This item will automatically be transmogrified when you leave the level.
Staff of Destruction (20-24 power, 4 apr, fire element)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted: +1 Command Staff
Spellpower: +10 (+10 eff.)
Spell crit. chance: +15%
Talent on hit(spell): Impending Doom (10% chance level 1).
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.
Staff of Destruction (20-24 power, 4 apr, fire element)Staff of Destruction (20-24 power, 4 apr, fire element)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted: +1 Command Staff
Spellpower: +10 (+10 eff.)
Spell crit. chance: +15%
Talent on hit(spell): Impending Doom (10% chance level 1).
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.
Magmaknight the iron greatsword (19.5-31.2 power, 1 apr)
Requires:
- Strength 11
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 1
It must be held with both hands.
Base power: 19.5 - 31.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +1
Crit. chance: +2.5%
Attack speed: 100%
Damage (Melee): +10 darkness
Burst (radius 1) on hit: +12 fire
Damage against: +7% Living
When wielded/worn:
Changes stats: +2 Dex
Stamina each turn: +0.40
Massive two-handed swords.
This item has been sent to the Item's Vault.
Magmaknight the iron greatsword (19.5-31.2 power, 1 apr)Requires:
- Strength 11
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 1
It must be held with both hands.
Base power: 19.5 - 31.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +1
Crit. chance: +2.5%
Attack speed: 100%
Damage (Melee): +10 darkness
Burst (radius 1) on hit: +12 fire
Damage against: +7% Living
When wielded/worn:
Changes stats: +2 Dex
Stamina each turn: +0.40
Massive two-handed swords.
This item has been sent to the Item's Vault.