

Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +3
Defense: +3 (+2 eff.)
Effects on melee hit:
* 15% chance to blind
Changes stats: +7 Mag / +11 Con
Changes resistances: +36% light
Changes damage: +5% arcane / +22% light
Activating this item is instant.
It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown :
Effective talent level: 5.0
Power cost: 10 out of 10/10.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When this weapon hits: Shoot (10% chance level 1).
Damage (Ranged): +16 arcane
Damage (radius 2) on crit: +27 acid / +45 nature
When wielded/worn:
Accuracy: +17 (+9 eff.)
Armour penetration: +9
Physical crit. chance: +18.0%
Changes resistances: +6% light
Changes resistances penetration: +27% acid / +5% light / +10% arcane / +30% nature
Changes damage: +3% light
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When wielded/worn:
Armour penetration: +3
Physical crit. chance: +2.0%
Physical power: +17 (+9 eff.)
Defense: +10 (+4 eff.)
Ammo reloads per turn: +4
Changes stats: +6 Str / +4 Dex
Changes resistances penetration: +10% fire
Stamina each turn: +3.00
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Accuracy: +15 (+8 eff.)
Physical crit. chance: +7.0%
Physical power: +33 (+17 eff.)
Armour: +8
Defense: +20 (+7 eff.)
Fatigue: +8%
Changes stats: +4 Dex / +2 Mag / +2 Wil
Changes damage: +6% physical
Critical mult.: +16.00%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical power: +7 (+2 eff.)
Changes resistances: +7% lightning / +10% temporal / +9% fire
Changes resistances penetration: +5% fire / +10% cold
Changes damage: +6% cold / +6% fire
Spell save: +9 (+7 eff.)
Maximum life: +47.00
Size category: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by arcane disrupting forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 38.5 - 50.1
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +8 mind
Damage against: +23% Unnatural
When wielded/worn:
Damage when hit (Melee): 6 fire
Changes stats: +1 Wil
Changes resistances: +12% mind / +18% cold
Changes damage: +9% mind / +6% cold
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
Damage (radius 2) on crit: +12 acid
When wielded/worn:
Changes stats: +2 Cun
Changes resistances penetration: +25% lightning / +5% physical
Changes damage: +15% light / +15% lightning
Light radius: +3
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 57.5 - 86.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +20%
Damage (radius 1) on hit: +8 physical
When wielded/worn:
Accuracy: +16 (+4 eff.)
Armour penetration: +2
Physical power: +10 (+3 eff.)
Defense: +13 (+5 eff.)
Effects on melee hit:
* 20% chance to reduce all saves and defense by 25
Changes resistances penetration: +25% nature
Critical mult.: +5.00%
Disarm immunity: +52%
Stamina each turn: +3.00
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Base power: 56.5 - 79.1
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 15 lightning damage (1/turn)
When wielded/worn:
Armour penetration: +10
Physical crit. chance: +11.0%
Changes resistances: +5% arcane / +9% fire
Changes resistances penetration: +17% lightning
Changes damage: +22% lightning / +12% arcane
Critical mult.: +17.00%
Blunt and deadly.
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Base power: 17.0 - 18.7
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +2
Damage (Melee): 9 mind / 7 darkness
Changes stats: +5 Cun
Changes resistances: +3% light
Changes damage: +16% mind / +6% darkness
Talent granted: +1 Attune Mindstar
Critical mult.: +11.00%
Blindness immunity: +20%
Teleport immunity: +10%
Psi when firing a critical mind attack: +3.00
Mindpower: +15 (+7 eff.)
Mental crit. chance: +8%
Healing mod.: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Crafted by a master
3.00 Encumbrance.
Type: ammo / shot ; tier 5
Base power: 62.0 - 74.4
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +14.0%
Capacity: 21
On weapon hit:
* 20% chance to slow global speed by 53%
* 20 arcane resource burn
On weapon crit:
* Wound the target dealing 145 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +20 cold
Damage (radius 1) on hit: +20 cold
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.