
Getogund (30-36 power, 6 apr, cold element)Requires:
- Magic 48
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to corrode armour by 30%
Burst (radius 1) on hit: +16 mind
When wielded/worn:
Effects on melee hit:
* 30% chance to corrode armour by 30%
Changes stats: +5 Con
Changes resistances: +3% mind / +15% acid
Changes damage: +6% acid / +30% cold
Talent granted: +1 Command Staff
Life regen: +1.30
Spellpower: +23 (+8 eff.)
Spell crit. chance: +5%
Healing mod.: +21%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

elven-silk wizard hat 'Durodefang' (12 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Accuracy: +8 (+8 eff.)
Defense: +12 (+8 eff.)
Ranged Defense: +9 (+7 eff.)
Changes stats: +2 Con
Changes resistances: +24% light / +1% physical
Changes resistances penetration: +15% blight
Changes damage: +16% light
Physical save: +20 (+8 eff.)
Healing mod.: +35%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Nimbusclamor (43.5-65.25 power, 3 apr)Requires:
- Strength 35
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Base power: 43.5 - 65.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +3
Crit. chance: +7.5%
Attack speed: 100%
On weapon hit:
* Slows global speed by 14%
* leeches stamina from the target
* 25% chance to put talents on cooldown
Damage (Melee): +4 lightning
When wielded/worn:
Accuracy: +14 (+11 eff.)
Defense: +10 (+5 eff.)
Fatigue: -6%
Damage when hit (Melee): 20 nature slow
Changes stats: +1 Mag / +2 Cun / +2 Con
Disarm immunity: +46%
See invisible: +9
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Shantiz the Stormblade (15-19.5 power, 20 apr)1.0
T3 dagger 1H weapon
Reqs Dex 30
[Unique]
Nature
Power 15.0 - 19.5 Physical
Uses 100% Dex
Acc+ +0.5% APR / acc
Apr +20
Crit +10.0%
Atk.spd 100%
On Hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
While equipped:
Stats +20 Dex
----- def -----
Proj.slow +40%
Instant Weapon Swap
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

Umbral Razor (25-32.5 power, 10 apr)1.0
T2 dagger 1H weapon
[Unique]
Arcane
Power 25.0 - 32.5 Physical
Uses 45% Str, 10% Mag, 45% Dex
Acc+ +0.2% crit / acc
Apr +10
Crit +9.0%
Atk.spd 100%
Dmg.conv 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats +4 Cun +4 Mag
dps ----------
Dmg.mod +5% darkness
Res.pen +10% darkness
----- def -----
Resists +10% darkness
Stealth +10
Invoke Darkness:
Level 3.0
Pwr.cost 18 out of 20/20.
Range 10
Travel.spd 2000% of base
Is necromancy
a spell
Description: Conjures up a bolt of darkness, doing 131.91 darkness damage.
At level 3, it will create a beam of shadows.
At level 5, none of your Nightfall spells will hurt your minions.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.
