
steam generator implant of the sneak (steam 20)Requires:
- Level 15
Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 26
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Steam generator that permanently creates 20.3 steam per turn.
Can be activated for an instant burst of 101 steam.
Its effects scale with your Cunning stat.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.

fleetfooted pair of hardened leather boots of speed (6 def, 3 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Defense: +6 (+3 eff.)
Changes stats: +9 Dex
Movement speed: +25%
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Isyta the Blizzardterror (0 def, 11 armour)Requires:
- Massive armour training
- Strength 35
Powered by arcane forces
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +11
Fatigue: +22%
Damage when hit (Melee): 8 cold
Changes stats: +3 Dex / +1 Con
Changes resistances: +7% acid / +20% temporal / +8% lightning / +29% cold / +10% fire / +8% physical
Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major
Talent cooldown: Rush (-5 turns)
Disarm immunity: +26%
Stun/Freeze immunity: +28%
Knockback immunity: +32%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

fearforged steel plate armour of the dragon (0 def, 9 armour)Requires:
- Massive armour training
- Strength 28
Powered by arcane forces
Infused by nature
17.00 Encumbrance.
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +9
Fatigue: +28%
Changes stats: +6 Con
Changes resistances: +6% acid / +6% physical / -11% light / +6% darkness / +13% fire / +6% lightning / +6% cold
Talent cooldown: Rush (-5 turns)
Physical save: +6 (+3 eff.)
Spell save: +6 (+2 eff.)
Mental save: +6 (+3 eff.)
Disarm immunity: +22%
Stun/Freeze immunity: +24%
Knockback immunity: +21%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

demon seed [Khulmanar, General of Urh'Rok] (level 50, mainhand)Requires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: seed / demon ; tier 5
Attach on item worn on slot 'mainhand'
When attach to an other item:
Demon status: alive (100% life).
The seed of a demon.
This item has been sent to the Item's Vault.

Chromatic Harness (10 def, 14 armour)Requires:
- Heavy armour training
Infused by nature
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +14
Defense: +10 (+2 eff.)
Fatigue: +16%
Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck
Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid
Grants telepathy: Dragon
Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns)
Blindness immunity: +50%
Stun/Freeze immunity: +25%
Knockback immunity: +50%
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.

Summertide (17 def, 15 armour, 100% power, 260 block)Requires:
- Shield usage training
- Willpower 28
- Strength 20
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Power: 164% Range: 1.2x
Uses stat: 84% Wil
Damage type: Light
Mastery: Stoneshield
Accuracy bonus: +2.5% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +260
On weapon hit:
* 30% chance to blind
* releases a burst of light
When wielded/worn:
Armour: +15
Defense: +17 (+4 eff.)
Ranged Defense: +17 (+3 eff.)
Fatigue: +12%
Changes stats: +3 Cun / +5 Wil
Changes resistances: +15% darkness / +10% fire / +12% mind / +20% light
Changes resistances penetration: +10% fire / +10% light / +10% mind
Changes damage: +10% fire / +15% mind / +15% light
Talent granted: +1 Block
Mental save: +18 (+5 eff.)
Blindness immunity: +100%
Confusion immunity: +25%
Maximum psi: +20.00
Mindpower: +8 (+2 eff.)
Light radius: +3
It can be used to send out a range 7 beam, lighting its path and dealing 83.84 to 104.80 light damage (based on Willpower and Cunning)
Activation costs 12 power out of 30/30.
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.
