
Balancetorrent (10-13 power, 5 apr)Requires:
- Dexterity 11
Infused by arcane disrupting forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 1
Base power: 10.0 - 13.0
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +5
Crit. chance: +4.0%
Attack speed: 100%
On weapon hit:
* Slows global speed by 45%
When wielded/worn:
Damage when hit (Melee): 8 darkness / 4 nature
Changes damage: +3% nature
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Spellblaze Shard (20-26 power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +10 blight / +10 fire burn
Burst (radius 2) on crit: +20 infective blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

Umbral Razor (25-32.5 power, 10 apr)Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 45% Dex, 10% Mag, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) :
Effective talent level: 2.0
Power cost: 8 out of 10/10.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Conjures up a bolt of darkness, doing 50.11 darkness damage.
At level 3, it will create a beam of shadows.
At level 5, none of your Nightfall spells will hurt your minions.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Unerring Scalpel (15-19.5 power, 25 apr)Requires:
- Cunning 16
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 1
Base power: 15.0 - 19.5
Uses stats: 45% Str, 55% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +25
Crit. chance: +0.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +50%
When wielded/worn:
Accuracy: +20 (+6 eff.)
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.
This item has been sent to the Item's Vault.

Zaneregomalin the ash longbowRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +8
Damage (Ranged): +12 lightning
Burst (radius 1) on hit: +4 acid
When wielded/worn:
Changes stats: +10 Dex / +1 Con
Changes resistances penetration: +17% physical
Changes damage: +15% lightning
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Lisoyaba the cured leather slingRequires:
- Dexterity 16
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 2
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +7
Burst (radius 1) on hit: +6 mind
Burst (radius 2) on crit: +2 mind
When wielded/worn:
Physical power: +9 (+2 eff.)
Changes stats: +3 Str / +2 Wil
Changes damage: +15% mind
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Stormlash (17-18.7 power, 7 apr)Requires:
- Dexterity 15
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 1
Base power: 17.0 - 18.7
Uses stat: 100% Dex
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +7
Crit. chance: +5.0%
Attack speed: 125%
Damage conversion: 50% dazing lightning
When wielded/worn:
Accuracy: +7 (+2 eff.)
Changes damage: +10% lightning
It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 12.33 to 37.00 lightning damage (based on Magic and Dexterity), costing 10 power out of 10/10.
This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.
This item has been sent to the Item's Vault.

Silk Current (12 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+4 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent mastery: +0.10 Spell / Water
Spellpower: +4 (+4 eff.)
Movement speed: +15%
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.

Falohek (0 def, 3 armour)Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +3
Fatigue: -3%
Changes resistances penetration: +10% blight / +20% arcane
Maximum encumbrance: +22
Physical save: +6 (+2 eff.)
Spell save: +12 (+12 eff.)
Spellpower: +12 (+11 eff.)
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
