
thorny mindstar 'Blackgore' (8-8.8 power, 24 apr, mind damage)Requires:
- Willpower 24
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
It is part of a set of items.
This purifying mindstar will cleanse other mindstars.
Base power: 8.0 - 8.8
Uses stats: 40% Wil, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Physical crit. chance: +3.5%
Attack speed: 100%
Burst (radius 1) on hit: +8 darkness
When wielded/worn:
Effects when hit in melee:
* 5 arcane resource burn
Changes resistances: +4% arcane / +3% darkness
Changes resistances penetration: +4% arcane / +5% darkness
Changes damage: +4% arcane
Equilibrium when hit: +0.08
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Activating this item is instant.
It can be used to activate talent Destroy Magic, placing all other charms into a 30 cooldown :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: The target has a 8% chance (stacking to a maximum of 66%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Wrathroot's Barkwood (9 def, 10 armour, 20-28 power, 60 block)Requires:
- Strength 25
- Talent Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 2
When used to attack (with talents):
Base power: 20.0 - 28.0
Uses stat: 150% Str
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Physical crit. chance: +2.0%
Block value: +60
When wielded/worn:
Armour: +10
Defense: +9 (+4 eff.)
Fatigue: +14%
Changes resistances: +20% cold / +20% darkness / +20% nature
Talent granted: +3 Block
The barkwood of Wrathroot, made into roughly the shape of a shield.
This item has been sent to the Item's Vault.

ancient woollen robe of power (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +2 Mag
Changes resistances penetration: +7% temporal / +5% physical
Changes damage: +5% physical / +7% temporal / +6% all
Spellpower: +11 (+2 eff.)
Reduces paradox anomalies(equivalent to willpower): +9
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

iron waraxe 'Runurand' (10.5-14.7 power, 2 apr)Requires:
- Strength 11
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 1
Base power: 10.5 - 14.7
Uses stat: 100% Str
Damage type: Lightning
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Physical crit. chance: +3.5%
Attack speed: 100%
Damage against: +7% Unnatural
When wielded/worn:
Armour: +4
Changes stats: +2 Wil
Physical save: +3 (+3 eff.)
Stun/Freeze immunity: +10%
One-handed war axes.
This item has been sent to the Item's Vault.

radiant steel plate armour of the dragon (4 def, 9 armour)Requires:
- Strength 28
- Talent Armour Training (level 3)
Infused by nature
17.00 Encumbrance.
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +9
Defense: +4 (+2 eff.)
Fatigue: +22%
Damage when hit (Melee): 4 light
Changes stats: +2 Str / +3 Wil / +2 Con
Changes resistances: +6% acid / +7% physical / +10% darkness / +12% blight / +6% fire / +6% lightning / +6% cold
Talent cooldown: Rush (-5 turns)
Disarm immunity: +24%
Stun/Freeze immunity: +24%
Knockback immunity: +23%
Light radius: +1
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Skin of Many (12 def, 6 armour)Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +12 (+6 eff.)
Fatigue: +7%
Changes stats: +4 Con
Talent mastery: -0.20 Cunning / Stealth
Maximum life: +40.00
Infravision radius: +3
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.

rejuvenating dwarven-steel plate armour of the deep (5 def, 13 armour)Requires:
- Strength 35
- Talent Armour Training (level 3)
Infused by nature
17.00 Encumbrance.
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +13
Defense: +5 (+3 eff.)
Fatigue: +24%
Changes resistances: +7% acid / +9% cold
Allows you to breathe in: water
Life regen: +3.40
Stamina each turn: +1.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

The Face of Fear (8 def, 0 armour)Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +8 (+4 eff.)
Changes stats: +6 Cun / +8 Wil
Talent mastery: +0.20 Cursed / Fears
Fear immunity: +60%
Mindpower: +16 (+8 eff.)
It can be used to activate talent Instill Fear (costing 18 power out of 45/45) :
Effective talent level: 2.0
Power cost: 18 out of 45/45.
Range: 8
Travel Speed: instantaneous
Is: a mind power
Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears.
You gain 2 new fears: The Paranoid effect gives the target an 18% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 12%.
Fear effects improve with your Mindpower.
This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you.
This item has been sent to the Item's Vault.

Yeek-fur Robe (9 def, 3 armour)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Armour: +3
Defense: +9 (+5 eff.)
Changes resistances: +20% cold
Changes damage: +5% mind
Mental save: +10 (+5 eff.)
Mindpower: +5 (+2 eff.)
A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it.
This item has been sent to the Item's Vault.

Thunderpiety the dwarven-steel battleaxe (41-61.5 power, 2 apr)Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Base power: 41.0 - 61.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Physical crit. chance: +6.5%
Attack speed: 100%
On weapon hit:
* 40% chance to daze
* 25% chance to put talents on cooldown
Burst (radius 2) on crit: +4 lightning
When wielded/worn:
Damage when hit (Melee): 12 mind
Changes stats: +3 Mag / +2 Wil
Changes resistances penetration: +10% lightning
Spellpower: +10 (+4 eff.)
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

crackling steel shield of radiance (6 def, 2 armour, 39 block)Requires:
- Strength 16
- Talent Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
Type: armor / shield ; tier 2
When wielded/worn:
Armour: +2
Defense: +6 (+3 eff.)
Ranged Defense: +6 (+3 eff.)
Fatigue: +8%
Effects when hit in melee:
* 13% chance to blind
* 11% chance to daze
Changes stats: +2 Dex / +2 Mag / +4 Con
Changes resistances: +11% light / +11% lightning
Talent granted: +2 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

River's Fury (23-32.2 power, 8 apr)Requires:
- Strength 12
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / trident ; tier 1
It must be held with both hands.
Base power: 23.0 - 32.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +8
Physical crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +15 cold
When wielded/worn:
Accuracy: +10 (+3 eff.)
Changes resistances: +10% cold
Changes damage: +10% cold
Spellpower: +10 (+3 eff.)
Movement speed: +10%
Talent on hit(spell): Glacial Vapour (20% chance level 1).
It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) :
Effective talent level: 1.0
Power cost: 80 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 12.69 cold damage and 12.69 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 4 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.
This item has been sent to the Item's Vault.
