

Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 46.0 - 73.6
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Physical crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* Random elemental explosion
On weapon crit:
* cripple the target
When wielded/worn:
Physical crit. chance: +12.0%
Changes resistances penetration: +16% acid / +14% fire / +16% lightning / +12% cold
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 32
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 5
Accuracy bonus: +0.1% dam / acc
Attack speed: 143%
Firing range: +10
When wielded/worn:
Changes stats: +10 Str / +5 Con
Changes resistances: +10% physical
Changes resistances penetration: +15% physical
Changes damage: +35% physical
Pinning immunity: +30%
Knockback immunity: +30%
It can be used to activate talent Pulverizing Auger (costing 15 power out of 25/25) :
Effective talent level: 3.6
Power cost: 15 out of 25/25.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4.
The beam also affect any creatures in its path, dealing 250.97 physical damage to all.
The damage will increase with your Spellpower.
This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall. It appears he may have had some magical assistance...
This item has been sent to the Item's Vault.


Requires:
- Dexterity 28
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 3
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +12
Attack speed: 100%
Firing range: +6
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Ammo reloads per turn: +1
Damage against: +15% Humanoid / +15% Giant
Talents cooldown: Supercharge Bullets (-3 turns) Overheat Bullets (-3 turns) Percussive Bullets (-3 turns) Combustive Bullets (-3 turns)
A finely crafted gun, designed specifically to kill orcs. And giants somehow!
This item has been sent to the Item's Vault.


Requires:
- Dexterity 28
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 3
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +12
Attack speed: 100%
Firing range: +6
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Ammo reloads per turn: +1
Damage against: +15% Humanoid / +15% Giant
Talents cooldown: Supercharge Bullets (-3 turns) Overheat Bullets (-3 turns) Percussive Bullets (-3 turns) Combustive Bullets (-3 turns)
A finely crafted gun, designed specifically to kill orcs. And giants somehow!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 28
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Steam generator that permanently creates 9.2 steam per turn.
Can be activated for an instant burst of 46 steam.
Its effects scale with your Constitution stat.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.


2.0
T1 misc tool
[Unique]
Nature
While equipped:
Stats +5 Lck
----- def -----
Defense +5 (+3 eff.)
---------- misc
T.Disarm +5
Detects traps.
Removes (25% chance) up to three stuns, pins, or dazes each turn
A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.
It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.
This item has been sent to the Item's Vault.


2.0
T3 cloak armor
[Rare]
Nature
While equipped:
dps ----------
Mind.crit +2%
Crit.mult +15.00%
Acc +21 (+10 eff.)
----- def -----
Defense +2 (+1 eff.)
Fatigue -5%
Resists +15% darkness
Mind.save +9 (+5 eff.)
Max.HP +49.00
---------- misc
Equi/ret +0.12
Max.stam +22.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


1.0
T2 hands armor
[Ego++]
Nature/Disrupt
While equipped:
dps ----------
On Melee Ret:
* 17 arcane resource burn
----- def -----
Armour +2
Spell.save +10 (+5 eff.)
HP.reg +2.40
---------- misc
Stam/turn +0.50
Psi/turn +0.10
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


4.0
T3 steamgun 1H weapon
Reqs Dex 20
[Unique]
Psionic/Steamtech
Acc+ +0.2% base dam (max 20%)
Apr +5
Atk.spd 100%
Dmg.mult 90%
Range +7
Proj.spd +600%
Uses 2.0 Steam
While equipped:
dps ----------
Mind.crit +2%
Steampwr +5 (+2 eff.)
Mind.pwr +10 (+5 eff.)
Steam.spd +10%
Mind.spd +10%
---------- misc
Cooldown Boiling Shot -1
Vacuum Shot -1
Blunt Shot -1
This gun is engraved with a strange material which focuses mental powers.
It seems like your mind will operate even faster with this equipped.
This item has been sent to the Item's Vault.


4.0
T3 steamgun 1H weapon
Reqs Dex 24
[Random Unique]
Master/Steamtech
Acc+ +0.2% base dam (max 20%)
Apr +9
Atk.spd 100%
Range +9
Proj.spd +600%
On Hit.r1 +16 fire
Uses 2.0 Steam
While equipped:
Stats +3 Str
dps ----------
Phys.crit +5.0%
Phys.pwr +5 (+2 eff.)
Res.pen +7% all
Acc +20 (+10 eff.)
Apr +8
Melee Ret 4 arcane
---------- misc
Mana/s.crit +2.00
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.


3.0
T3 longsword 1H weapon
[Random Unique]
Nature/Master
Power 22.5 - 31.5 Physical
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +3.5%
Atk.spd 100%
Melee+ +5 nature
On Hit:
* 20% chance to reduce armor by 18%
While equipped:
Stats +9 Str +4 Dex +5 Mag
+8 Wil +6 Cun +7 Con
dps ----------
Dmg.mod +3% acid
Res.pen +9% all
Acc +11 (+5 eff.)
Apr +7
---------- misc
See.Invis +9
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


2.0
T3 head armor
[Ego+]
Master
While equipped:
Stats +7 Str
----- def -----
Armour +3
Fatigue +3%
Skullcracker:
Puts all charms on 20 cooldown
Level 3.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 222.0 Physical damage.
If the attack hits, the target is confused (28% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A cap made of leather.
This item has been sent to the Item's Vault.