

rejuvenating cured leather armour of command (7 def, 8 armour)
Requires:
- Strength 14
Infused by nature
Infused by psionic forces
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +8
Defense: +7 (+4 eff.)
Fatigue: +7%
Changes stats: +2 Cun
Mental save: +13 (+7 eff.)
Life regen: +2.00
Stamina each turn: +0.70
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 12.5 - 16.3
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to arc to a second target
On weapon crit:
* cripple the target
Damage (Melee): +6 lightning / +4 blight
When wielded/worn:
Physical crit. chance: +10.0%
Changes resistances: +3% blight
Changes damage: +12% temporal
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +1 Wil / +4 Mag
Changes damage: +5% acid / +4% temporal / +5% light / +5% lightning / +5% fire / +5% cold / +17% physical / +5% darkness
Mental save: +6 (+3 eff.)
Confusion immunity: +10%
Life regen: +0.40
Stamina each turn: +0.60
Spellpower: +8 (+4 eff.)
Spell crit. chance: +7%
Mindpower: +5 (+3 eff.)
Amulets can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +3 Cun / +3 Mag
Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Physical crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +10 blight / +10 fire burn
Burst (radius 2) on crit: +20 infective blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.


Requires:
- Magic 16
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
Damage (Melee): +4 mind
When wielded/worn:
Accuracy: +6 (+2 eff.)
Physical crit. chance: +6.0%
Physical power: +6 (+2 eff.)
Defense: +6 (+3 eff.)
Effects on melee hit:
* 9% chance to blind
Changes stats: +3 Con
Changes resistances: +3% blight / +6% mind
Changes damage: +15% darkness / +6% mind
Talent granted: +1 Command Staff
Critical mult.: +9.00%
Life regen: +0.80
Spellpower: +16 (+7 eff.)
Spell crit. chance: +5%
Light radius: +3
Healing mod.: +10%
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 74.86 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Infused by nature
Infused by arcane disrupting forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +8 (+4 eff.)
Ranged Defense: +4 (+2 eff.)
Fatigue: +8%
Changes stats: +3 Wil / +4 Con
Changes resistances: +20% nature / +25% arcane
Talent mastery: +0.20 Wild-gift / Antimagic
Spell save: +18 (+11 eff.)
Stun/Freeze immunity: +25%
Life regen: +1.00
Healing mod.: +20%
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Physical power: +3 (+1 eff.)
Changes resistances: +6% acid / +12% fire / +6% lightning
Spell save: +7 (+5 eff.)
Size category: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+7 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold
Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 37
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+10 eff.)
Ranged Defense: +10 (+5 eff.)
Fatigue: +30%
Talent granted: +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.