
Steel Helm of Garkul (0 def, 6 armour)Requires:
- Strength 16
- Talent Heavy Armour Training
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+6 eff.)
Spell save: +12 (+6 eff.)
Mental save: +12 (+6 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.

Hettesin the steel longsword (15-21 power, 3 apr)Requires:
- Strength 16
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 2
Base power: 15.0 - 21.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 111%
On weapon hit:
* 20% chance to torment the target
Burst (radius 1) on hit: +8 temporal
When wielded/worn:
Accuracy: +7 (+2 eff.)
Armour penetration: +6
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Changes stats: +2 Dex
Changes resistances penetration: +7% physical / +5% mind / +6% darkness
Changes damage: +7% physical
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Phoenixransom the dragonbone vilestaff (30-36 power, 6 apr, blight element)Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +11 (+3 eff.)
Physical crit. chance: +8.0%
Physical power: +10 (+3 eff.)
Damage when hit (Melee): 8 mind / 12 fire
Changes resistances penetration: +25% fire
Changes damage: +30% blight / +12% fire
Talent granted: +1 Command Staff
Critical mult.: +12.00%
Spellpower: +22 (+8 eff.)
Spell crit. chance: +8%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Staff of Destruction (120% power, 4 apr, arcane element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 121% Range: 1.2x
Uses stat: 150% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted: +1 Command Staff
Spellpower: +25 (+12 eff.)
Spell crit. chance: +10%
Talent on hit(spell): Impending Doom (10% chance level 1).
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.

Shadowworth of the Blightspawn (96% power, 24 apr, mind damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 3
Power: 96% Range: 1.1x
Uses stats: 40% Wil, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +16 blight
When wielded/worn:
Changes stats: +1 Dex / +12 Mag / -7 Wil
Changes resistances: +3% blight
Changes damage: +3% acid / +4% nature
Physical save: +5 (+2 eff.)
Spell save: +3 (+2 eff.)
Disease immunity: +13%
Equilibrium when hit: +1.00
Maximum mana: +20.00
Spellpower: +2 (+1 eff.)
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Blindweeper of the Blightspawn (108% power, 10 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 2
Power: 108% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +10
Crit. chance: +4.0%
Attack speed: 100%
On weapon hit:
* 5% chance to disease
Damage Shield penetration (this weapon only): +17%
Damage (Melee): +21 blight
When wielded/worn:
Armour penetration: +7
Changes stats: -7 Con / +7 Mag
Changes resistances penetration: +7% physical
Changes damage: +7% physical
Spell crit. chance: +4%
Damage Shield penetration: +30%
One-handed war axes.
This item has been sent to the Item's Vault.

Demonobeisance of the Blightspawn (5 def, 11 armour)Requires:
- Strength 35
- Talent Heavy Armour Training (level 3)
Powered by arcane forces
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +11
Defense: +5 (+3 eff.)
Fatigue: +31%
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Effects when hit in melee:
* 20% chance to disease
* 30% chance to inflict 15% damage reduction
Changes stats: +7 Con
Changes resistances: +24% acid / +6% physical / -12% light / +8% fire / +6% nature / +7% darkness
Changes damage: +9% temporal
Physical save: +19 (+7 eff.)
Spell save: +7 (+4 eff.)
Mental save: +5 (+5 eff.)
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Blindtooth of the Blightspawn (4 def, 33 armour)Requires:
- Strength 38
- Talent Heavy Armour Training
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +33
Defense: +4 (+2 eff.)
Fatigue: +10%
Effects when hit in melee:
* 20% chance to disease
* 25% chance to inflict 15% damage reduction
Changes resistances: +9% light
Physical save: +18 (+6 eff.)
Mental save: +10 (+10 eff.)
Blindness immunity: +10%
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Deepsminister of the Blightspawn (4 def, 3 armour)Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Defense: +4 (+2 eff.)
Ranged Defense: +6 (+3 eff.)
Fatigue: +3%
Effects on melee hit:
* Slows global speed by 15%
Effects when hit in melee:
* 32% chance to disease
* 27% chance to inflict 15% damage reduction
Changes stats: +2 Cun / +3 Dex
Changes resistances: +18% lightning / +8% temporal / +6% darkness / +12% fire
It can be used to activate talent Disengage, placing all other charms into a 15 cooldown :
Effective talent level: 1.0
Power cost: 15 out of 15/15.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 3 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Dedication (138% power, 6 apr)Requires:
- Cunning 24
- Strength 24
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 3
It is part of a set of items.
It is said perseverance comes hand in hand with dedication.
Power: 138% Range: 1.4x
Uses stats: 20% Cun, 90% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Crit. chance: +20.0%
Attack speed: 100%
Burst (radius 2) on crit: +50 manaburn arcane
When wielded/worn:
Changes resistances: +15% arcane / +20% blight
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells.
This item has been sent to the Item's Vault.

Decayed Visage (0 def, 0 armour)Requires:
- Magic 25
- Willpower 20
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Effects on melee hit:
* 15% chance to corrode armour by 30%
Damage when hit (Melee): 10 vim draining blight
Changes stats: +5 Wil / +4 Mag
Changes resistances: +15% mind
Changes resistances penetration: +10% acid
Changes damage: +22% blight / +5% arcane / +6% darkness
Mental save: +16 (+8 eff.)
Confusion immunity: +23%
Maximum vim: +25.00
Spell crit. chance: +2%
It can be used to activate talent Vimsense (costing 25 power out of 45/45) :
Effective talent level: 2.0
Power cost: 25 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 19%, but also make them aware of you.
The resistance reduction will improve with your Spellpower.
A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.
This item has been sent to the Item's Vault.

Sword of Potential Futures (133% power, 10 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
In the past there was a dagger with it.
Power: 134% Range: 1.4x
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spellpower: +5 (+2 eff.)
Spell crit. chance: +5%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.
