
Un'fezan's Cap (1 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
Needs something equally stylish and cool to go with it.
When wielded/worn:
Defense: +1 (+0 eff.)
Changes stats: +8 Cun / +4 Wil
Changes resistances: +10% temporal / +10% physical
Talent mastery: +0.20 Chronomancy / Timetravel
Spellpower: +8 (+3 eff.)
Mindpower: +8 (+4 eff.)
Reduces paradox anomalies(equivalent to willpower): +5
It can be used to activate talent Wormhole (costing 15 power out of 15/15) :
Effective talent level: 1.0
Power cost: 15 out of 15/15.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy).
The wormholes will last 3 turns and must be placed at least two tiles apart.
The chance of teleporting enemies will scale with your Spellpower.
This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.

Moon (10-13 power, 0 apr)1.0
T3 dagger 1H weapon
Reqs Dex 24
[Unique]
Arcane
The moon shines alone in a starless sky.
Power 10.0 - 13.0 Darkness
Uses 20% Str, 20% Dex
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
---------- misc
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32 power, 20 apr)1.0
T3 dagger 1H weapon
Reqs Dex 24
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 25.0 - 32.5 Physical
Uses 50% Mag, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+7 eff.)
Spell.save +10 (+3 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Shoes of Moving Slowly (0 def, 0 armour)2.0
T4 feet armor
[Unique]
Unknown
While equipped:
Stats +8 Mag +8 Wil
dps ----------
Spell.pwr +5 (+1 eff.)
----- def -----
Fatigue +3%
Knockbk- +100%
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
Combine it with the Shoes of Moving Quickly.
Fast does not always win.
Rumoured to be able to combine with the Shoes of Moving Quickly.
This item has been sent to the Item's Vault.

The Black Crown (0 def, 15 armour)3.0
T4 head armor
Reqs Heavy armour training
[Unique]
Arcane/Master
While equipped:
Stats +10 Wil +10 Con
----- def -----
Armour +15
Fatigue +5%
Resists +20% darkness +20% blight
---------- misc
Masteries
+0.20 Corruption/Demonic pact
+0.20 Corruption/Demon seeds
ShadowPwr +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.

The Black Ring0.1
T3 ring jewelry
[Unique]
Arcane
While equipped:
----- def -----
Spell.save +7 (+2 eff.)
---------- misc
Masteries
+0.20 Corruption/Fearfire
ShadowPwr +5
On Spell Hit: 10% Darkfire 3
Grants spell-crit equal to half of your Shadow Power.
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.

Corpathus (40-56 power, 12 apr)3.0
T4 longsword 1H weapon
Reqs Str 40
[Unique]
Master/Unknown
Power 40.0 - 56.0 Physical
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +4.0%
Atk.spd 100%
Melee+ +18 draining blight
On Crit:
* grows in power
On Kill:
* grows dramatically in power
While equipped:
dps ----------
Dmg.mod +5% blight
----- def -----
Cut- -25%
---------- misc
Max.vim +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.

Serpentine Cloak (20 def, 0 armour)2.0
T3 cloak armor
[Unique]
Nature
While equipped:
Stats +4 Dex +4 Cun +4 Wil
dps ----------
Dmg.mod +20% nature
Res.pen +20% nature
----- def -----
Defense +20 (+10 eff.)
Poison- +50%
---------- misc
Masteries
+0.20 Cunning/Stealth
+0.50 Cunning/Poisons
On Mind Hit: 10% Poison Strike 1
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.

Ring of the Archlich0.1
T4 ring jewelry
Reqs Level 25
[Unique]
Arcane
It desires to be surrounded by undeath.
While equipped:
dps ----------
Spell.pwr +8 (+8 eff.)
Dmg.mod +10% darkness +10% cold
----- def -----
Resists +10% darkness +10% cold
Spell.save +8 (+4 eff.)
Poison- +25%
Cut- +25%
---------- misc
Max.souls +3.00
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.

The Face of Fear (8 def, 0 armour)2.0
T3 head armor
[Unique]
Unknown
While equipped:
Stats +6 Cun +8 Wil
dps ----------
Mind.pwr +16 (+8 eff.)
----- def -----
Defense +8 (+4 eff.)
Fear- +60%
---------- misc
Masteries
+0.20 Cursed/Fears
Instill Fear:
Level 2.0
Pwr.cost 18 out of 45/45.
Range 8
Travel.spd instantaneous
Is a mind power
Description: Instill fear in your foes within 2 radius of a target location dealing 9.01 mind and 8.50 darkness damage and causing one of 4 possible fears that last for 8 turns.
The targets can save vs your Mindpower to resist the effect.
Fear effects improve with your Mindpower.
Possible fears are:
Paranoid: Gives the target an 11% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
Despair: Reduces mind resist, mindsave, armour and defence by 10.
Terrified: Deals 2.12 mind and 2.00 darkness damage per turn and increases cooldowns by 17%.
Haunted: Causes the target to suffer 3.65 mind and 3.44 darkness damage for each detrimental mental effect every turn.
This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you.
This item has been sent to the Item's Vault.

Star (10-13 power, 0 apr)1.0
T3 dagger 1H weapon
Reqs Dex 24
[Unique]
Arcane
The star shines alone in a moonless sky.
Power 10.0 - 13.0 Light
Uses 40% Wil, 20% Dex, 20% Str
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Light damage.
While equipped:
---------- misc
Light +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.

Gravitational Staff (30-36 power, 8 apr, physical element)5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 30.0 - 36.0 Gravity pin
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +8
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +7%
Spell.pwr +25 (+8 eff.)
Dmg.mod +20% physical
+10% temporal
----- def -----
Resists +15% physical
---------- misc
Masteries
+0.10 Chronomancy/Gravity
+0.10 Chronomancy/Matter
+0.10 Spell/Earth
Gravity Spike:
Level 3.0
Pwr.cost 12 out of 14/14.
Range 6
Travel.spd instantaneous
Is a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 82.57 physical (gravity) damage.
Each target moved beyond the first increases the damage by 10.32 (up to a maximum of 41.29 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.

Staff of Destruction (20-24 power, 4 apr, fire element)5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 20.0 - 24.0 Fire
Uses 100% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +10 (+3 eff.)
Dmg.mod +20% lightning +20% fire
+20% arcane +20% cold
---------- misc
Talents +1 Command Staff
On Spell Hit: 10% Impending Doom 1
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.

Obliterator (48-72 power, 10 apr)5.0
T3 greatmaul 2H weapon
Reqs Str 40
[Unique]
Master
Power 48.0 - 72.0 Physical
Uses 120% Str
Acc+ +0.2% base dam (max 20%)
Apr +10
Atk.spd 100%
On Hit:
* Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 14 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack.
Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.
While equipped:
Stats +5 Str +5 Con
dps ----------
Crit.mult +10.00%
This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.
This item has been sent to the Item's Vault.

Steel Helm of Garkul (0 def, 6 armour)3.0
T2 head armor
Reqs Heavy armour training
[Unique]
Nature
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +5 Str +4 Wil +5 Con
dps ----------
Dmg.mod +10% physical
----- def -----
Armour +6
Fatigue +8%
Phys.save +12 (+6 eff.)
Spell.save +12 (+6 eff.)
Mind.save +12 (+6 eff.)
---------- misc
Masteries
+0.20 Technique/Thuggery
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.

Helm of the Dominated (0 def, 9 armour)3.0
T3 head armor
Reqs Heavy armour training
[Unique]
Master
While equipped:
Stats +2 Str +4 Mag
dps ----------
Phys.pwr +10 (+5 eff.)
Spell.pwr +10 (+3 eff.)
----- def -----
Armour +9
Fatigue +4%
Silence- +30%
---------- misc
Light -1
Masteries
+0.20 Race/Doomelf
Increases the range of Haste of the Doomed by 1.
An experimental helmet designed to enhance the effects of the Doomelf corruption.
This item has been sent to the Item's Vault.

Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0
T4 cloth armor
[Unique]
Arcane
Oddly it never produces a hat.
While equipped:
Stats +5 Mag +3 Wil
dps ----------
Spell.pwr +23 (+6 eff.)
Dmg.mod +20% temporal
+20% physical
Res.pen +20% temporal
+20% physical
Melee Ret 20 physical 10 temporal
----- def -----
Armour +3
Defense +9 (+2 eff.)
Resists +10% temporal
+10% physical +13% all
Temporal Reprieve:
Level 1.0
Pwr.cost 43 out of 50/50.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.

Wanderer's Rest (4 def, 0 armour)0.0
T3 feet armor
[Unique]
Psionic
While equipped:
Stats +3 Dex
dps ----------
Mov.spd +10%
----- def -----
Defense +4 (+1 eff.)
Fatigue -10%
Resists +5% physical
Pinning- +100%
---------- misc
Masteries
+0.20 Psionic/Augmented mobility
Telekinetic Leap:
Level 3.0
Pwr.cost 17 out of 20/20.
Range 5
Travel.spd instantaneous
Is a mind power
Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point.
These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.
This item has been sent to the Item's Vault.

The Black Core0.1
T2 amulet jewelry
[Unique]
Arcane
While equipped:
----- def -----
Resists +15% darkness
Die.at -100.00 life
Blind- +100%
---------- misc
Infravis +6
Masteries
+0.20 Corruption/Black-magic
ShadowPwr +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.

Ring of the War Master0.1
T5 ring jewelry
[Unique]
Master
While equipped:
Stats +3 Str +3 Dex +3 Con
dps ----------
Phys.crit +5.0%
Phys.pwr +10 (+7 eff.)
Apr +15
----- def -----
Talent.cat+ +0.30 Technique
A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.
This item has been sent to the Item's Vault.

Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0
T4 battleaxe 2H weapon
Reqs Str 50
[Unique]
Master
Power 68.0 - 102.0 Physical
Uses 130% Str
Acc+ +0.2% crit chance (max 25%)
Apr +7
Crit +10.0%
Atk.spd 100%
While equipped:
Stats +2 Dex +2 Con
dps ----------
Dmg.mod +10% physical
----- def -----
Armour +6
Defense +6 (+1 eff.)
Stun/Frz- +30%
Knockbk- +30%
Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however.
This item has been sent to the Item's Vault.

Ethereal Embrace (10 def, 0 armour)2.0
T4 cloak armor
[Unique]
Arcane
While equipped:
Stats +8 Mag
dps ----------
Spell.crit +6%
S.pwr/crit +5
Dmg.mod +15% arcane +15% darkness
----- def -----
Defense +10 (+5 eff.)
Resists +12% arcane +12% darkness
Shield.dur +1
Shield.pwr +15%
---------- misc
Masteries
+0.10 Spell/Aether
+0.20 Spell/Arcane
+0.20 Spell/Nightfall
Damage shields have +1 duration and +15% power
Aether Breach:
Level 2.0
Pwr.cost 28 out of 28/28.
Range 7
Travel.spd instantaneous
Is a spell
usable during Aether Avatar
Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area.
Each explosion does 27.37 arcane damage in radius 2, and will each trigger at one turn intervals.
Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.

The Black Plate (25 def, 35 armour)17.0
T5 massive armor
Reqs Massive armour training
Str 48
[Unique]
Arcane
While equipped:
Stats +6 Wil +4 Cun +3 Con
----- def -----
Armour +35
Defense +25 (+6 eff.)
Fatigue +15%
Resists +15% acid +20% darkness
+15% blight +25% fire
+20% cold
Phys.save +15 (+0 eff.)
Spell.save +25 (+0 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Oppression
+0.20 Corruption/Wrath
+0.20 Corruption/Infernal combat
ShadowPwr +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.

Blood-Edge (46-64 power, 7 apr)3.0
T5 longsword 1H weapon
Reqs Str 32
[Unique]
Arcane
Power 46.0 - 64.4 Physical
Uses 10% Mag, 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +6.0%
Atk.spd 100%
HP.leech +5%
Dmg.conv 50% blight
On Hit:
* 15% chance to animate a bleeding foe's blood
While equipped:
dps ----------
Spell.crit +8%
Spell.pwr +21 (+3 eff.)
Dmg.mod +15% blight +15% physical
---------- misc
Max.vim +25.00
Telepathy Undead/Blood
Bleeding Edge:
Level 5.5
Pwr.cost 17 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: Lashes at the target, doing 173% weapon damage.
If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%.
This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one.
Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.
This item has been sent to the Item's Vault.

Threads of Fate (10 def, 0 armour)2.0
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +10 Lck
dps ----------
Spell.pwr +8 (+1 eff.)
Dmg.mod +10% temporal
----- def -----
Defense +10 (+3 eff.)
Resists +20% temporal
Res.Cap +10% temporal
Phys.save +20 (+0 eff.)
Spell.save +20 (+0 eff.)
Mind.save +20 (+3 eff.)
Confus- +40%
---------- misc
Masteries
+0.10 Chronomancy/Timeline Threading
+0.10 Chronomancy/Chronomancy
+0.10 Spell/Divination
See the Threads:
Level 2.5
Pwr.cost 43 out of 50/50.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: You peer into three possible futures, allowing you to explore each for 4 turns. When the effect expires, you'll choose which of the three futures becomes your present.
If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active.
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end.
This spell may only be used once per zone level.
Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light.
This item has been sent to the Item's Vault.

The Black Boots (2 def, 1 armour)2.0
T2 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun
----- def -----
Armour +1
Defense +2 (+1 eff.)
Fatigue +2%
Stealth +10
---------- misc
ShadowPwr +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.

Breath of Eyal (10 def, 10 armour)9.0
T5 light armor
Reqs Level 35
[Unique]
Nature/Disrupt
While equipped:
dps ----------
Mind.pwr +10 (+3 eff.)
----- def -----
Armour +10
Defense +10 (+5 eff.)
Fatigue +20%
Resists +20% lightning
+20% temporal +20% light
+20% fire +20% nature
+20% acid +20% blight
+20% cold +15% arcane
+20% darkness
Spell.save +20 (+10 eff.)
This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.
This item has been sent to the Item's Vault.

Ureslak's Molted Scales (0 def, 0 armour)2.0
T5 cloak armor
Reqs Level 35
[Unique]
Nature
It would go well with another part of Ureslak.
While equipped:
----- def -----
Resists +20% lightning
+20% darkness
-30% arcane +20% fire
+20% nature +20% cold
Res.Cap +10% lightning
+10% darkness
-30% arcane +10% fire
+10% nature +10% cold
Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.).
Uses 50 power out of 50/50
This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow.
This item has been sent to the Item's Vault.
