
The JoltRequires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: charm / torque ; tier 2
When wielded/worn:
Changes stats: +4 Cun
Changes damage: +10% mind / +10% lightning
Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave.
This torque feels tingly to the touch, but seems to enhance your thinking.
This item has been sent to the Item's Vault.

Windborne AzuriteRequires:
- Level 25
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / blue ; tier 4
When wielded/worn:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +20%
Chance to avoid any damage: +8%
When used to imbue an object:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +15%
Chance to avoid any damage: +8%
Air currents swirl around this bright blue jewel.
This item has been sent to the Item's Vault.

Elemental FuryRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +3 Cun / +3 Mag
Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.

Rune of the Rift (474.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 474.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

Sceptre of the Archlich (40-48 power, 12 apr, darkness element) =set=Requires:
- Magic 40
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
It is part of a set of items.
It desires to be surrounded by undeath.
Base power: 40.0 - 48.0
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +26% darkness
Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions
Spellpower: +28 (+14 eff.)
Spell crit. chance: +14%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.

Ureslak's FocusRequires:
- Level 25
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 4
When wielded/worn:
Physical power: +12 (+2 eff.)
Changes stats: +6 Mag / +6 Con
Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid
Spellpower: +12 (+6 eff.)
When used to imbue an object:
Physical power: +12 (+2 eff.)
Changes stats: +6 Mag / +6 Con
Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid
Spellpower: +12 (+6 eff.)
Talent on hit(spell): Necrotic Breath (12% chance level 2).
This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him.
This item has been sent to the Item's Vault.

The Black CoreRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +15% darkness
Talent mastery: +0.20 Corruption / Black-magic
Blindness immunity: +100%
Only die when reaching: -100.00 life
Infravision radius: +6
Shadow Power: +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.

Prothotipe's Prismatic EyeRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.

Vargh Redemption =air=Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Wil / +6 Con
Changes resistances: +10% nature / +25% cold
Changes damage: +15% cold
Maximum mana: +20.00
Maximum stamina: +20.00
Maximum psi: +20.00
Maximum air capacity: +50.00
It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 7.03 cold and 7.03 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60.
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.

Chaloratar (dig speed 17 turns)Requires:
- Level 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 5
When wielded/worn:
Physical power: +6 (+1 eff.)
Changes stats: +6 Str / +3 Dex / +3 Con
Changes resistances: +13% nature
Changes damage: +8% nature / +3% arcane
Critical mult.: +5.00%
Mana when firing critical spell: +3.00
Spell crit. chance: +4%
Light radius: +1
Movement speed: +10%
Damage Shield penetration: +10%
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.

Erugar (0 def, 2 armour) =disrupt=1.0
T2 hands armor
[Random Unique]
Disrupt/Master/Psionic
While equipped:
Stats +2 Cun
dps ----------
Phys.crit +7.0%
Spell.crit +6%
Mind.crit +5%
Crit.mult +7.00%
Res.pen +5% mind
Melee Ret 8 mind
On Melee Ret:
* 21 arcane resource burn
----- def -----
Armour +2
Spell.save +8 (+4 eff.)
HP.reg +3.00
---------- misc
Stam/turn +0.80
Max.stam +10.00
Max.psi +20.00
Unarmed combat:
Power 22.0 - 24.2 Physical
Uses 40% Cun, 40% Dex, 40% Str
Acc+ +0.2% crit chance (max 25%)
Apr +3
Crit +10.0%
Atk.spd 100%
On Hit: 10% Nightmare 3
On Crit: 20% Cripple 3
On Hit:
* 20 arcane resource burn
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Storm Bringer's Gauntlets (0 def, 5 armour) =spell=1.5
T3 hands armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
Stats +6 Mag
dps ----------
Spell.crit +5%
Crit.mult +20.00%
Spell.pwr +12 (+4 eff.)
Dmg.mod +15% lightning
----- def -----
Armour +5
Resists +15% lightning
Unarmed combat:
Power 23.0 - 32.2 Physical
Uses 40% Str, 40% Cun, 40% Dex
Acc+ +0.2% base dam (max 20%)
Apr +10
Crit +4.0%
Atk.spd 83%
Melee+ +20 lightning
On Hit: 20% Chain Lightning 2
On Hit: 15% Nova 1
On Spell Hit: 10% Lightning 1
Talent level: +1 to all lightning damage spells.
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.

Crimson Robe (12 def, 0 armour) =save=2.0
T5 cloth armor
[Unique]
Psionic
While equipped:
Stats +10 Cun +10 Wil
dps ----------
Mind.crit +9%
Mind.pwr +20 (+8 eff.)
Melee+ 35 mind
10% gloom effects
Res.pen +20% all
Melee Ret 35 mind
10% gloom effects
----- def -----
Defense +12 (+3 eff.)
Resists +15% all
---------- misc
Psi/turn +0.20
Hate/m.crit +4.00
Psi/m.crit +4.00
Hate/kill +2.00
Masteries
+0.20 Psionic/Focus
+0.20 Cursed/Slaughter
+0.10 Psionic/Solipsism
+0.20 Cursed/Punishments
On Mind Hit: 8% Agony 2
On Mind Hit: 8% Hateful Whisper 2
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.

Vestments of the Conclave (0 def, 0 armour)2.0
T2 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag
dps ----------
Spell.crit +15%
Spell.pwr +15 (+5 eff.)
Dmg.mod +15% arcane
----- def -----
Resists +9% all
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.

Bizzare Contraption2.0
T2 tool misc
[Unique]
While equipped:
Stats +8 Cun
dps ----------
Dmg.mod +15% lightning
----- def -----
Resists +15% lightning
Phys.save +18 (+5 eff.)
This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises.
This item has been sent to the Item's Vault.

spellstreaming voratun gauntlets of war-making (0 def, 3 armour) =save crit=1.5
T4 hands armor
Reqs Heavy armour training
[Ego++]
Arcane/Master
While equipped:
dps ----------
Phys.crit +13.0%
Spell.crit +23%
Mind.crit +9%
Crit.mult +8.00%
Spell.pwr +12 (+4 eff.)
----- def -----
Armour +3
Fatigue +5%
---------- misc
Mana/turn +0.31
Unarmed combat:
Power 38.5 - 53.9 Physical
Uses 40% Cun, 40% Dex, 40% Str
Acc+ +0.2% base dam (max 20%)
Apr +15
Crit +22.0%
Atk.spd 83%
Melee+ +12 arcane
On Hit: 10% Elemental Bolt 5
On Crit: 20% Cripple 5
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

ancient elven-silk robe of Linaniil (0 def, 0 armour) =save=2.0
T5 cloth armor
[Ego++]
Arcane
While equipped:
Stats +6 Mag
dps ----------
Spell.crit +10%
Spell.pwr +25 (+7 eff.)
Dmg.mod +16% temporal
+16% physical
Res.pen +13% temporal
+7% physical
----- def -----
Resists +15% all
Anom.red +11
---------- misc
Mana/turn +0.37
Max.mana +96.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Gloomwolf (10-11 power, 24 apr, nature damage) =sum=3.0
T3 mindstar 1H weapon
[Random Unique]
Nature/Psionic
Power 10.0 - 11.0 Nature
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +24
Crit +3.5%
Atk.spd 100%
On Hit.r1 +8 blight
While equipped:
dps ----------
Mind.crit +3%
Mind.pwr +6 (+1 eff.)
Dmg.mod +10% acid
+8% physical
+3% darkness
+10% fire
+7% cold
Res.pen +4% acid +5% fire
+5% physical
+4% cold
----- def -----
Resists +9% blight
Phys.save +5 (+1 eff.)
Spell.save +4 (+1 eff.)
Mind.save +8 (+2 eff.)
Heal/summ +25
---------- misc
Equi/ret +0.50
Max.psi +27.00
Max.summ +2
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

bloodlich's dragonbone magestaff of might (30-36 power, 6 apr, arcane element) =crit=5.0
T5 staff 2H weapon
Reqs Mag 48
[Ego+]
Arcane
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +5 Mag +9 Cun
+9 Con
dps ----------
Spell.crit +15%
Crit.mult +19.00%
Spell.pwr +15 (+4 eff.)
Dmg.mod +30% arcane
---------- misc
N.En/turn +0.20
Vim/s.crit +6.00
Max.vim +40.00
Max.N.En +35.00
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Helm of the Dominated (0 def, 9 armour) =save=3.0
T3 head armor
Reqs Heavy armour training
[Unique]
Master
While equipped:
Stats +2 Str +4 Mag
dps ----------
Phys.pwr +10 (+4 eff.)
Spell.pwr +10 (+2 eff.)
----- def -----
Armour +9
Fatigue +4%
Silence- +30%
---------- misc
Light -1
Masteries
+0.20 Race/Doomelf
Increases the range of Haste of the Doomed by 1.
An experimental helmet designed to enhance the effects of the Doomelf corruption.
This item has been sent to the Item's Vault.

Fiery Choker =save crit=0.1
T3 amulet jewelry
[Unique]
Arcane
While equipped:
Stats +5 Mag +4 Wil
+3 Cun
dps ----------
Spell.crit +8%
Spell.pwr +7 (+2 eff.)
Dmg.mod +10% fire -5% cold
----- def -----
Resists +20% fire
-20% cold
Affinity +30% fire
Blind- +40%
On Spell Hit: 10% Volcano 3
A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer.
This item has been sent to the Item's Vault.
