
Getygodar the gold amulet0.1
T3 amulet jewelry
[Rare]
Master
While equipped:
Stats +7 Dex +8 Wil +6 Cun
+6 Con
dps ----------
Mind.pwr +20 (+8 eff.)
Mov.spd +10%
Dmg.mod +18% temporal
----- def -----
Fatigue -6%
HP.reg +2.00
---------- misc
Stam/turn +0.40
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Beluriavea0.1
T3 amulet jewelry
[Random Unique]
Nature/Master
While equipped:
Stats +7 Cun
dps ----------
Crit.mult +10.00%
Acc +6 (+3 eff.)
Apr +12
----- def -----
Armour +4
Defense +7 (+4 eff.)
Resists +6% mind
Res.Cap +4% all
Phys.save +22 (+11 eff.)
HP.reg +2.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Colaryem (48-77 power, 12 apr)3.0
T3 greatsword 2H weapon
[Unique]
Arcane
Power 48.0 - 76.8 Physical
Uses 130% Str
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +11.0%
Atk.spd 56%
While equipped:
Stats +7 Dex
dps ----------
Mov.spd +10%
Dmg.mod +7% lightning
----- def -----
Fatigue -12%
Resists +7% lightning
---------- misc
Max.enc +50
Avoid Pressure Traps
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.

Barybar the Nightflash (40-55 power, 6 apr)3.0
T5 waraxe 1H weapon
Reqs Str 48
[Random Unique]
Arcane
Power 39.5 - 55.3 Physical
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +6
Crit +7.0%
Atk.spd 100%
On Hit.r1 +14 fire
On Hit:
* 20% chance to reduce damage dealt by 19%
* 25% chance for lightning to strike from the target to a second target dealing 83 damage
* Create an explosion dealing 83 lightning damage (1/turn)
While equipped:
dps ----------
Dmg.mod +21% lightning +6% cold
+6% darkness
Res.pen +19% lightning
Melee Ret 6 cold
----- def -----
Resists +6% darkness
One-handed war axes.
This item has been sent to the Item's Vault.

Faletir the voratun shield (0 def, 16 armour, 201 block)7.0
T5 shield armor
Reqs Shield usage training
Str 48
[Random Unique]
Nature/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +1 Dex
dps ----------
Phys.crit +15.0%
Phys.pwr +29 (+13 eff.)
Melee+ 12 cold
Res.pen +5% physical
Melee Ret 11 ice
----- def -----
Armour +16
Fatigue +8%
Resists +3% temporal
---------- misc
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Perseverance (31-43 power, 9 apr)3.0
T3 longsword 1H weapon
Reqs Str 24
[Unique]
Disrupt
It is said perseverance comes hand in hand with dedication.
Power 31.0 - 43.4 Physical
Uses 20% Wil, 90% Str
Acc+ +0.4% crit mult (max 40%)
Apr +9
Crit +12.0%
Atk.spd 100%
Melee+ +15 manaburn arcane
On Crit:
* restore 7 stamina and equilibrium
While equipped:
----- def -----
Spell.save +18 (+6 eff.)
Confus- +30%
Stun/Frz- +10%
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall.
This item has been sent to the Item's Vault.

Voidjam (17/17, 44-53 power, 5 apr)3.0
T4 shot ammo
Reqs Dex 35
[Random Unique]
Arcane/Master/Psionic
Power 44.5 - 53.4 Physical
Uses 70% Dex, 50% Cun
Acc+ +0.2% base dam (max 20%)
Apr +5
Crit +15.5%
Capacity 17
Ranged+ +16 darkness +27 physical
On Hit.r1 +16 nature +12 mind
On Crit.r2 +8 darkness
On Hit:
* 20% chance to knock the target back 3 spaces and deal 224 physical damage
On Crit:
* Splash the target with acid dealing 177 damage over 5 turns and reducing armor and accuracy by 23
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Kinetic Focus (6-7 power, 18 apr, physical damage)3.0
T2 mindstar 1H weapon
[Unique]
Nature/Psionic
You feel two unconnected psionic channels on this item.
Power 6.0 - 6.6 Physical
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+3 eff.)
Dmg.mod +10% physical
Res.pen +6% physical
----- def -----
Resists +10% physical
Phys.save +6 (+3 eff.)
---------- misc
Psi/m.crit +1.00
Talents +1 Psionic Maelstrom
Masteries
+0.10 Psionic/Kinetic mastery
Kinetic energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.

Ravenhacker (18-19 power, 40 apr, nature damage)3.0
T5 mindstar 1H weapon
[Random Unique]
Nature
Power 17.5 - 19.2 Nature
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +15.0%
Atk.spd 100%
Melee+ +12 darkness
On Hit:
* 11% chance to slow global speed by 62%
* 14% chance to reduce armor by 40%
While equipped:
Stats +2 Dex +1 Wil
dps ----------
Mind.crit +5%
Mind.pwr +10 (+3 eff.)
Dmg.mod +6% nature
Res.pen +10% arcane
----- def -----
Resists +4% blight +6% darkness
Phys.save +4 (+2 eff.)
Spell.save +8 (+2 eff.)
Mind.save +7 (+2 eff.)
Disease- +20%
---------- misc
Mana/turn +0.20
Equi/ret +2.20
Talents +1 Attune Mindstar
Divide the mindstar in two
Puts all charms on 1 cooldown
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Cut Drem Arm2.0
T3 gross misc
[Unique]
Unknown
While equipped:
dps ----------
Melee Ret 25 darkness
----- def -----
Disarm- +100%
The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own.
The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin.
This item has been sent to the Item's Vault.

Xanoma1.0
T5 belt armor
Reqs Level 35
[Random Unique]
Nature/Master
While equipped:
Stats +5 Dex +5 Cun +8 Lck
dps ----------
Phys.crit +5.0%
Crit.mult +9.00%
Phys.pwr +5 (+1 eff.)
Dmg.mod +3% blight
Res.pen +20% blight
Melee Ret 4 blight
----- def -----
Resists +10% lightning
+11% temporal +9% blight
Stealth +10
---------- misc
T.Disarm +19
Infravis +5
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Spellhunt Remnants (1 def, 2 armour)1.5
T1 hands armor
Reqs Heavy armour training
[Unique]
Disrupt/Master
While equipped:
Stats +2 Cun +2 Wil
dps ----------
Mind.crit +3%
Mind.pwr +4 (+1 eff.)
Dmg.mod +5% nature
Res.pen +5% nature
----- def -----
Armour +2
Defense +1 (+1 eff.)
Spell.save +4 (+1 eff.)
Max.HP +20.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Destroy an arcane item (of a higher tier than the gauntlets).
Uses 1 power out of 150/150
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.
