
stralite greatmaul 'Vorymira' (76-113 power, 3 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 75.5 - 113.2
Uses stats: 50% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
Damage (Melee): +30 cold
Damage (radius 1) on hit: +19 fire
When wielded/worn:
Changes resistances: +9% temporal / +3% mind / +3% light
Spell save: +10 (+3 eff.)
Blindness immunity: +5%
Disease immunity: +15%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Betavea the Furnacebright [power 335] (15 cooldown)Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: charm / torque ; tier 5
When wielded/worn:
Damage when hit (Melee): 4 mind
Changes resistances: +9% fire
Changes resistances penetration: +5% mind
Changes damage: +3% fire
Mindpower: +15 (+5 eff.)
Mental crit. chance: +3%
It can be used to blast the opponent's mind dealing 342 mind damage and silencing them for 4 turns
Activation puts all charms on cooldown for 15 turns.
When used:
* Increase all damage by 24% for 2 turns.
* Increase the duration of 3 beneficial effects by 2.
* Gain a 29% chance to evade weapon attacks for 2 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

Bladed RiftRequires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 5
When wielded/worn:
Damage (Melee): 25 physical bleed
Damage when hit (Melee): 25 physical bleed
Changes resistances: +15% temporal
Changes damage: +10% temporal / +5% physical
Spellpower: +10 (+2 eff.)
Mindpower: +10 (+3 eff.)
Activating this item is instant.
It can be used to activate talent Animate Blade (costing 15 power out of 3/25) :
Effective talent level: 5.0
Power cost: 15 out of 3/25.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Open a hole in space, summoning an animated blade for 15 turns.
Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it.
This item has been sent to the Item's Vault.

Wheel of FateRequires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Changes resistances: +17% acid / +6% temporal / +23% lightning / +14% blight / +27% fire / +11% nature / +64% cold
Changes resistances penetration: +10% temporal
Changes damage: +30% light / +20% cold
Poison immunity: +30%
Disease immunity: +25%
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation costs 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.

Worm Nest (0 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +15 Mag
Changes resistances: +13% all
Reduce damage by fixed amount: +22 all
Changes damage: +22% blight
Spellpower: +15 (+4 eff.)
Spell crit. chance: +8%
Movement speed: +32%
It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) :
Effective talent level: 3.0
Power cost: 15 out of 20/20.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.
