
Colaryem (159% power, 12 apr)Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Power: 160% Range: 1.6x
Uses stat: 130% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Physical crit. chance: +11.0%
Attack speed: 50%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.

Drake's Bane (164% power, 21 apr)Requires:
- Strength 45
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Power: 164% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +21
Physical crit. chance: +2.0%
Attack speed: 100%
Damage against: +25% Dragon
When wielded/worn:
Changes stats: +6 Str
Physical save: +9 (+3 eff.)
Stun/Freeze immunity: +20%
Knockback immunity: +40%
The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.
This item has been sent to the Item's Vault.

Elyyanor the hardened leather cap (6 def, 3 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +3
Defense: +6 (+3 eff.)
Ranged Defense: +6 (+3 eff.)
Fatigue: +3%
Changes resistances: +6% acid / +7% cold / +6% lightning
Allows you to breathe in: water
A cap made of leather.
This item has been sent to the Item's Vault.

quick steel longsword of purging (113% power, 3 apr)Requires:
- Strength 16
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 2
Power: 113% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 111%
On weapon hit:
* 25% chance to remove a magical effect
Damage (Melee): +8 nature
When wielded/worn:
Accuracy: +5 (+1 eff.)
Changes stats: +2 Dex
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

troll-hide cured leather armour of Toknor (2 def, 4 armour)Requires:
- Strength 14
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +6 (+2 eff.)
Armour: +4
Defense: +2 (+1 eff.)
Fatigue: +7%
Critical mult.: +11.00%
Life regen: +3.40
Maximum life: +38.00
Healing mod.: +12%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

steel shield 'Arthesafang' (6 def, 2 armour, 40.5 block)Requires:
- Strength 16
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 2
When wielded/worn:
Armour: +2
Defense: +6 (+2 eff.)
Ranged Defense: +6 (+2 eff.)
Fatigue: +8%
Damage (Melee): 6 lightning
Damage when hit (Melee): 17 lightning / 13 temporal
Changes resistances: +17% lightning / +13% temporal
Talent granted: +2 Block
Critical mult.: +10.00%
Physical save: +20 (+10 eff.)
Spell save: +6 (+3 eff.)
Poison immunity: +5%
Silence immunity: +5%
Mindpower: +2 (+1 eff.)
Activating this item is instant.
It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
Once either the maximum damage (255) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns).
Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage).
While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 46%.
The shield's max absorption will increase with your Spellpower.
Handheld deflection devices.
This item has been sent to the Item's Vault.

Aruma the Cloudzeal (123% power, 4 apr)Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 3
Power: 123% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* Random elemental explosion
On weapon crit:
* wounds the target reducing their healing
Damage (Melee): +12 darkness
Burst (radius 2) on crit: +8 lightning
Damage against: +9% Living
When wielded/worn:
Physical crit. chance: +6.0%
Physical power: +6 (+2 eff.)
Changes resistances: +3% lightning / +6% fire
Changes resistances penetration: +11% acid / +15% fire / +10% cold / +9% lightning
One-handed war axes.
This item has been sent to the Item's Vault.

Skin of Many (12 def, 6 armour)Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +12 (+4 eff.)
Fatigue: +7%
Changes stats: +4 Con
Talent mastery: -0.20 Cunning / Stealth
Maximum life: +40.00
Infravision radius: +3
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.

Steel Helm of Garkul (0 def, 6 armour)Requires:
- Strength 16
- Talent Heavy Armour Training
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+6 eff.)
Spell save: +12 (+6 eff.)
Mental save: +12 (+6 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.

Swordbreaker (129% power, 20 apr)Requires:
- Cunning 10
- Dexterity 10
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Power: 129% Range: 1.3x
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+5 eff.)
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+7 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Spellblaze Shard (120% power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Power: 121% Range: 1.3x
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +10 blight / +10 fire burn
Burst (radius 2) on crit: +20 infective blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

Rune of the Rift (214.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 237.54 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

Vestments of the Conclave (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes damage: +10% arcane
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.

Xuthra the Dayblast (0 def, 4 armour)Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Accuracy: +4 (+2 eff.)
Physical crit. chance: +3.0%
Armour: +4
Fatigue: +4%
Effects on melee hit:
* 30% chance to blind
Changes stats: +4 Dex
Changes resistances: +16% darkness
Changes damage: +9% physical
Maximum life: +50.00
Infravision radius: +4
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

pair of iron boots 'Bethith' (0 def, 3 armour)Requires:
- Talent Heavy Armour Training
Powered by arcane forces
3.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +2%
Changes stats: +9 Cun
Changes damage: +18% mind
Mental save: +9 (+5 eff.)
Silence immunity: +25%
Confusion immunity: +23%
Stun/Freeze immunity: +22%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

stormwoven silk robe of life (3 def, 0 armour)Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +3 (+1 eff.)
Changes stats: +6 Str / +7 Mag / +7 Wil
Changes resistances: +10% lightning / +9% cold / +12% blight
Changes damage: +8% lightning / +10% physical / +10% cold
Life regen: +3.50
Maximum life: +76.00
Healing mod.: +13%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

stralite plate armour 'Islyrasekira' (7 def, 23 armour)Requires:
- Strength 48
- Talent Heavy Armour Training (level 3)
Infused by psionic forces
17.00 Encumbrance.
Type: armor / massive ; tier 4
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +8 (+2 eff.)
Armour: +23
Defense: +7 (+2 eff.)
Fatigue: +26%
Changes stats: +2 Dex
Changes resistances: +9% mind
Changes damage: +12% mind
Critical mult.: +9.00%
Physical save: +30 (+13 eff.)
Mental save: +20 (+10 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Glowbreeze (142% power, 2 apr)Requires:
- Strength 24
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Power: 143% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 40% chance to blind
Burst (radius 1) on hit: +19 fire
When wielded/worn:
Changes stats: +6 Wil
Changes resistances penetration: +25% blight / +10% light
Spellpower: +4 (+2 eff.)
Spell crit. chance: +4%
Massive two-handed swords.
This item has been sent to the Item's Vault.

yew magestaff 'Belodanne' (120% power, 4 apr, fire element)Requires:
- Magic 24
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 121% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Defense: +17 (+6 eff.)
Ranged Defense: +6 (+2 eff.)
Effects on melee hit:
* 13% chance to blind
Changes resistances: +15% nature / +6% lightning
Changes damage: +20% fire
Talent granted: +1 Command Staff
Physical save: +9 (+4 eff.)
Blindness immunity: +35%
Disease immunity: +10%
Only die when reaching: -60.00 life
Spellpower: +9 (+5 eff.)
Spell crit. chance: +3%
Light radius: +4
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 42.47 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Helm of the Dwarven Emperors (0 def, 6 armour)Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Armour: +6
Fatigue: +4%
Changes stats: +4 Mag / +3 Wil
Changes damage: +8% light
Blindness immunity: +30%
Confusion immunity: +30%
Light radius: +1
It can be used to activate talent Sun Flare (costing 30 power out of 30/30) :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6).
At level 3 it will also do 19.24 light damage within radius 3.
The damage done will increase with your Spellpower.
A Dwarven helm embedded with a single diamond that can banish all underground shadows.
This item has been sent to the Item's Vault.

Crystal Shard (113% power, 4 apr, physical element)Requires:
- Magic 20
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 113% Range: 1.2x
Uses stat: 130% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% blight
When wielded/worn:
Changes resistances: +10% arcane / +10% blight
Changes damage: +18% arcane / +18% blight
Damage affinity(heal): +20% arcane
Spellpower: +14 (+9 eff.)
Spell crit. chance: +4%
It can be used to create 2 living shards of crystal to serve you for 10 turns, costing 45 power out of 45/45.
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.

Icy Kill (143% power, 10 apr)Requires:
- Dexterity 42
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 4
Power: 144% Range: 1.3x
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +15.0%
Attack speed: 100%
On weapon crit:
* freezes the target
On weapon kill:
* explodes a frozen creature (damage scales with willpower)
Damage (Melee): +30 cold
When wielded/worn:
Changes stats: +6 Cun / +6 Wil
Changes damage: +25% cold
Hate per kill: +4.00
Ice block penetration: +50%
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.

Un'fezan's Cap (1 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
Needs something equally stylish and cool to go with it.
When wielded/worn:
Defense: +1 (+0 eff.)
Changes stats: +8 Cun / +4 Wil
Changes resistances: +10% temporal / +10% physical
Talent mastery: +0.20 Chronomancy / Timetravel
Spellpower: +8 (+6 eff.)
Mindpower: +8 (+4 eff.)
Reduces paradox anomalies(equivalent to willpower): +5
It can be used to activate talent Wormhole (costing 15 power out of 15/15) :
Effective talent level: 1.0
Power cost: 15 out of 15/15.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy).
The wormholes will last 6 turns and must be placed at least two tiles apart.
The chance of teleporting enemies will scale with your Spellpower.
This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.

duelist's drakeskin leather armour of Eyal (11 def, 14 armour)Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +14
Defense: +11 (+3 eff.)
Fatigue: +8%
Changes stats: +6 Cun / +5 Dex
Life regen: +2.00
Maximum life: +46.00
Healing mod.: +18%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Choker of DreadRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Physical power: +5 (+1 eff.)
Blindness immunity: +100%
Spellpower: +5 (+4 eff.)
See invisible: +10
It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60.
The evilness of undeath radiates from this amulet.
This item has been sent to the Item's Vault.

Daimerobers (12 def, 3 armour, 187 block)Requires:
- Strength 48
- Talent Heavy Armour Training (level 2)
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +3
Defense: +12 (+4 eff.)
Ranged Defense: +12 (+4 eff.)
Fatigue: +8%
Changes stats: +3 Con / +2 Wil
Changes resistances: +15% mind / +30% fire
Changes resistances penetration: +10% mind
Talent granted: +5 Block
Reduces incoming crit damage: 10.00%
Light radius: +3
See invisible: +9
Handheld deflection devices.
This item has been sent to the Item's Vault.

Astelrid's Clubstaff (156% power, 4 apr)Requires:
- Strength 23
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Power: 156% Range: 1.5x
Uses stats: 40% Mag, 100% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +25% nature
Spellpower: +15 (+9 eff.)
Healing mod.: +25%
Improves the contribution of primary stats on infusions and runes by 15%
Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.
This item has been sent to the Item's Vault.

multi-hued reinforced leather armour of command (13 def, 14 armour)Requires:
- Strength 18
Infused by nature
Infused by psionic forces
9.00 Encumbrance.
Type: armor / light ; tier 4
When wielded/worn:
Armour: +14
Defense: +13 (+4 eff.)
Fatigue: +8%
Changes stats: +4 Cun
Changes resistances: +10% acid / +11% physical / +8% fire / +13% lightning / +13% cold
Mental save: +18 (+8 eff.)
Mindpower: +11 (+6 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.
