
Isoma the elven-wood magestaff (31-37 power, 5 apr, cold element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 31.0 - 37.2
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Armour: +6
Armour Hardiness: +6%
Changes stats: +2 Mag
Changes damage: +12% mind / +31% cold
Talent granted: +1 Command Staff
Physical save: +6 (+2 eff.)
Spellpower: +26 (+15 eff.)
Spell crit. chance: +4%
Mental crit. chance: +1%
Light radius: +3
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

dwarven-steel greatsword 'Treemistress' (34-55 power, 2 apr)Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 34.5 - 55.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +27 nature
Damage (radius 2) on crit: +33 acid / +20 nature
When wielded/worn:
Accuracy: +14 (+5 eff.)
Armour penetration: +26
Changes resistances: +6% acid / +3% nature / +6% darkness / +5% arcane
Changes resistances penetration: +20% acid / +13% physical / +34% nature
Massive two-handed swords.
This item has been sent to the Item's Vault.

Life Drinker (42-55 power, 11 apr)Requires:
- Magic 44
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 5
Base power: 42.0 - 54.6
Uses stats: 55% Mag, 35% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +11
Crit. chance: +18.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes damage: +15% blight / +15% darkness / +15% acid
Spellpower: +12 (+8 eff.)
Spell crit. chance: +10%
Infravision radius: +2
Talent on hit(spell): Blood Grasp (15% chance level 2).
It can be used to activate talent Worm Rot (costing 34 power out of 50/50) :
Effective talent level: 2.0
Power cost: 34 out of 50/50.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 5.12 acid and 5.69 blight damage.
If not cleared after five turns it will inflict 32.33 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 43% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.

Spellhunt Remnants (1 def, 2 armour)Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +2
Defense: +1 (+1 eff.)
Changes stats: +2 Cun / +2 Wil
Changes resistances penetration: +5% nature
Changes damage: +5% nature
Spell save: +4 (+2 eff.)
Maximum life: +20.00
Mindpower: +4 (+1 eff.)
Mental crit. chance: +3%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
It can be used to destroy an arcane item (of a higher tier than the gauntlets)
Activation costs 1 power out of 150/150.
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.

Newly picked upDawnweeper the stralite greatmaul (56-85 power, 3 apr)
Requires:
- Strength 35
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 56.5 - 84.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 21 fire damage (1/turn)
Damage (radius 1) on hit: +20 light / +20 mind
When wielded/worn:
Damage when hit (Melee): 10 light
Changes stats: +7 Wil
Changes resistances penetration: +31% fire
Changes damage: +35% fire
Mental save: +9 (+3 eff.)
Massive two-handed mauls.
This item has been sent to the Item's Vault.

voratun waraxe 'Chillquarry' (52-73 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 52.0 - 72.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon crit:
* Splash the target with acid dealing 18 damage over 5 turns and reducing armor and accuracy by 3
Damage (radius 1) on hit: +8 cold
Damage (radius 2) on crit: +44 acid / +8 cold / +45 nature
When wielded/worn:
Armour penetration: +12
Effects on melee hit:
* 21% chance to reduce damage dealt by 34%
Changes resistances: +6% cold
Changes resistances penetration: +25% acid / +16% nature
Changes damage: +15% darkness / +12% cold
One-handed war axes.
This item has been sent to the Item's Vault.

Xerina (76-114 power, 4 apr)Requires:
- Strength 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 76.0 - 114.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 22% chance to slow global speed by 71%
Damage (Melee): +12 acid / +20 physical
When wielded/worn:
Accuracy: +35 (+8 eff.)
Armour: +4
Defense: +10 (+4 eff.)
Effects on melee hit:
* 20% chance to reduce armor by 22%
Changes stats: +10 Dex / +7 Con
Changes resistances: +6% blight
Changes damage: +6% physical
Spell save: +6 (+1 eff.)
Combat speed: +10%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Airbore (70-105 power, 4 apr)Requires:
- Strength 48
Infused by nature
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 70.0 - 105.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 22% chance to reduce damage dealt by 34%
Damage (Melee): +20 lightning
Damage (radius 1) on hit: +12 darkness / +20 acid
Damage (radius 2) on crit: +85 lightning / +55 cold
When wielded/worn:
Changes stats: +8 Str / +5 Wil
Changes resistances: +18% lightning
Changes resistances penetration: +34% lightning / +35% cold
Changes damage: +15% lightning
Movement speed: +70%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

RegenBuddyRequires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +15 (+3 eff.)
Changes stats: +10 Str / +3 Wil / +16 Con
Changes resistances: +9% blight / +38% fire
Changes damage: +19% fire
Critical mult.: +15.00%
Spell save: +20 (+5 eff.)
Life regen: +16.00
Psi when hit: +0.16
Maximum life: +100.00
Maximum stamina: +33.00
Mental crit. chance: +7%
Healing mod.: +20%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Garkul's TeethRequires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Changes stats: +10 Str / +6 Con
Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault
Physical save: +18 (+4 eff.)
Mental save: +18 (+5 eff.)
Pinning immunity: +100%
It can be used to activate talent Shattering Shout (costing 8 power out of 48/48) :
Effective talent level: 4.0
Power cost: 8 out of 48/48.
Range: melee/personal
Travel Speed: instantaneous
Description: Release a powerful shout, doing 461.12 physical damage in a radius 7 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.

Morrigor (50-70 power, 12 apr)Requires:
- Magic 40
Powered by arcane forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 50.0 - 70.0
Uses stats: 60% Mag, 60% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* deal 17.98 arcane and 21.78 darkness damage (based on Magic) in a radius 1 around the target
On weapon kill:
* swallows the victim's soul, gaining a new power
When wielded/worn:
Talent granted: +1 Soul Purge
Spellpower: +24 (+4 eff.)
Spell crit. chance: +12%
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.
