

Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Armour: +8
Defense: +2 (+1 eff.)
Changes resistances: +14% cold
Changes damage: +3% arcane
Spellpower on spell critical (stacks up to 3 times): +2
Maximum mana: +100.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +6% fire / +6% mind / +3% temporal
Changes damage: +30% fire
Talent granted: +1 Command Staff
Spellpower: +20 (+10 eff.)
Spell crit. chance: +8%
It can be used to project a bolt elemental energy from the staff (to range 10) dealing 27.36 to 32.83 fire damage, putting all charms on cooldown for 5 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Armour: +10
Defense: +10 (+5 eff.)
Damage when hit (Melee): 15 arcane
Changes stats: +4 Mag / +4 Wil / +4 Cun
Changes resistances: +10% fire / +10% cold
Changes damage: +12% all
Spell save: +18 (+8 eff.)
Mental save: +15 (+5 eff.)
Blindness immunity: +40%
Mana each turn: +1.00
Spellpower: +15 (+8 eff.)
Light radius: +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.


Requires:
- Level 15
0.00 Encumbrance.
Type: gem / blue ; tier 2
When wielded/worn:
Armour: +2
Changes resistances: +2% all
When used to imbue an object:
Armour: +2
Changes resistances: +2% all
When used as an alchemist bomb:
Mana regain 20
Latent Damage Type: Lightning
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.


Requires:
- Level 15
0.00 Encumbrance.
Type: gem / blue ; tier 2
When wielded/worn:
Defense: +4 (+4 eff.)
Physical save: +4 (+4 eff.)
Spell save: +4 (+2 eff.)
Mental save: +4 (+2 eff.)
When used to imbue an object:
Defense: +4 (+4 eff.)
Physical save: +4 (+4 eff.)
Spell save: +4 (+2 eff.)
Mental save: +4 (+2 eff.)
When used as an alchemist bomb:
Bomb thrown range +3
Latent Damage Type: Lightning
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.


Requires:
- Level 15
0.00 Encumbrance.
Type: gem / violet ; tier 2
When wielded/worn:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
When used to imbue an object:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
When used as an alchemist bomb:
Additional 25 arcane damage
Latent Damage Type: Arcane
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.


Requires:
- Level 15
0.00 Encumbrance.
Type: gem / blue ; tier 2
When wielded/worn:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used as an alchemist bomb:
Bomb damage +10%
Latent Damage Type: Lightning
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.


Requires:
- Willpower 34
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
Base power: 10.0 - 11.0
Uses stats: 35% Wil, 50% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun / +3 Wil
Changes damage: +8% physical / +8% cold / +8% fire
Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced)
Mindpower: +12 (+6 eff.)
Mental crit. chance: +6%
Heals friendly targets nearby when you use a nature summon: +30
Max wilder summons: +2
It can be used to activate talent Rage (costing 16 power out of 16/16) :
Effective talent level: 4.0
Power cost: 16 out of 16/16.
Range: 10
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Induces a killing rage in one of your summons, increasing all its stats by 8 for 10 turns.
This mindstar constantly emits a low tone. Life seems to be pulled towards it.
This item has been sent to the Item's Vault.