindpower. You do +6% damage to anything that has entered your creeping dark.
This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.
This item has been sent to the Item's Vault.
