Islybrenor the Blindspawner
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 1
When wielded/worn:
Accuracy: +6 (+6 eff.)
Defense: +8 (+8 eff.)
Changes stats: +7 Lck
Changes resistances: +9% acid / +6% nature / +3% light
Spell save: +10 (+5 eff.)
Light radius: +1
Reduce all damage from unseen attackers: 12%
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Islybrenor the BlindspawnerRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 1
When wielded/worn:
Accuracy: +6 (+6 eff.)
Defense: +8 (+8 eff.)
Changes stats: +7 Lck
Changes resistances: +9% acid / +6% nature / +3% light
Spell save: +10 (+5 eff.)
Light radius: +1
Reduce all damage from unseen attackers: 12%
Amulets can have magical properties.
This item has been sent to the Item's Vault.
balanced stralite dagger of projection (30.5-39.65 power, 9 apr)
Requires:
- Dexterity 35
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Base power: 30.5 - 39.6
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Physical crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +8 mind
When wielded/worn:
Accuracy: +8 (+8 eff.)
Defense: +7 (+7 eff.)
Disarm immunity: +34%
It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns.
Sharp, short and deadly.
This item has been sent to the Item's Vault.
balanced stralite dagger of projection (30.5-39.65 power, 9 apr)Requires:
- Dexterity 35
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Base power: 30.5 - 39.6
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Physical crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +8 mind
When wielded/worn:
Accuracy: +8 (+8 eff.)
Defense: +7 (+7 eff.)
Disarm immunity: +34%
It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns.
Sharp, short and deadly.
This item has been sent to the Item's Vault.
drakeskin leather armour of alacrity (5 def, 8 armour)
Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +5 (+5 eff.)
Fatigue: +8%
Combat speed: +15%
Casting speed: +15%
Mental speed: +15%
A suit of armour made of leather.
This item has been sent to the Item's Vault.
drakeskin leather armour of alacrity (5 def, 8 armour)Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +5 (+5 eff.)
Fatigue: +8%
Combat speed: +15%
Casting speed: +15%
Mental speed: +15%
A suit of armour made of leather.
This item has been sent to the Item's Vault.
shielding rune (absorb 462 for 8 turns)
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune ; tier 2
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.
shielding rune (absorb 462 for 8 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune ; tier 2
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.
Manerand (30-36 power, 6 apr, fire element)
Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Slows global speed by 20%
When wielded/worn:
Physical crit. chance: +13.0%
Changes stats: +3 Cun / +12 Con
Changes resistances: +12% lightning / +3% cold / +6% acid
Changes damage: +6% mind / +30% fire
Talent granted: +1 Command Staff
Critical mult.: +15.00%
Mental save: +9 (+3 eff.)
Life regen: +2.90
Spellpower: +29 (+6 eff.)
Spell crit. chance: +5%
Healing mod.: +42%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Manerand (30-36 power, 6 apr, fire element)Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Slows global speed by 20%
When wielded/worn:
Physical crit. chance: +13.0%
Changes stats: +3 Cun / +12 Con
Changes resistances: +12% lightning / +3% cold / +6% acid
Changes damage: +6% mind / +30% fire
Talent granted: +1 Command Staff
Critical mult.: +15.00%
Mental save: +9 (+3 eff.)
Life regen: +2.90
Spellpower: +29 (+6 eff.)
Spell crit. chance: +5%
Healing mod.: +42%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
elven-silk cloak 'Erelaneg' (3 def, 0 armour)
Requires:
- Level 35
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Changes stats: +6 Mag / +8 Wil
Changes resistances: +39% blight / +9% acid / +5% arcane / +39% nature
Mental save: +15 (+4 eff.)
Life regen: +5.00
Healing mod.: +59%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
elven-silk cloak 'Erelaneg' (3 def, 0 armour)Requires:
- Level 35
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Changes stats: +6 Mag / +8 Wil
Changes resistances: +39% blight / +9% acid / +5% arcane / +39% nature
Mental save: +15 (+4 eff.)
Life regen: +5.00
Healing mod.: +59%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
Armidunakath the dragonbone magestaff (30-36 power, 6 apr, fire element)
Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +16 acid
When wielded/worn:
Physical crit. chance: +15.0%
Effects on melee hit:
* 24 arcane resource burn
* Slows global speed by 15%
Changes stats: +13 Con
Changes resistances: +6% arcane / +3% lightning
Changes damage: +30% fire
Talent granted: +1 Command Staff
Critical mult.: +18.00%
Spell save: +6 (+2 eff.)
Life regen: +3.70
Mana each turn: +0.00
Spellpower: +35 (+6 eff.)
Spell crit. chance: +5%
Healing mod.: +49%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Armidunakath the dragonbone magestaff (30-36 power, 6 apr, fire element)Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +16 acid
When wielded/worn:
Physical crit. chance: +15.0%
Effects on melee hit:
* 24 arcane resource burn
* Slows global speed by 15%
Changes stats: +13 Con
Changes resistances: +6% arcane / +3% lightning
Changes damage: +30% fire
Talent granted: +1 Command Staff
Critical mult.: +18.00%
Spell save: +6 (+2 eff.)
Life regen: +3.70
Mana each turn: +0.00
Spellpower: +35 (+6 eff.)
Spell crit. chance: +5%
Healing mod.: +49%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)
Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +0
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% arcane
Talent granted: +1 Command Staff
Mental save: +8 (+2 eff.)
Spellpower: +30 (+5 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +0
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% arcane
Talent granted: +1 Command Staff
Mental save: +8 (+2 eff.)
Spellpower: +30 (+5 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.