

Requires:
- Strength 48
- Talent Armour Training (level 3)
Powered by arcane forces
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +26
Defense: +7 (+7 eff.)
Fatigue: +26%
Changes stats: +8 Str
Changes resistances: +20% temporal / +12% darkness / +13% physical
Changes damage: +3% mind
Grants telepathy: Humanoid/Orc
Mental crit. chance: +3%
Light radius: +1
Heals friendly targets nearby when you use a nature summon: +30
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 18 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Titanic (20 def, 18 armour, 320 block)
Requires:
- Strength 37
- Talent Armour Training (level 2)
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+7 eff.)
Ranged Defense: +10 (+3 eff.)
Fatigue: +30%
Talent granted: +4 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Talent mastery: +0.20 Corruption / Fearfire
Spell save: +7 (+4 eff.)
Shadow Power: +5
Grants spell-crit equal to half of your Shadow Power.
Talent on hit(spell): Darkfire (10% chance level 3).
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Damage when hit (Melee): 4 light / 12 fire
Changes stats: +9 Con
Changes resistances: +9% fire
Changes damage: +3% light
Physical save: +18 (+9 eff.)
Disarm immunity: +30%
Pinning immunity: +41%
Knockback immunity: +31%
Maximum life: +30.00
Rings can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Base power: 43.0 - 64.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +3
Crit. chance: +7.5%
Attack speed: 100%
On weapon hit:
* 20% chance to cause random gloom
On weapon crit:
* cripple the target
Damage (Melee): +7 temporal / +19 nature
When wielded/worn:
Accuracy: +14 (+4 eff.)
Physical crit. chance: +7.0%
Defense: +12 (+5 eff.)
Effects on melee hit:
* Slows global speed by 30%
Damage when hit (Melee): 8 mind
Spell save: +20 (+10 eff.)
Disarm immunity: +50%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
Base power: 12.0 - 13.2
Uses stats: 40% Wil, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +25
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun / +3 Wil
Changes resistances: +10% mind
Changes damage: +15% mind / +5% physical
Mindpower: +10 (+5 eff.)
Mental crit. chance: +8%
It can be used to release a wave of psionic power, dealing 86.00 mind damage (based on Willpower) to all within radius 5, costing 40 power out of 40/40.
This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape.
This item has been sent to the Item's Vault.


Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 4
It is part of a set of items.
This psionic mindstar dreams of an epiphany.
This natural sand should be returned to the wyrm.
Base power: 14.0 - 15.4
Uses stats: 45% Wil, 25% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 8 physical
Changes resistances: +5% mind / +8% physical
Changes resistances penetration: +4% physical
Changes damage: +8% physical
Mental save: +2 (+2 eff.)
Maximum psi: +25.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
It can be used to activate talent Burrow, placing all other charms into a 30 cooldown :
Effective talent level: 1.0
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Allows you to burrow into earthen walls for 3 turns.
Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 15 of target armor and 8% of enemy physical damage resistance while this is in effect.
At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels.
Each point in sand drake talents also increases your physical resistance by 0.5%.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Base power: 46.5 - 65.1
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Random elemental explosion
Damage (Melee): +8 light
Damage against: +16% Undead
When wielded/worn:
Accuracy: +8 (+2 eff.)
Armour penetration: +8
Changes resistances: +6% blight
Changes resistances penetration: +13% acid / +10% physical / +5% blight / +13% cold / +13% lightning / +16% fire
Changes damage: +9% blight
Light radius: +2
Blunt and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +15 Mag
Reduce damage by fixed amount: +22 all
Changes damage: +15% blight
Spellpower: +15 (+3 eff.)
Spell crit. chance: +8%
Movement speed: +32%
It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) :
Effective talent level: 3.0
Power cost: 15 out of 20/20.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
- Talent Heavy Armour Training
Powered by arcane forces
Infused by nature
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +16
Defense: +14 (+5 eff.)
Ranged Defense: +9 (+3 eff.)
Fatigue: +16%
Changes stats: +2 Str
Changes resistances: +9% acid / +11% cold / +17% temporal
Allows you to breathe in: water
Life regen: +3.30
Maximum life: +65.00
Healing mod.: +18%
A suit of armour made of mail.
This item has been sent to the Item's Vault.