
pulsing mindstar 'Glalemira' (12.5-13.75 power, 32 apr, nature damage)Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 4
It is part of a set of items.
This psionic mindstar hates not to be wrathful.
Base power: 12.5 - 13.8
Uses stats: 45% Wil, 25% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Physical crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 3 mind / 5 darkness
Changes resistances: +9% light / +3% nature / +13% darkness
Changes resistances penetration: +22% darkness / +8% mind
Changes damage: +20% darkness / +15% mind
Talent mastery: +0.10 Cursed / Darkness
Spell save: +18 (+6 eff.)
Blindness immunity: +16%
Mindpower: +8 (+2 eff.)
Mental crit. chance: +4%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

voratun battleaxe 'Velodabeth' (61-91.5 power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 61.0 - 91.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Physical crit. chance: +10.0%
Attack speed: 100%
On weapon crit:
* wounds the target reducing their healing
Damage (Melee): +31 cold
When wielded/worn:
Accuracy: +6 (+6 eff.)
Armour penetration: +22
Physical crit. chance: +12.0%
Physical power: +12 (+6 eff.)
Changes resistances penetration: +14% physical
Changes damage: +14% physical
Maximum stamina: +10.00
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Phoenixwither the voratun dagger (38.5-50.05 power, 9 apr)Requires:
- Dexterity 48
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 38.5 - 50.1
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Physical crit. chance: +10.0%
Attack speed: 111%
Damage (Melee): +8 temporal / +11 nature / +8 mind
Burst (radius 2) on crit: +8 fire
When wielded/worn:
Accuracy: +10 (+5 eff.)
Armour penetration: +12
Changes stats: +3 Dex
Changes resistances: +9% fire
Changes resistances penetration: +8% physical
Changes damage: +6% mind / +9% physical
Maximum hate: +4.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Xeryth the voratun mail armour (5 def, 13 armour)Requires:
- Strength 48
- Talent Heavy Armour Training
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +13
Defense: +5 (+3 eff.)
Fatigue: +16%
Damage when hit (Melee): 5 light
Changes stats: +5 Str / +4 Wil
Changes resistances: +7% acid / +12% physical / +44% darkness / +16% blight / +10% cold
Changes damage: +9% blight
Allows you to breathe in: water
Spell save: +12 (+6 eff.)
Spellpower on spell critical (stacks up to 3 times): +4
Light radius: +2
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 1.8
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 23 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of mail.
This item has been sent to the Item's Vault.

EleneregoldilRequires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +25 (+11 eff.)
Damage when hit (Melee): 12 physical
Changes stats: +11 Dex / +6 Mag / +6 Wil / +6 Cun
Physical save: +30 (+10 eff.)
Spell save: +3 (+2 eff.)
Spellpower on spell critical (stacks up to 3 times): +2
Spellpower: +7 (+7 eff.)
Rings can have magical properties.
This item has been sent to the Item's Vault.

Pitchire (30-36 power, 6 apr, light element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +12 arcane
When wielded/worn:
Accuracy: +5 (+2 eff.)
Physical crit. chance: +7.0%
Physical power: +10 (+2 eff.)
Damage when hit (Melee): 4 darkness
Changes resistances: +9% temporal / +14% darkness / +5% arcane
Changes resistances penetration: +10% darkness
Changes damage: +30% light
Talent granted: +1 Command Staff
Critical mult.: +10.00%
Mana each turn: +0.12
Maximum mana: +83.00
Spellpower: +22 (+17 eff.)
Spell crit. chance: +8%
Defense after a teleport: +20
Resist all after a teleport: +9%
New effects duration reduction after a teleport: +37%
Reduces paradox anomalies(equivalent to willpower): +22
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

dragonbone longbow 'Xyma'Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
When wielded/worn:
Accuracy: +17 (+5 eff.)
Physical crit. chance: +14.0%
Physical power: +14 (+3 eff.)
Changes stats: +7 Str / +2 Mag / +4 Con
Changes damage: +6% mind
Talent mastery: +0.15 Wild-gift / Fungus
It can be used to regenerate 200 life over 5 turns, putting all charms on cooldown for 20 turns.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Dourquencher the drakeskin leather armour (31 def, 16 armour)Requires:
- Strength 20
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour penetration: +20
Physical crit. chance: +10.0%
Armour: +16
Defense: +31 (+10 eff.)
Fatigue: +8%
Effects on melee hit:
* Slows global speed by 15%
Changes stats: +6 Cun
Changes resistances: +20% blight / +20% nature / +20% light
Changes resistances penetration: +5% darkness
Reduced damage from: +9% Unnatural
Mental save: +22 (+7 eff.)
Stamina each turn: +1.10
Activating this item is instant.
It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown :
Effective talent level: 6.5
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Take a deep breath to recover 215 stamina. The stamina recovery improves with your Strength and Willpower.
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Weepdeath (3 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Changes resistances: +25% darkness / +27% light
Changes resistances penetration: +25% nature
Changes damage: +15% fire / +17% darkness / +18% light
Mana each turn: +2.10
Mana when hit: +2.30
Maximum mana: +110.00
Spellpower: +9 (+4 eff.)
It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown :
Effective talent level: 2.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Engulf yourself in a surge of mana, quickly restoring 7 mana every turn for 10 turns.
The mana restored will increase with your Spellpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
