
caustic voratun dagger of enduring (38-50 power, 9 apr)Requires:
- Dexterity 48
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 38.5 - 50.1
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
Damage (radius 2) on crit: +28 acid / +19 nature
When wielded/worn:
Armour penetration: +7
Changes stats: +8 Con / +11 Wil
Changes resistances penetration: +11% acid / +7% nature
Maximum life: +59.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.

throat-seeking elven-wood longbowRequires:
- Dexterity 35
- Talent Shoot
Infused by arcane disrupting forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
On weapon crit:
* silences the target
Damage (Ranged): +14 nature
When wielded/worn:
Changes resistances penetration: +14% nature
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

dragonbone starstaff 'Blazehunt' (30-36 power, 6 apr, temporal element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +10.0%
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 5
Damage (Melee): 19 arcane / 32 fire
Changes resistances: +9% lightning / +15% temporal
Changes damage: +12% blight / +30% temporal
Talent granted: +1 Command Staff
Critical mult.: +31.00%
Maximum mana: +63.00
Spellpower: +30 (+10 eff.)
Spell crit. chance: +5%
See invisible: +12
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

quiver of dragonbone arrows 'Hanilathagrim' (20/20, 65-91 power, 18 apr)Requires:
- Dexterity 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 65.0 - 91.0
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +37.0%
Capacity: 20
On weapon hit:
* 20% chance to create vines that bind the target to the ground dealing 269 nature damage and pinning them for 3 turns
On weapon crit:
* Wound the target dealing 150 physical damage across 5 turns and reducing healing by 50%
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Travel speed: +200%
When wielded/worn:
Ammo reloads per turn: +4
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Dawn's Blade (50-70 power, 7 apr)Requires:
- Magic 18
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
It is part of a set of items.
If the sun doesn't set, dawn's power lasts forever.
Base power: 50.0 - 70.0
Uses stats: 25% Mag, 80% Str
Damage type: Light
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +5.0%
Attack speed: 100%
Damage against: +25% Undead / +25% Demon
When wielded/worn:
Changes resistances penetration: +25% light
Changes damage: +20% light
Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light
Talents cooldown: Healing Light (-3 turns) Barrier (-5 turns) Providence (-10 turns) Bathe in Light (-5 turns)
Spellpower: +10 (+5 eff.)
Spell crit. chance: +4%
Light radius: +2
It can be used to invoke dawn, inflicting 92.82 light damage in radius 5 (based on Magic) and lighting the area within radius 10
Activation costs 27 power out of 35/35.
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.
