Newly picked up
Unflinching Eye
Requires:
- Level 25
Powered by arcane forces
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes resistances: -25% light
Changes resistances cap: -25% light
Change telepathy range by : +10
Grants telepathy: Horror
Blindness immunity: +100%
Confusion immunity: +50%
Infravision radius: +3
It can be used to activate talent Arcane Eye (costing 52 power out of 60/60) :
Effective talent level: 2.0
Power cost: 52 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.
Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose.
This item has been sent to the Item's Vault.
Unflinching EyeUnflinching Eye
Requires:
- Level 25
Powered by arcane forces
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes resistances: -25% light
Changes resistances cap: -25% light
Change telepathy range by : +10
Grants telepathy: Horror
Blindness immunity: +100%
Confusion immunity: +50%
Infravision radius: +3
It can be used to activate talent Arcane Eye (costing 52 power out of 60/60) :
Effective talent level: 2.0
Power cost: 52 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.
Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose.
This item has been sent to the Item's Vault.
Burning Star
Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: gem / white ; tier 3
When carried:
Light radius: +1
It can be used to map surroundings, costing 30 power out of 30/30.
The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it.
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
This item has been sent to the Item's Vault.
Burning StarRequires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: gem / white ; tier 3
When carried:
Light radius: +1
It can be used to map surroundings, costing 30 power out of 30/30.
The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it.
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
This item has been sent to the Item's Vault.
voratun ring
Requires:
- Level 35
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
Rings can have magical properties.
This item has been sent to the Item's Vault.
voratun ringRequires:
- Level 35
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
Rings can have magical properties.
This item has been sent to the Item's Vault.
Spellhunt Remnants (6 def, 8 armour)
Requires:
- Talent Armour Training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Armour: +8
Defense: +6
Spell save: +15
Mindpower: +12
Mental crit. chance: +5%
Light radius: +1
When used to modify unarmed attacks:
Base power: 34.0 - 47.6
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Armour Penetration: +18
Physical crit. chance: +12.0%
Attack speed: 83%
When this weapon hits: Destroy Magic (100% chance level 5).
When this weapon hits: Mana Clash (15% chance level 3).
When this weapon hits: Aura of Silence (10% chance level 1).
On weapon hit:
* 50 arcane resource burn
Damage (Melee): +20 silence
It can be used to destroy magic in a radius 5 cone, costing 89 power out of 150/150.
These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. You feel proud of having fulfilled this ancient duty.
This item has been sent to the Item's Vault.
Spellhunt Remnants (6 def, 8 armour)Requires:
- Talent Armour Training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Armour: +8
Defense: +6
Spell save: +15
Mindpower: +12
Mental crit. chance: +5%
Light radius: +1
When used to modify unarmed attacks:
Base power: 34.0 - 47.6
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Armour Penetration: +18
Physical crit. chance: +12.0%
Attack speed: 83%
When this weapon hits: Destroy Magic (100% chance level 5).
When this weapon hits: Mana Clash (15% chance level 3).
When this weapon hits: Aura of Silence (10% chance level 1).
On weapon hit:
* 50 arcane resource burn
Damage (Melee): +20 silence
It can be used to destroy magic in a radius 5 cone, costing 89 power out of 150/150.
These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. You feel proud of having fulfilled this ancient duty.
This item has been sent to the Item's Vault.
The Face of Fear (8 def, 0 armour)
Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +8 (+4 eff.)
Changes stats: +6 Cun / +8 Wil
Talent mastery: +0.20 Cursed / Fears
Fear immunity: +60%
Mindpower: +16 (+4 eff.)
It can be used to activate talent Instill Fear (costing 18 power out of 45/45) :
Effective talent level: 2.6
Power cost: 18 out of 45/45.
Range: 8
Travel Speed: instantaneous
Is: a mind power
Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears.
You gain 2 new fears: The Paranoid effect gives the target an 34% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 26%.
Fear effects improve with your Mindpower.
This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you.
This item has been sent to the Item's Vault.
The Face of Fear (8 def, 0 armour)Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +8 (+4 eff.)
Changes stats: +6 Cun / +8 Wil
Talent mastery: +0.20 Cursed / Fears
Fear immunity: +60%
Mindpower: +16 (+4 eff.)
It can be used to activate talent Instill Fear (costing 18 power out of 45/45) :
Effective talent level: 2.6
Power cost: 18 out of 45/45.
Range: 8
Travel Speed: instantaneous
Is: a mind power
Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears.
You gain 2 new fears: The Paranoid effect gives the target an 34% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 26%.
Fear effects improve with your Mindpower.
This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you.
This item has been sent to the Item's Vault.
The Cog
Requires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: cog / mechanical ; tier 3
When wielded/worn:
Changes stats: +5 Cun / +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.
The CogRequires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: cog / mechanical ; tier 3
When wielded/worn:
Changes stats: +5 Cun / +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.
Nexus of the Way (124% power, 40 apr, mind damage)
Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Power: 124% Range: 1.1x
Uses stats: 60% Wil, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun / +6 Wil
Changes resistances: +20% mind
Changes resistances penetration: +20% mind
Changes damage: +20% mind
Confusion immunity: +30%
Mindpower: +18 (+6 eff.)
Mental crit. chance: +9%
Activating this item is instant.
It can be used to activate talent Wayist (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: 4
Travel Speed: instantaneous
Is: a mind power
Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help.
Summons up to 3 yeek mindslayers to your side for 6 turns.
The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts.
This item has been sent to the Item's Vault.
Nexus of the Way (124% power, 40 apr, mind damage)Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Power: 124% Range: 1.1x
Uses stats: 60% Wil, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun / +6 Wil
Changes resistances: +20% mind
Changes resistances penetration: +20% mind
Changes damage: +20% mind
Confusion immunity: +30%
Mindpower: +18 (+6 eff.)
Mental crit. chance: +9%
Activating this item is instant.
It can be used to activate talent Wayist (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: 4
Travel Speed: instantaneous
Is: a mind power
Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help.
Summons up to 3 yeek mindslayers to your side for 6 turns.
The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts.
This item has been sent to the Item's Vault.
Core of the Forge (127% power, 40 apr, dreamforge damage)
Requires:
- Willpower 40
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Power: 127% Range: 1.1x
Uses stats: 60% Wil, 20% Cun
Damage type: Dreamforge
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+3 eff.)
Physical power: +10 (+3 eff.)
Damage (Melee): 30 dreamforge
Changes stats: +4 Cun / +6 Wil
Changes resistances: +5% physical / +5% mind / +15% fire
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +10% physical / +10% mind / +10% fire
Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith
Mindpower: +16 (+5 eff.)
Mental crit. chance: +8%
It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) :
Effective talent level: 3.0
Power cost: 24 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power
Description: Release the bellows of the forge upon your surroundings, inflicting 26.36 mind damage, 29.49 burning damage, and knocking back your enemies in a radius 4 cone.
Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 2.10 mind and 2.36 fire damage on nearby enemies.
The damage and knockback chance will scale with your Mindpower.
This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike.
This item has been sent to the Item's Vault.
Core of the Forge (127% power, 40 apr, dreamforge damage)Requires:
- Willpower 40
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Power: 127% Range: 1.1x
Uses stats: 60% Wil, 20% Cun
Damage type: Dreamforge
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+3 eff.)
Physical power: +10 (+3 eff.)
Damage (Melee): 30 dreamforge
Changes stats: +4 Cun / +6 Wil
Changes resistances: +5% physical / +5% mind / +15% fire
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +10% physical / +10% mind / +10% fire
Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith
Mindpower: +16 (+5 eff.)
Mental crit. chance: +8%
It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) :
Effective talent level: 3.0
Power cost: 24 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power
Description: Release the bellows of the forge upon your surroundings, inflicting 26.36 mind damage, 29.49 burning damage, and knocking back your enemies in a radius 4 cone.
Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 2.10 mind and 2.36 fire damage on nearby enemies.
The damage and knockback chance will scale with your Mindpower.
This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike.
This item has been sent to the Item's Vault.
protective voratun amulet of perfection (0.40 Steamtech / Avoidance,0.40 Steamtech / Physics)
Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 5
When wielded/worn:
Armour: +7
Defense: +6 (+3 eff.)
Changes resistances cap: +7% all
Talent masteries: +0.40 Steamtech / Avoidance +0.40 Steamtech / Physics
Physical save: +20 (+7 eff.)
Amulets can have magical properties.
This item has been sent to the Item's Vault.
protective voratun amulet of perfection (0.40 Steamtech / Avoidance,0.40 Steamtech / Physics)Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 5
When wielded/worn:
Armour: +7
Defense: +6 (+3 eff.)
Changes resistances cap: +7% all
Talent masteries: +0.40 Steamtech / Avoidance +0.40 Steamtech / Physics
Physical save: +20 (+7 eff.)
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Shoes of Moving Quickly (10 def, 12 armour)
Requires:
- Level 25
Powered by steamtech
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour: +12
Defense: +10 (+5 eff.)
Fatigue: +3%
Changes stats: +8 Cun / +8 Dex
Physical save: +0 (+0 eff.)
Pinning immunity: +100%
Knockback immunity: -100%
Teleport immunity: +0%
Steampower: +5 (+1 eff.)
You move 3 spaces at once.
Accurately? Less so.
This item has been sent to the Item's Vault.
Shoes of Moving Quickly (10 def, 12 armour)Requires:
- Level 25
Powered by steamtech
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour: +12
Defense: +10 (+5 eff.)
Fatigue: +3%
Changes stats: +8 Cun / +8 Dex
Physical save: +0 (+0 eff.)
Pinning immunity: +100%
Knockback immunity: -100%
Teleport immunity: +0%
Steampower: +5 (+1 eff.)
You move 3 spaces at once.
Accurately? Less so.
This item has been sent to the Item's Vault.
Annihilator
Requires:
- Dexterity 30
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 5
It must be held with both hands.
It can be used as a weapon and offhand.
Mastery: Steamgun Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +12
Physical crit. chance: +0.0%
Attack speed: 67%
Dam. multiplier: 100%
Firing range: +8
On weapon hit:
* 50% chance to reload 1 ammo
Travel speed: +600%
Attacks use: 1.0 Steam
Fire rate increases while firing, up to 5 shots per turn. Resets after 5 turns without firing.
This gun features a wheel with several barrels attached and seems to be powered by an engine. It looks... impressive.
This item has been sent to the Item's Vault.
AnnihilatorRequires:
- Dexterity 30
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 5
It must be held with both hands.
It can be used as a weapon and offhand.
Mastery: Steamgun Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +12
Physical crit. chance: +0.0%
Attack speed: 67%
Dam. multiplier: 100%
Firing range: +8
On weapon hit:
* 50% chance to reload 1 ammo
Travel speed: +600%
Attacks use: 1.0 Steam
Fire rate increases while firing, up to 5 shots per turn. Resets after 5 turns without firing.
This gun features a wheel with several barrels attached and seems to be powered by an engine. It looks... impressive.
This item has been sent to the Item's Vault.
Grinder (144% power, 20 apr)
Requires:
- Strength 24
- Talent Steam Pool
Infused by psionic forces
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 4
Power: 145% Range: 1.5x
Uses stat: 100% Str
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +20
Physical crit. chance: +14.0%
Attack speed: 100%
Block value: +50
Lifesteal (this weapon only): +5%
Damage (Melee): +10 % chance of gloom effects
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +8
Defense: +12 (+6 eff.)
Fatigue: +10%
Talent granted: +2 Block
On Taking Damage: Blindside the attacker (range 6).
Originally a kitchen implement used by the giants to saw through tough, frozen carcasses. Something is especially sinister about this example though.
This item has been sent to the Item's Vault.
Grinder (144% power, 20 apr)Requires:
- Strength 24
- Talent Steam Pool
Infused by psionic forces
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 4
Power: 145% Range: 1.5x
Uses stat: 100% Str
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +20
Physical crit. chance: +14.0%
Attack speed: 100%
Block value: +50
Lifesteal (this weapon only): +5%
Damage (Melee): +10 % chance of gloom effects
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +8
Defense: +12 (+6 eff.)
Fatigue: +10%
Talent granted: +2 Block
On Taking Damage: Blindside the attacker (range 6).
Originally a kitchen implement used by the giants to saw through tough, frozen carcasses. Something is especially sinister about this example though.
This item has been sent to the Item's Vault.
Thundercrack (16/16, 143% power, 8 apr)
Requires:
- Dexterity 24
Powered by arcane forces
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 5
Power: 144% Range: 1.2x
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +8
Physical crit. chance: +2.0%
Capacity: 16
On weapon hit:
* a bolt of lightning strikes your target, dealing lightning damage to them and fire damage to those around them.
When wielded/worn:
Through a combination of magic and airborne probes, these shots incite powerful bolts of lightning to strike your target from above, frying them and those around them!
This item has been sent to the Item's Vault.
Thundercrack (16/16, 143% power, 8 apr)Requires:
- Dexterity 24
Powered by arcane forces
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 5
Power: 144% Range: 1.2x
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +8
Physical crit. chance: +2.0%
Capacity: 16
On weapon hit:
* a bolt of lightning strikes your target, dealing lightning damage to them and fire damage to those around them.
When wielded/worn:
Through a combination of magic and airborne probes, these shots incite powerful bolts of lightning to strike your target from above, frying them and those around them!
This item has been sent to the Item's Vault.
Qog's Essentials
Requires:
- Level 35
Powered by arcane forces
Infused by nature
Crafted by a master
Infused by psionic forces
Powered by unknown forces
Powered by steamtech
2.00 Encumbrance.
[Unique]
Type: tool / injector ; tier 5
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
It can be used to Gain a random beneficial effect, costing 30 power out of 30/30.
A hypospray full of ...something. There is no telling what you're injecting yourself with.
This item has been sent to the Item's Vault.
Qog's EssentialsRequires:
- Level 35
Powered by arcane forces
Infused by nature
Crafted by a master
Infused by psionic forces
Powered by unknown forces
Powered by steamtech
2.00 Encumbrance.
[Unique]
Type: tool / injector ; tier 5
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
It can be used to Gain a random beneficial effect, costing 30 power out of 30/30.
A hypospray full of ...something. There is no telling what you're injecting yourself with.
This item has been sent to the Item's Vault.
Brass Goggles (10 def, 0 armour)
Requires:
- Level 25
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Accuracy: +20 (+6 eff.)
Armour penetration: +15
Defense: +10 (+4 eff.)
Changes stats: +20 Cun
Changes resistances: +20% fire
Talent masteries: +0.20 Steamtech / Physics +0.20 Steamtech / Chemistry
Blindness immunity: +100%
Infravision radius: +3
Sight radius: +1
Steampower: +5 (+2 eff.)
Steam crit. chance: +5%
No self respecting craftsman would be caught without them!
This item has been sent to the Item's Vault.
Brass Goggles (10 def, 0 armour)Requires:
- Level 25
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Accuracy: +20 (+6 eff.)
Armour penetration: +15
Defense: +10 (+4 eff.)
Changes stats: +20 Cun
Changes resistances: +20% fire
Talent masteries: +0.20 Steamtech / Physics +0.20 Steamtech / Chemistry
Blindness immunity: +100%
Infravision radius: +3
Sight radius: +1
Steampower: +5 (+2 eff.)
Steam crit. chance: +5%
No self respecting craftsman would be caught without them!
This item has been sent to the Item's Vault.