Garkul's Teeth
Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Changes stats: +10 Str / +6 Con
Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault
Physical save: +18 (+7 eff.)
Mental save: +18 (+7 eff.)
Pinning immunity: +100%
It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) :
Effective talent level: 4.0
Power cost: 10 out of 48/48.
Range: melee/personal
Travel Speed: instantaneous
Description: Release a powerful shout, doing 181.41 physical damage in a radius 7 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.
Garkul's TeethRequires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Changes stats: +10 Str / +6 Con
Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault
Physical save: +18 (+7 eff.)
Mental save: +18 (+7 eff.)
Pinning immunity: +100%
It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) :
Effective talent level: 4.0
Power cost: 10 out of 48/48.
Range: melee/personal
Travel Speed: instantaneous
Description: Release a powerful shout, doing 181.41 physical damage in a radius 7 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.
Rod of Sarrilon (30-36 power, 4 apr, temporal element)
5.0
T5 staff 2H weapon
Reqs Mag 48
[Unique]
Unknown
Power 30.0 - 36.0 Physical
Uses 150% Mag
Mastery Staff Mastery
Acc+ +2.5% procs dam / acc
Apr +4
Atk.spd 100%
While equipped:
Stats +7 Wil +8 Mag
dps ----------
Spell.crit +15%
Spell.pwr +40 (+7 eff.)
Dmg.mod +40% temporal
Res.pen +30% temporal
----- def -----
Anom.red +25
Teleport- +100%
---------- misc
Cooldown Attenuate -1
Stop -2
Time Shield -3
Time Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.
Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0
T5 staff 2H weapon
Reqs Mag 48
[Unique]
Unknown
Power 30.0 - 36.0 Physical
Uses 150% Mag
Mastery Staff Mastery
Acc+ +2.5% procs dam / acc
Apr +4
Atk.spd 100%
While equipped:
Stats +7 Wil +8 Mag
dps ----------
Spell.crit +15%
Spell.pwr +40 (+7 eff.)
Dmg.mod +40% temporal
Res.pen +30% temporal
----- def -----
Anom.red +25
Teleport- +100%
---------- misc
Cooldown Attenuate -1
Stop -2
Time Shield -3
Time Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.
Telos's Staff (Bottom Half)
5.0
staff 1H weapon
Reqs Mag 35
[Unique]
Arcane
A part of set.
Mastery Staff Mastery
Acc+ +2.5% procs dam / acc
Atk.spd 100%
While equipped:
Stats +4 Mag
dps ----------
Spell.crit +8%
Crit.mult +20.00%
Dmg.mod +20% acid +20% cold
----- def -----
Mind.save +8 (+3 eff.)
Confus- +20%
---------- misc
Max.mana +50.00
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.
Telos's Staff (Bottom Half)5.0
staff 1H weapon
Reqs Mag 35
[Unique]
Arcane
A part of set.
Mastery Staff Mastery
Acc+ +2.5% procs dam / acc
Atk.spd 100%
While equipped:
Stats +4 Mag
dps ----------
Spell.crit +8%
Crit.mult +20.00%
Dmg.mod +20% acid +20% cold
----- def -----
Mind.save +8 (+3 eff.)
Confus- +20%
---------- misc
Max.mana +50.00
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.
Sawrd (30-48 power, 19 apr)
3.0
T5 greatsword 2H weapon
[Unique]
Steamtech
Power 30.0 - 48.0 Phys.bleed
Uses 120% Str
Acc+ +0.4% crit.pwr / acc
Apr +19
Crit +10.0%
Atk.spd 100%
Recurse +3
Rcrse.rdc -67%
While equipped:
Stats +7 Str +7 Dex +7 Cun
---------- misc
Masteries
+0.20 Technique/Two-handed assault
A brutal weapon of countless blades.
This item has been sent to the Item's Vault.
Sawrd (30-48 power, 19 apr)3.0
T5 greatsword 2H weapon
[Unique]
Steamtech
Power 30.0 - 48.0 Phys.bleed
Uses 120% Str
Acc+ +0.4% crit.pwr / acc
Apr +19
Crit +10.0%
Atk.spd 100%
Recurse +3
Rcrse.rdc -67%
While equipped:
Stats +7 Str +7 Dex +7 Cun
---------- misc
Masteries
+0.20 Technique/Two-handed assault
A brutal weapon of countless blades.
This item has been sent to the Item's Vault.
Annihilator
4.0
T5 steamgun 2H weapon
Reqs Shoot
[Unique]
Steamtech
Acc+ +0.1% dam / acc
Apr +12
Atk.spd 67%
Dmg.mult 100%
Range +8
Proj.spd +600%
On Hit:
* 50% chance to reload 1 ammo
Uses 1.0 Steam
Fire rate increases while firing, up to 5 shots per turn. Resets after 5 turns without firing.
This gun features a wheel with several barrels attached and seems to be powered by an engine. It looks... impressive.
This item has been sent to the Item's Vault.
Annihilator4.0
T5 steamgun 2H weapon
Reqs Shoot
[Unique]
Steamtech
Acc+ +0.1% dam / acc
Apr +12
Atk.spd 67%
Dmg.mult 100%
Range +8
Proj.spd +600%
On Hit:
* 50% chance to reload 1 ammo
Uses 1.0 Steam
Fire rate increases while firing, up to 5 shots per turn. Resets after 5 turns without firing.
This gun features a wheel with several barrels attached and seems to be powered by an engine. It looks... impressive.
This item has been sent to the Item's Vault.
Khulmanar's Wrath (70-105 power, 8 apr)
3.0
T5 battleaxe 2H weapon
[Unique]
Arcane
Power 70.0 - 105.0 Physical
Uses 120% Str
Acc+ +0.2% crit / acc
Apr +8
Crit +8.0%
Atk.spd 100%
Melee+ +50 fire
Dmg.conv 20% fire
While equipped:
dps ----------
Dmg.mod +20% fire
Res.pen +25% fire
----- def -----
Resists +20% fire
The wearer is treated as a demon.
Infernal Breath:
Level 3.0
Pwr.cost 35 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 216.32 fire damage, and flames will be left dealing a further 50.39 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.
Khulmanar's Wrath (70-105 power, 8 apr)3.0
T5 battleaxe 2H weapon
[Unique]
Arcane
Power 70.0 - 105.0 Physical
Uses 120% Str
Acc+ +0.2% crit / acc
Apr +8
Crit +8.0%
Atk.spd 100%
Melee+ +50 fire
Dmg.conv 20% fire
While equipped:
dps ----------
Dmg.mod +20% fire
Res.pen +25% fire
----- def -----
Resists +20% fire
The wearer is treated as a demon.
Infernal Breath:
Level 3.0
Pwr.cost 35 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 216.32 fire damage, and flames will be left dealing a further 50.39 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.
Crimson Robe (12 def, 0 armour)
2.0
T5 cloth armor
[Unique]
Psionic
While equipped:
Stats +10 Cun +10 Wil
dps ----------
Mind.crit +9%
Mind.pwr +20 (+10 eff.)
Melee+ 35 mind 10% gloom effects
Res.pen +20% all
Melee Ret 35 mind 10% gloom effects
----- def -----
Defense +12 (+11 eff.)
---------- misc
Psi/turn +0.20
Hate/m.crit +4.00
Psi/m.crit +4.00
Hate/kill +2.00
Masteries
+0.20 Psionic/Focus
+0.20 Cursed/Punishments
+0.10 Psionic/Solipsism
+0.20 Cursed/Slaughter
On Mind Hit: 8% Agony 2
On Mind Hit: 8% Hateful Whisper 2
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.
Crimson Robe (12 def, 0 armour)2.0
T5 cloth armor
[Unique]
Psionic
While equipped:
Stats +10 Cun +10 Wil
dps ----------
Mind.crit +9%
Mind.pwr +20 (+10 eff.)
Melee+ 35 mind 10% gloom effects
Res.pen +20% all
Melee Ret 35 mind 10% gloom effects
----- def -----
Defense +12 (+11 eff.)
---------- misc
Psi/turn +0.20
Hate/m.crit +4.00
Psi/m.crit +4.00
Hate/kill +2.00
Masteries
+0.20 Psionic/Focus
+0.20 Cursed/Punishments
+0.10 Psionic/Solipsism
+0.20 Cursed/Slaughter
On Mind Hit: 8% Agony 2
On Mind Hit: 8% Hateful Whisper 2
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.
Ring of the War Master
0.1
T5 ring jewelry
[Unique]
Master
While equipped:
Stats +3 Str +3 Dex +3 Con
dps ----------
Phys.crit +5.0%
Phys.pwr +10 (+2 eff.)
Apr +15
---------- misc
Masteries
+0.30 Technique/Unarmed discipline
+0.30 Technique/Warcries
+0.30 Technique/Pugilism
+0.30 Technique/Combat training
+0.30 Technique/Combat veteran
+0.30 Technique/Grappling
+0.30 Technique/Archery training
+0.30 Technique/Archery - slings
+0.30 Technique/Unarmed training
+0.30 Technique/Thuggery
+0.30 Technique/Superiority
+0.30 Technique/Two-handed weapons
+0.30 Technique/Archery prowess
+0.30 Technique/Archery excellence
+0.30 Technique/Combat techniques
+0.30 Technique/Two-handed assault
+0.30 Technique/Berserker's strength
+0.30 Technique/Archery - bows
+0.30 Technique/Two-handed maiming
+0.30 Technique/Shield offense
+0.30 Technique/Shield defense
+0.30 Technique/Dual techniques
+0.30 Technique/Finishing moves
+0.30 Technique/Dual weapons
A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.
This item has been sent to the Item's Vault.
Ring of the War Master0.1
T5 ring jewelry
[Unique]
Master
While equipped:
Stats +3 Str +3 Dex +3 Con
dps ----------
Phys.crit +5.0%
Phys.pwr +10 (+2 eff.)
Apr +15
---------- misc
Masteries
+0.30 Technique/Unarmed discipline
+0.30 Technique/Warcries
+0.30 Technique/Pugilism
+0.30 Technique/Combat training
+0.30 Technique/Combat veteran
+0.30 Technique/Grappling
+0.30 Technique/Archery training
+0.30 Technique/Archery - slings
+0.30 Technique/Unarmed training
+0.30 Technique/Thuggery
+0.30 Technique/Superiority
+0.30 Technique/Two-handed weapons
+0.30 Technique/Archery prowess
+0.30 Technique/Archery excellence
+0.30 Technique/Combat techniques
+0.30 Technique/Two-handed assault
+0.30 Technique/Berserker's strength
+0.30 Technique/Archery - bows
+0.30 Technique/Two-handed maiming
+0.30 Technique/Shield offense
+0.30 Technique/Shield defense
+0.30 Technique/Dual techniques
+0.30 Technique/Finishing moves
+0.30 Technique/Dual weapons
A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.
This item has been sent to the Item's Vault.
Kinetic Spike (38-49.4 power, 40 apr)
1.0
T5 dagger 1H weapon
Reqs Wil 42
[Unique]
Psionic
Power 38.0 - 49.4 Physical
Uses 30% Wil, 40% Dex, 30% Str
Mastery Dagger Mastery
Acc+ +0.5% APR / acc
Apr +40
Crit +10.0%
Atk.spd 100%
While equipped:
dps ----------
Phys.pwr +15 (+3 eff.)
Res.pen +30% physical
Acc +8 (+2 eff.)
---------- misc
Masteries
+0.20 Psionic/Augmented striking
Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage.
Uses 10 power out of 10/10
A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly.
This item has been sent to the Item's Vault.
Kinetic Spike (38-49.4 power, 40 apr)1.0
T5 dagger 1H weapon
Reqs Wil 42
[Unique]
Psionic
Power 38.0 - 49.4 Physical
Uses 30% Wil, 40% Dex, 30% Str
Mastery Dagger Mastery
Acc+ +0.5% APR / acc
Apr +40
Crit +10.0%
Atk.spd 100%
While equipped:
dps ----------
Phys.pwr +15 (+3 eff.)
Res.pen +30% physical
Acc +8 (+2 eff.)
---------- misc
Masteries
+0.20 Psionic/Augmented striking
Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage.
Uses 10 power out of 10/10
A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly.
This item has been sent to the Item's Vault.
The Titan's Quiver (18/18, 62-86.8 power, 20 apr)
3.0
T5 arrow ammo
[Unique]
Master
Power 62.0 - 86.8 Physical
Uses 70% Str, 50% Dex
Acc+ +0.2% crit / acc
Apr +20
Crit +8.0%
Capacity 18
On Crit:
* pin the target to the nearest wall
These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.
This item has been sent to the Item's Vault.
The Titan's Quiver (18/18, 62-86.8 power, 20 apr)3.0
T5 arrow ammo
[Unique]
Master
Power 62.0 - 86.8 Physical
Uses 70% Str, 50% Dex
Acc+ +0.2% crit / acc
Apr +20
Crit +8.0%
Capacity 18
On Crit:
* pin the target to the nearest wall
These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.
This item has been sent to the Item's Vault.
Dragon-helm of Kroltar (5 def, 9 armour)
3.0
T4 head armor
[Unique]
Master
Kroltar's power resides in his scales.
While equipped:
Stats +5 Str +5 Wil +5 Con
-4 Lck
dps ----------
Dmg.mod +10% physical +10% fire
----- def -----
Armour +9
Defense +5 (+1 eff.)
Fatigue +10%
---------- misc
Masteries
+0.20 Wild-gift/Fire drake aspect
Bellowing Roar:
Level 3.0
Pwr.cost 27 out of 45/45.
Range melee/personal
Travel.spd instantaneous
Is a nature gift
a mind power
Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5.
The sound wave is so strong, your foes also take 227.22 physical damage.
The damage improves with your Strength.
Each point in fire drake talents also increases your fire resistance by 1%.
A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.
This item has been sent to the Item's Vault.
Dragon-helm of Kroltar (5 def, 9 armour)3.0
T4 head armor
[Unique]
Master
Kroltar's power resides in his scales.
While equipped:
Stats +5 Str +5 Wil +5 Con
-4 Lck
dps ----------
Dmg.mod +10% physical +10% fire
----- def -----
Armour +9
Defense +5 (+1 eff.)
Fatigue +10%
---------- misc
Masteries
+0.20 Wild-gift/Fire drake aspect
Bellowing Roar:
Level 3.0
Pwr.cost 27 out of 45/45.
Range melee/personal
Travel.spd instantaneous
Is a nature gift
a mind power
Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5.
The sound wave is so strong, your foes also take 227.22 physical damage.
The damage improves with your Strength.
Each point in fire drake talents also increases your fire resistance by 1%.
A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.
This item has been sent to the Item's Vault.
Masochism (0 def, 0 armour)
9.0
T5 light armor
[Unique]
Arcane/Master
With a better grip it would be the destroyer of your enemies.
While equipped:
Stats +3 Cun +9 Mag
dps ----------
Spell.pwr +10 (+3 eff.)
Melee+ 25 vim draining blight
Melee Ret 25 vim draining blight
----- def -----
Phys.save +10 (+3 eff.)
Spell.save +10 (+3 eff.)
Mind.save +10 (+3 eff.)
Disease- +100%
---------- misc
Max.vim +25.00
Masteries
+0.20 Corruption/Sanguisuge
+0.20 Corruption/Blood
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 9
Blood Grasp:
Level 5.0
Pwr.cost 8 out of 12/12.
Range 10
Travel.spd 2000% of base
Is a spell
Description: Project a bolt of corrupted blood, doing 322.11 blight damage and healing you for half the damage done.
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.
Masochism (0 def, 0 armour)9.0
T5 light armor
[Unique]
Arcane/Master
With a better grip it would be the destroyer of your enemies.
While equipped:
Stats +3 Cun +9 Mag
dps ----------
Spell.pwr +10 (+3 eff.)
Melee+ 25 vim draining blight
Melee Ret 25 vim draining blight
----- def -----
Phys.save +10 (+3 eff.)
Spell.save +10 (+3 eff.)
Mind.save +10 (+3 eff.)
Disease- +100%
---------- misc
Max.vim +25.00
Masteries
+0.20 Corruption/Sanguisuge
+0.20 Corruption/Blood
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 9
Blood Grasp:
Level 5.0
Pwr.cost 8 out of 12/12.
Range 10
Travel.spd 2000% of base
Is a spell
Description: Project a bolt of corrupted blood, doing 322.11 blight damage and healing you for half the damage done.
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.
Threads of Fate (10 def, 0 armour)
2.0
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +10 Lck
dps ----------
Spell.pwr +8 (+2 eff.)
Dmg.mod +10% temporal
----- def -----
Defense +10 (+3 eff.)
Resists +20% temporal
Res.Cap +10% temporal
Phys.save +20 (+5 eff.)
Spell.save +20 (+6 eff.)
Mind.save +20 (+5 eff.)
Confus- +40%
---------- misc
Masteries
+0.10 Chronomancy/Timeline Threading
+0.10 Chronomancy/Chronomancy
+0.10 Spell/Divination
See the Threads:
Level 0.8
Pwr.cost 30 out of 50/50.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: You peer into three possible futures, allowing you to explore each for 1 turns. When the effect expires, you'll choose which of the three futures becomes your present.
If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active.
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end.
This spell may only be used once per zone level.
Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light.
This item has been sent to the Item's Vault.
Threads of Fate (10 def, 0 armour)2.0
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +10 Lck
dps ----------
Spell.pwr +8 (+2 eff.)
Dmg.mod +10% temporal
----- def -----
Defense +10 (+3 eff.)
Resists +20% temporal
Res.Cap +10% temporal
Phys.save +20 (+5 eff.)
Spell.save +20 (+6 eff.)
Mind.save +20 (+5 eff.)
Confus- +40%
---------- misc
Masteries
+0.10 Chronomancy/Timeline Threading
+0.10 Chronomancy/Chronomancy
+0.10 Spell/Divination
See the Threads:
Level 0.8
Pwr.cost 30 out of 50/50.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: You peer into three possible futures, allowing you to explore each for 1 turns. When the effect expires, you'll choose which of the three futures becomes your present.
If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active.
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end.
This spell may only be used once per zone level.
Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light.
This item has been sent to the Item's Vault.
Storm Fury
4.0
T5 longbow 2H weapon
Reqs Shoot
[Unique]
Arcane
Power 0.0 - 0.0 Physical
Uses 50% Mag
Acc+ +0.2% crit / acc
Atk.spd 143%
Range +10
While equipped:
Stats +5 Dex +7 Mag
dps ----------
Spell.pwr +20 (+4 eff.)
Mov.spd +10%
Ranged+ 75 lightning
Dmg.mod +20% lightning
----- def -----
Rng.Def +15 (+5 eff.)
Resists +20% lightning
---------- misc
Masteries
+0.10 Spell/Storm
+0.20 Spell/Air
Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.
Storm Fury4.0
T5 longbow 2H weapon
Reqs Shoot
[Unique]
Arcane
Power 0.0 - 0.0 Physical
Uses 50% Mag
Acc+ +0.2% crit / acc
Atk.spd 143%
Range +10
While equipped:
Stats +5 Dex +7 Mag
dps ----------
Spell.pwr +20 (+4 eff.)
Mov.spd +10%
Ranged+ 75 lightning
Dmg.mod +20% lightning
----- def -----
Rng.Def +15 (+5 eff.)
Resists +20% lightning
---------- misc
Masteries
+0.10 Spell/Storm
+0.20 Spell/Air
Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.
Thaloren-Tree Longbow
Requires:
- Dexterity 36
- Talent Shoot
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stat: 40% Wil
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +12
Attack speed: 143%
Firing range: +10
When wielded/worn:
Physical crit. chance: +15.0%
Changes stats: +10 Dex / +20 Wil
Changes resistances penetration: +20% nature / +20% physical
Changes damage: +30% nature / +30% physical
Mental crit. chance: +15%
In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness.
This item has been sent to the Item's Vault.
Thaloren-Tree LongbowRequires:
- Dexterity 36
- Talent Shoot
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stat: 40% Wil
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +12
Attack speed: 143%
Firing range: +10
When wielded/worn:
Physical crit. chance: +15.0%
Changes stats: +10 Dex / +20 Wil
Changes resistances penetration: +20% nature / +20% physical
Changes damage: +30% nature / +30% physical
Mental crit. chance: +15%
In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness.
This item has been sent to the Item's Vault.
Monolith Armour (40 def, 50 armour)
Requires:
- Massive armour training
- Constitution 150
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +50
Defense: +40 (+10 eff.)
Fatigue: +70%
Changes stats: +15 Str / +25 Mag
Changes resistances: +10% all
Physical save: +35 (+9 eff.)
Spell save: +35 (+11 eff.)
Life regen: +10.00
Maximum life: +270.00
Spellpower: +25 (+15 eff.)
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.
Monolith Armour (40 def, 50 armour)Requires:
- Massive armour training
- Constitution 150
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +50
Defense: +40 (+10 eff.)
Fatigue: +70%
Changes stats: +15 Str / +25 Mag
Changes resistances: +10% all
Physical save: +35 (+9 eff.)
Spell save: +35 (+11 eff.)
Life regen: +10.00
Maximum life: +270.00
Spellpower: +25 (+15 eff.)
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.
Ureslak's Femur (52-72.8 power, 5 apr)
Requires:
- Strength 45
- Dexterity 30
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 5
It is part of a set of items.
What would happen if more of Ureslak's remains were reunited?
Base power: 52.0 - 72.8
Uses stats: 40% Wil, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 10% chance to shimmer to a different hue and gain powers
A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature.
This item has been sent to the Item's Vault.
Ureslak's Femur (52-72.8 power, 5 apr)Requires:
- Strength 45
- Dexterity 30
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 5
It is part of a set of items.
What would happen if more of Ureslak's remains were reunited?
Base power: 52.0 - 72.8
Uses stats: 40% Wil, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 10% chance to shimmer to a different hue and gain powers
A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature.
This item has been sent to the Item's Vault.
Chromatic Harness (10 def, 14 armour)
Requires:
- Heavy armour training
Infused by nature
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +14
Defense: +10 (+5 eff.)
Fatigue: +16%
Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck
Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid
Grants telepathy: Dragon
Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns)
Blindness immunity: +50%
Stun/Freeze immunity: +25%
Knockback immunity: +50%
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.
Chromatic Harness (10 def, 14 armour)Requires:
- Heavy armour training
Infused by nature
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +14
Defense: +10 (+5 eff.)
Fatigue: +16%
Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck
Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid
Grants telepathy: Dragon
Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns)
Blindness immunity: +50%
Stun/Freeze immunity: +25%
Knockback immunity: +50%
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.
Telos's Staff (Top Half) (35-42 power, 0 apr, cold element)
Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Base power: 35.0 - 42.0
Uses stats: 100% Mag, 40% Wil
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +0
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% cold
Talent granted: +1 Command Staff
Mental save: +8 (+2 eff.)
Spellpower: +30 (+5 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.
Telos's Staff (Top Half) (35-42 power, 0 apr, cold element)Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Base power: 35.0 - 42.0
Uses stats: 100% Mag, 40% Wil
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +0
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% cold
Talent granted: +1 Command Staff
Mental save: +8 (+2 eff.)
Spellpower: +30 (+5 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.
Core of the Forge (24-26.4 power, 40 apr, dreamforge damage)
Requires:
- Willpower 40
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Base power: 24.0 - 26.4
Uses stats: 100% Wil, 20% Cun
Damage type: Dreamforge
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+5 eff.)
Physical power: +10 (+3 eff.)
Damage (Melee): 30 dreamforge
Changes stats: +4 Cun / +6 Wil
Changes resistances: +5% physical / +5% mind / +15% fire
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +10% physical / +10% mind / +10% fire
Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith
Mindpower: +16 (+4 eff.)
Mental crit. chance: +8%
It can be used to activate talent Forge Bellows (costing 22 power out of 30/30) :
Effective talent level: 3.0
Power cost: 22 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power
Description: Release the bellows of the forge upon your surroundings, inflicting 46.16 mind damage, 85.52 burning damage, and knocking back your enemies in a radius 4 cone.
Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 4.19 mind and 7.76 fire damage on nearby enemies.
The damage and knockback chance will scale with your Mindpower.
This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike.
This item has been sent to the Item's Vault.
Core of the Forge (24-26.4 power, 40 apr, dreamforge damage)Requires:
- Willpower 40
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Base power: 24.0 - 26.4
Uses stats: 100% Wil, 20% Cun
Damage type: Dreamforge
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+5 eff.)
Physical power: +10 (+3 eff.)
Damage (Melee): 30 dreamforge
Changes stats: +4 Cun / +6 Wil
Changes resistances: +5% physical / +5% mind / +15% fire
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +10% physical / +10% mind / +10% fire
Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith
Mindpower: +16 (+4 eff.)
Mental crit. chance: +8%
It can be used to activate talent Forge Bellows (costing 22 power out of 30/30) :
Effective talent level: 3.0
Power cost: 22 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power
Description: Release the bellows of the forge upon your surroundings, inflicting 46.16 mind damage, 85.52 burning damage, and knocking back your enemies in a radius 4 cone.
Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 4.19 mind and 7.76 fire damage on nearby enemies.
The damage and knockback chance will scale with your Mindpower.
This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike.
This item has been sent to the Item's Vault.
Ureslak's Molted Scales (0 def, 0 armour)
Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
It is part of a set of items.
It would go well with another part of Ureslak.
When wielded/worn:
Changes resistances: +20% lightning / +20% darkness / +20% fire / +20% cold / +20% nature / -30% arcane
Changes resistances cap: +10% lightning / +10% darkness / +10% fire / +10% cold / +10% nature / -30% arcane
It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.)
Activation costs 29 power out of 50/50.
This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow.
This item has been sent to the Item's Vault.
Ureslak's Molted Scales (0 def, 0 armour)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
It is part of a set of items.
It would go well with another part of Ureslak.
When wielded/worn:
Changes resistances: +20% lightning / +20% darkness / +20% fire / +20% cold / +20% nature / -30% arcane
Changes resistances cap: +10% lightning / +10% darkness / +10% fire / +10% cold / +10% nature / -30% arcane
It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.)
Activation costs 29 power out of 50/50.
This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow.
This item has been sent to the Item's Vault.
Telos's Staff Crystal
Requires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 5
It is part of a set of items.
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
When carried:
Light radius: +2
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
Latent Damage Type: Blight
It can be used to combine with a staff
Activation costs 1 power out of 1/1.
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.
Telos's Staff CrystalRequires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 5
It is part of a set of items.
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
When carried:
Light radius: +2
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
Latent Damage Type: Blight
It can be used to combine with a staff
Activation costs 1 power out of 1/1.
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.
Laser Powered Giant Smasher (80-120 power, 0 apr)
Requires:
- Strength 40
Powered by unknown forces
Powered by steamtech
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 80.0 - 120.0
Uses stat: 151% Wil
Damage type: Light
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Crit. chance: +25.0%
Attack speed: 100%
Damage (Melee): +20 lightning / +20 fire
When wielded/worn:
Damage against: +10% Humanoid / +10% Giant
Talent granted: +1 Laser Powered Smash
Confusion immunity: +100%
Fear immunity: +100%
The Laser Powered Giant Smasher, nicknamed the Gloryhammer. You can feel it vibrating with untold power in your hands.
This item has been sent to the Item's Vault.
Laser Powered Giant Smasher (80-120 power, 0 apr)Requires:
- Strength 40
Powered by unknown forces
Powered by steamtech
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 80.0 - 120.0
Uses stat: 151% Wil
Damage type: Light
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Crit. chance: +25.0%
Attack speed: 100%
Damage (Melee): +20 lightning / +20 fire
When wielded/worn:
Damage against: +10% Humanoid / +10% Giant
Talent granted: +1 Laser Powered Smash
Confusion immunity: +100%
Fear immunity: +100%
The Laser Powered Giant Smasher, nicknamed the Gloryhammer. You can feel it vibrating with untold power in your hands.
This item has been sent to the Item's Vault.
Dream Malleus (56-84 power, 5 apr)
Requires:
- Willpower 25
- Strength 25
Powered by arcane forces
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 56.0 - 84.0
Uses stat: 191% Wil
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Attack speed: 100%
On weapon hit:
* 21% chance to reduce all saves and defense by 44
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
On weapon crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2
Damage (Melee): +23 mind
When wielded/worn:
Changes stats: +7 Cun / +5 Wil
Changes resistances: +5% arcane
Changes resistances penetration: +10% physical
Changes damage: +10% mind / +10% physical
Talent cooldown: Hammer Toss (-2 turns)
Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss
Psi each turn: +0.10
Hate when firing a critical mind attack: +5.00
Mindpower: +15 (+3 eff.)
Mental crit. chance: +5%
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.
Dream Malleus (56-84 power, 5 apr)Requires:
- Willpower 25
- Strength 25
Powered by arcane forces
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 56.0 - 84.0
Uses stat: 191% Wil
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Attack speed: 100%
On weapon hit:
* 21% chance to reduce all saves and defense by 44
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
On weapon crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2
Damage (Melee): +23 mind
When wielded/worn:
Changes stats: +7 Cun / +5 Wil
Changes resistances: +5% arcane
Changes resistances penetration: +10% physical
Changes damage: +10% mind / +10% physical
Talent cooldown: Hammer Toss (-2 turns)
Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss
Psi each turn: +0.10
Hate when firing a critical mind attack: +5.00
Mindpower: +15 (+3 eff.)
Mental crit. chance: +5%
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.
Sanguine Shield (0 def, 15 armour, 220 block)
7.0
T4 shield armor
Reqs Shield usage training
Str 39
[Unique]
Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +10 Con
dps ----------
Melee Ret 15 draining blight
----- def -----
Armour +15
Fatigue +19%
Resists +25% blight +10% light
HP.reg +5.00
---------- misc
Talents +1 Block
Masteries
+0.30 Cursed/Bloodstained
Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.
This item has been sent to the Item's Vault.
Sanguine Shield (0 def, 15 armour, 220 block)7.0
T4 shield armor
Reqs Shield usage training
Str 39
[Unique]
Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +10 Con
dps ----------
Melee Ret 15 draining blight
----- def -----
Armour +15
Fatigue +19%
Resists +25% blight +10% light
HP.reg +5.00
---------- misc
Talents +1 Block
Masteries
+0.30 Cursed/Bloodstained
Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.
This item has been sent to the Item's Vault.
The Calm (15 def, 0 armour)
2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +10 Mag +8 Wil +6 Cun
dps ----------
Spell.pwr +20 (+2 eff.)
Mov.spd +10%
Dmg.mod +25% lightning
Res.pen +15% lightning
----- def -----
Defense +15 (+4 eff.)
Resists +20% lightning +13% all
Proj.slow +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.
The Calm (15 def, 0 armour)2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +10 Mag +8 Wil +6 Cun
dps ----------
Spell.pwr +20 (+2 eff.)
Mov.spd +10%
Dmg.mod +25% lightning
Res.pen +15% lightning
----- def -----
Defense +15 (+4 eff.)
Resists +20% lightning +13% all
Proj.slow +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.
Galen's Will (150% power, 45 apr)
3.0
T4 steamsaw 1H weapon
Reqs Mag 30
[Unique]
Arcane/Steamtech
Power 150% Range: 1.5x
Uses 100% Mag
Dmg Occult
Acc+ +0.2% crit chance (max 25%)
Apr +45
Atk.spd 100%
Block +50
Uses 1.0 Steam
While equipped:
Stats +9 Cun +9 Mag
dps ----------
Spell.spd +10%
----- def -----
Fatigue +15%
Spell.save +10 (+3 eff.)
Silence- +40%
---------- misc
Talents +3 Block
+4 Electron Incantation
Increases the steam your arcane dynamo generate per 10 points of mana by 2.
Saws made of metal? That is no good for a discerning Technomancer so Galen made a saw out of pure arcane forces!
This item has been sent to the Item's Vault.
Galen's Will (150% power, 45 apr)3.0
T4 steamsaw 1H weapon
Reqs Mag 30
[Unique]
Arcane/Steamtech
Power 150% Range: 1.5x
Uses 100% Mag
Dmg Occult
Acc+ +0.2% crit chance (max 25%)
Apr +45
Atk.spd 100%
Block +50
Uses 1.0 Steam
While equipped:
Stats +9 Cun +9 Mag
dps ----------
Spell.spd +10%
----- def -----
Fatigue +15%
Spell.save +10 (+3 eff.)
Silence- +40%
---------- misc
Talents +3 Block
+4 Electron Incantation
Increases the steam your arcane dynamo generate per 10 points of mana by 2.
Saws made of metal? That is no good for a discerning Technomancer so Galen made a saw out of pure arcane forces!
This item has been sent to the Item's Vault.
Ring of the War Master
0.1
T5 ring jewelry
[Unique]
Master
While equipped:
Stats +3 Str +3 Dex +3 Con
dps ----------
Phys.crit +5.0%
Phys.pwr +10 (+3 eff.)
Apr +15
----- def -----
Talent.cat+ +0.30 Technique
A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.
This item has been sent to the Item's Vault.
Ring of the War Master0.1
T5 ring jewelry
[Unique]
Master
While equipped:
Stats +3 Str +3 Dex +3 Con
dps ----------
Phys.crit +5.0%
Phys.pwr +10 (+3 eff.)
Apr +15
----- def -----
Talent.cat+ +0.30 Technique
A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.
This item has been sent to the Item's Vault.