
Rune of the Rift (270.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 297.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

voratun waraxe 'Frigidwind' (42-59 power, 6 apr)Requires:
- Strength 48
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 42.0 - 58.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 22% chance to reduce all saves and defense by 28
* 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity)
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage (Melee): +22 mind / +12 cold
Damage against: +24% Unnatural
When wielded/worn:
Changes stats: +3 Cun / +4 Wil
Changes resistances: +3% temporal / +3% light / +6% darkness
Changes damage: +15% cold
One-handed war axes.
This item has been sent to the Item's Vault.

Bethetta (0 def, 3 armour)Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +20 (+6 eff.)
Armour penetration: +12
Physical crit. chance: +3.0%
Physical power: +20 (+4 eff.)
Armour: +3
Fatigue: +5%
Changes stats: +6 Str / +9 Dex / +9 Cun
Changes resistances: +14% blight / +4% physical / +20% darkness / +20% arcane
Damage affinity(heal): +15% nature
Talent mastery: +0.20 Wild-gift / Antimagic
Spell save: +21 (+10 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Steady Shot, placing all other charms into a 17 cooldown :
Effective talent level: 3.0
Power cost: 17 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Mighty GirdleRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 1
It is part of a set of items.
Some giant wraps would make you feel great.
When wielded/worn:
Armour: +4
Fatigue: -10%
Maximum encumbrance: +70
Knockback immunity: +40%
Maximum life: +40.00
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.

Ring of GrowthRequires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Str / +4 Wil
Changes resistances: +10% nature
Changes damage: +8% nature / +8% physical
Physical save: +8 (+4 eff.)
Life regen: +3.00
Healing mod.: +20%
This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it.
This item has been sent to the Item's Vault.

dragonbone vilestaff 'Kilnmarrow' (30-36 power, 6 apr, darkness element)Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 10 arcane resource burn
* 20% chance to slow global speed by 53%
Changes stats: +11 Con
Changes resistances: +12% fire
Changes damage: +30% darkness / +9% physical
Talent granted: +1 Command Staff
Critical mult.: +19.00%
Life regen: +2.90
Maximum stamina: +20.00
Spellpower: +29 (+14 eff.)
Spell crit. chance: +13%
Healing mod.: +40%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)Requires:
- Shield usage training
- Strength 37
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+4 eff.)
Ranged Defense: +10 (+2 eff.)
Fatigue: +30%
Talent granted: +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

Harion (0 def, 0 armour)Requires:
- Level 35
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce all saves and defense by 26
Damage when hit (Melee): 2 mind
Changes stats: +5 Str / +6 Mag / +5 Wil
Changes resistances: +5% lightning / +15% cold / +25% nature / +15% all
Changes resistances penetration: +14% darkness / +6% physical
Changes damage: +9% lightning / +42% physical / +26% darkness / +19% cold / +17% nature
Maximum hate: +11.00
Mindpower: +7 (+3 eff.)
Mental crit. chance: +9%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
