The Black Boots (2 def, 1 armour)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2 (+2 eff.)
Fatigue: +2%
Changes stats: +4 Cun
Stealth bonus: +10
Shadow Power: +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.
The Black Boots (2 def, 1 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2 (+2 eff.)
Fatigue: +2%
Changes stats: +4 Cun
Stealth bonus: +10
Shadow Power: +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.
Xesetira (62-99.2 power, 4 apr) =vault=
Requires:
- Magic 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 62.0 - 99.2
Uses stat: 170% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to torment the target
Damage (Melee): +28 darkness
Burst (radius 2) on crit: +12 blight
Damage against: +26% Living
When wielded/worn:
Physical power: +19 (+5 eff.)
Changes stats: +3 Str / +1 Mag / +1 Wil / +6 Con
Changes resistances penetration: +15% blight / +20% physical / +21% mind / +21% darkness
Disarm immunity: +43%
Massive two-handed swords.
This item has been sent to the Item's Vault.
Xesetira (62-99.2 power, 4 apr) =vault=Requires:
- Magic 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 62.0 - 99.2
Uses stat: 170% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to torment the target
Damage (Melee): +28 darkness
Burst (radius 2) on crit: +12 blight
Damage against: +26% Living
When wielded/worn:
Physical power: +19 (+5 eff.)
Changes stats: +3 Str / +1 Mag / +1 Wil / +6 Con
Changes resistances penetration: +15% blight / +20% physical / +21% mind / +21% darkness
Disarm immunity: +43%
Massive two-handed swords.
This item has been sent to the Item's Vault.
Steel Helm of Garkul (0 def, 6 armour) =vault=
Requires:
- Strength 16
- Talent Heavy Armour Training
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+4 eff.)
Spell save: +12 (+4 eff.)
Mental save: +12 (+4 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.
Steel Helm of Garkul (0 def, 6 armour) =vault=Requires:
- Strength 16
- Talent Heavy Armour Training
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+4 eff.)
Spell save: +12 (+4 eff.)
Mental save: +12 (+4 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.
Shantiz the Stormblade (15-19.5 power, 20 apr) =omg keeper!=
Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 15.0 - 19.5
Uses stats: 50% Mag, 100% Dex
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.
Shantiz the Stormblade (15-19.5 power, 20 apr) =omg keeper!=Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 15.0 - 19.5
Uses stats: 50% Mag, 100% Dex
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.
Crown of Burning Pain (9 def, 0 armour) =keeper=
Requires:
- Cunning 25
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +0
Defense: +9 (+3 eff.)
Fatigue: +4%
Changes stats: +4 Cun / +4 Wil
Changes resistances: +25% fire
Changes damage: +25% fire
It can be used to activate talent Meteor Rain (costing 34 power out of 50/50) :
Effective talent level: 2.0
Power cost: 34 out of 50/50.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 48.59 fire and 48.59 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.
Crown of Burning Pain (9 def, 0 armour) =keeper=Requires:
- Cunning 25
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +0
Defense: +9 (+3 eff.)
Fatigue: +4%
Changes stats: +4 Cun / +4 Wil
Changes resistances: +25% fire
Changes damage: +25% fire
It can be used to activate talent Meteor Rain (costing 34 power out of 50/50) :
Effective talent level: 2.0
Power cost: 34 out of 50/50.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 48.59 fire and 48.59 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.
Raventorrent (121% power, 2 apr)
3.0
T2 battleaxe 2H weapon
[Random Unique]
Arcane/Master
Power 121% Range: 1.5x
Uses 120% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% crit / acc
Apr +2
Crit +5.0%
Atk.spd 100%
On Hit.r1 +8 darkness
On Hit:
* 50% chance to inflict 15% damage reduction
* 20% chance to curse the target
While equipped:
dps ----------
Phys.crit +12.0%
Crit.mult +17.00%
Acc +12 (+4 eff.)
Apr +13
On Hit (Melee):
* 15% chance to inflict 15% damage reduction
----- def -----
Defense +12 (+9 eff.)
Resists +6% light
Die.at -40.00 life
Disarm- +44%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Raventorrent (121% power, 2 apr)3.0
T2 battleaxe 2H weapon
[Random Unique]
Arcane/Master
Power 121% Range: 1.5x
Uses 120% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% crit / acc
Apr +2
Crit +5.0%
Atk.spd 100%
On Hit.r1 +8 darkness
On Hit:
* 50% chance to inflict 15% damage reduction
* 20% chance to curse the target
While equipped:
dps ----------
Phys.crit +12.0%
Crit.mult +17.00%
Acc +12 (+4 eff.)
Apr +13
On Hit (Melee):
* 15% chance to inflict 15% damage reduction
----- def -----
Defense +12 (+9 eff.)
Resists +6% light
Die.at -40.00 life
Disarm- +44%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Kheluladunaldir the stralite greatsword (172% power, 3 apr) =keep=
3.0
T4 greatsword 2H weapon
[Random Unique]
Disrupt/Master
Power 172% Range: 1.6x
Uses 120% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.4% crit.pwr / acc
Apr +3
Crit +4.5%
Atk.spd 100%
On Hit:
* Slows global speed by 12%
On Crit:
* cripple the target
While equipped:
Stats +4 Wil
dps ----------
Phys.crit +13.0%
----- def -----
Fatigue -2%
Resists +6% nature
---------- misc
Infravis +3
Massive two-handed swords.
This item has been sent to the Item's Vault.
Kheluladunaldir the stralite greatsword (172% power, 3 apr) =keep=3.0
T4 greatsword 2H weapon
[Random Unique]
Disrupt/Master
Power 172% Range: 1.6x
Uses 120% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.4% crit.pwr / acc
Apr +3
Crit +4.5%
Atk.spd 100%
On Hit:
* Slows global speed by 12%
On Crit:
* cripple the target
While equipped:
Stats +4 Wil
dps ----------
Phys.crit +13.0%
----- def -----
Fatigue -2%
Resists +6% nature
---------- misc
Infravis +3
Massive two-handed swords.
This item has been sent to the Item's Vault.
voratun battleaxe 'Satyrwilder' (169% power, 4 apr) =keep=
3.0
T5 battleaxe 2H weapon
Reqs Str 48
[Random Unique]
Nature/Disrupt/Psionic
Power 169% Range: 1.5x
Uses 120% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% crit / acc
Apr +4
Crit +8.0%
Atk.spd 100%
Melee+ +16 temporal +14 nature
On Hit.r1 +8 nature
On Hit:
* 40% chance to corrode armour by 30%
* Slows global speed by 20%
* Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
While equipped:
dps ----------
Melee Ret 16 acid
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
voratun battleaxe 'Satyrwilder' (169% power, 4 apr) =keep=3.0
T5 battleaxe 2H weapon
Reqs Str 48
[Random Unique]
Nature/Disrupt/Psionic
Power 169% Range: 1.5x
Uses 120% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% crit / acc
Apr +4
Crit +8.0%
Atk.spd 100%
Melee+ +16 temporal +14 nature
On Hit.r1 +8 nature
On Hit:
* 40% chance to corrode armour by 30%
* Slows global speed by 20%
* Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
While equipped:
dps ----------
Melee Ret 16 acid
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Wind Worn Shot (25/25, 39-47 power, 15 apr)
3.0
T4 shot ammo
Reqs Dex 28
[Unique]
Nature
Power 39.0 - 46.8 Physical
Uses 50% Cun, 70% Dex
Acc+ +0.2% base dam (max 20%)
Apr +15
Crit +10.0%
Capacity 25
Proj.spd +100%
On Hit: 10% Tornado 2
On Hit:
* 35% chance for lightning to arc to a second target
These perfectly white spheres appear to have been worn down by years of exposure to strong winds.
This item has been sent to the Item's Vault.
Wind Worn Shot (25/25, 39-47 power, 15 apr)3.0
T4 shot ammo
Reqs Dex 28
[Unique]
Nature
Power 39.0 - 46.8 Physical
Uses 50% Cun, 70% Dex
Acc+ +0.2% base dam (max 20%)
Apr +15
Crit +10.0%
Capacity 25
Proj.spd +100%
On Hit: 10% Tornado 2
On Hit:
* 35% chance for lightning to arc to a second target
These perfectly white spheres appear to have been worn down by years of exposure to strong winds.
This item has been sent to the Item's Vault.
Primal Infusion (affinity 82%; reduction 14; dur 6; cd 18)
0.1
T3 infusion scroll
[Unique]
Nature
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 18
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to heal for 82% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 14 each turn for 6 turns.
Its effects scale with your Constitution stat.
Inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.
Primal Infusion (affinity 82%; reduction 14; dur 6; cd 18)0.1
T3 infusion scroll
[Unique]
Nature
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 18
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to heal for 82% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 14 each turn for 6 turns.
Its effects scale with your Constitution stat.
Inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.
Pinwheel (107% power, 10 apr)
3.0
T1 steamsaw 1H weapon
[Unique]
Steamtech
Power 107% Range: 1.5x
Uses 100% Str
Dmg Phys.bleed
Mastery Steamsaw Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +3.0%
Atk.spd 100%
Block +50
On Hit:
* 15% chance to pin the target
Uses 1.0 Steam
While equipped:
----- def -----
Armour +4
Defense +7 (+3 eff.)
Fatigue +7%
---------- misc
Talents +1 Block
"Create new, exciting connections in other people's lives, such as between their feet and the floor!"
This item has been sent to the Item's Vault.
Pinwheel (107% power, 10 apr)3.0
T1 steamsaw 1H weapon
[Unique]
Steamtech
Power 107% Range: 1.5x
Uses 100% Str
Dmg Phys.bleed
Mastery Steamsaw Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +3.0%
Atk.spd 100%
Block +50
On Hit:
* 15% chance to pin the target
Uses 1.0 Steam
While equipped:
----- def -----
Armour +4
Defense +7 (+3 eff.)
Fatigue +7%
---------- misc
Talents +1 Block
"Create new, exciting connections in other people's lives, such as between their feet and the floor!"
This item has been sent to the Item's Vault.
The Cog
0.0
T3 mechanical cog
[Legendary]
Unknown
While equipped:
Stats +5 Cun +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.
The Cog0.0
T3 mechanical cog
[Legendary]
Unknown
While equipped:
Stats +5 Cun +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.