

Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Base power: 30.0 - 39.0
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +30
Physical crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +20 darkness
When wielded/worn:
Changes damage: +10% darkness
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.


Requires:
- Magic 38
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 64.0 - 76.8
Uses stat: 140% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +10
Attack speed: 100%
Damage (Melee): +10 % chance of confusion
When wielded/worn:
Accuracy: +7 (+3 eff.)
Changes damage: +20% physical
Talent mastery: +0.20 Spell / Staff combat
Spellpower: +12 (+7 eff.)
Spell crit. chance: +18%
It can be used to activate talent Channel Staff (costing 9 power out of 20/20) :
Effective talent level: 2.0
Power cost: 9 out of 20/20.
Range: 8
Travel Speed: 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.


Requires:
- Magic 42
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 3
Base power: 40.0 - 56.0
Uses stat: 100% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Physical crit. chance: +9.0%
Attack speed: 100%
Damage (Melee): +10 silence / +18 nature
When wielded/worn:
Accuracy: +6 (+2 eff.)
It can be used to activate talent Rush (costing 15 power out of 25/25) :
Effective talent level: 3.0
Power cost: 15 out of 25/25.
Range: 8
Travel Speed: instantaneous
Description: Rush toward a target spot with incredible speed.
If the spot is reached and occupied, you will perform a free melee attack against the target there.
This attack does 120% weapon damage and can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stat: 0% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
Burst (radius 1) on hit: +6 light
Burst (radius 2) on crit: +2 nature
When wielded/worn:
Ammo reloads per turn: +2
Changes stats: +2 Dex / +4 Mag
Changes resistances: +6% light
Changes resistances penetration: +7% temporal / +5% light / +15% physical
Changes damage: +6% temporal / +16% physical
Talent mastery: +0.10 Chronomancy / Bow Threading
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Talent Armour Training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +15
Fatigue: +5%
Changes stats: +10 Wil / +10 Con
Changes resistances: +20% darkness / +20% blight
Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds
Shadow Power: +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.


Requires:
- Magic 16
Powered by arcane forces
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
Base power: 19.0 - 22.8
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
Burst (radius 2) on crit: +4 fire
When wielded/worn:
Accuracy: +7 (+2 eff.)
Physical crit. chance: +6.0%
Physical power: +7 (+3 eff.)
Changes stats: +4 Con
Changes damage: +19% darkness / +3% fire
Talent granted: +1 Command Staff
Critical mult.: +8.00%
Spell save: +25 (+12 eff.)
Life regen: +0.60
Spellpower: +19 (+6 eff.)
Spell crit. chance: +4%
Healing mod.: +15%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Cunning 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 35% Str, 55% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Physical crit. chance: +8.0%
Attack speed: 100%
When used from stealth a simple attack with it will not break stealth.
Damage (Melee): +10 silence
When wielded/worn:
Accuracy: +10 (+3 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.


Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 4
Base power: 14.0 - 15.4
Uses stats: 45% Wil, 0% Mag, 25% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +34
Physical crit. chance: +5.5%
Attack speed: 100%
Burst (radius 1) on hit: +8 physical
When wielded/worn:
Changes resistances: +9% darkness
Changes resistances penetration: +14% darkness
Changes damage: +5% acid / +9% darkness
Talent mastery: +0.10 Cursed / Darkness
Blindness immunity: +13%
Equilibrium when hit: +1.08
Mindpower: +14 (+7 eff.)
Mental crit. chance: +4%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Physical crit. chance: +3.0%
Physical power: +3 (+1 eff.)
Armour: +8
Defense: +2 (+1 eff.)
Fatigue: -4%
Effects on melee hit:
* 20% chance to disease
Changes stats: +2 Dex / +1 Wil
Changes resistances: +13% blight / +16% cold / +13% nature
Life regen: +1.60
Infravision radius: +3
Healing mod.: +21%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Willpower 25
- Magic 25
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 56.0 - 84.0
Uses stats: 70% Wil, 70% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Attack speed: 100%
On weapon hit:
* 14% chance to cause random gloom
* 25% chance to put talents on cooldown
Damage (Melee): +31 mind
When wielded/worn:
Changes stats: +2 Cun / +5 Wil
Changes resistances: +4% physical
Changes resistances penetration: +15% physical
Changes damage: +10% mind / +10% physical
Talent cooldown: Hammer Toss (-2 turns)
Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss
Psi each turn: +0.10
Mindpower: +15 (+7 eff.)
Mental crit. chance: +5%
It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns.
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.


Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +7
Defense: +6 (+3 eff.)
Fatigue: +7%
Changes stats: +5 Wil / +4 Con
Changes resistances: +35% nature
Reduces incoming crit damage: 30.00%
Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.
No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
You need to find something to bind its powers.
When wielded/worn:
Armour: +3
Fatigue: +3%
Reduce damage by fixed amount: +10 all
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 3
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+4 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.


Requires:
- Magic 10
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 48.0 - 76.8
Uses stat: 130% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Physical crit. chance: +11.0%
Attack speed: 56%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.


Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Base power: 10.0 - 11.0
Uses stats: 40% Wil, 0% Mag, 20% Cun
Damage type: Lightning
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% lightning
Changes resistances penetration: +9% lightning
Changes damage: +15% lightning
Talent mastery: +0.15 Psionic / Charged mastery
Talent granted: +1 Psionic Maelstrom
Mental save: +9 (+4 eff.)
Maximum psi: +30.00
Mindpower: +12 (+6 eff.)
Mental crit. chance: +6%
Electrical energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 53.0 - 79.5
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Physical crit. chance: +2.5%
Attack speed: 100%
Damage (Melee): +58 insidious poison / +8 temporal
Burst (radius 1) on hit: +4 fire
When wielded/worn:
Accuracy: +13 (+5 eff.)
Effects on melee hit:
* 10% chance to gain 10% of a turn
Damage when hit (Melee): 4 temporal
Changes stats: +7 Str
Changes resistances: +6% fire / +9% all
Changes resistances penetration: +12% nature
Changes damage: +6% temporal / +14% physical
Stamina when hit: +2.00
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Talent Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +25
Defense: +5 (+2 eff.)
Ranged Defense: +10 (+3 eff.)
Fatigue: +12%
Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire
Talent granted: +4 Block
Special effect on block: 30% chance of petrifying the attacker.
This gigantic shield has a stone eye embedded in it.
This item has been sent to the Item's Vault.


3.0
T4 waraxe 1H weapon
[Random Unique]
Arcane/Psionic
Power 33.5 - 46.9 Physical
Uses 100% Str
Mastery Weapons Mastery
Acc+ +0.3% crit chance (max 25%)
Apr +5
Crit +6.5%
Atk.spd 100%
Phasing +10%
Melee+ +8 darkness
Against +17% Living
On Hit.r1 +20 acid
On Hit: 20% Curse of Defenselessness 4
On Hit:
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
While equipped:
dps ----------
Dmg.mod +6% acid +3% blight
Melee Ret 2 arcane
One-handed war axes.
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
Reqs Cun 24,Dex 24
[Unique]
Arcane
The star shines alone in a moonless sky.
Power 10.0 - 13.0 Light
Uses 20% Str, 20% Dex
Acc+ +0.3% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Light damage.
While equipped:
---------- misc
Light +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.


1.0
T2 hands armor
[Unique]
Arcane/Master
While equipped:
Stats +3 Mag
dps ----------
Spell.crit +3%
Spell.pwr +2 (+1 eff.)
S.pwr/crit +4
Dmg.mod +8% darkness +8% temporal
Res.pen +10% darkness
+10% temporal
----- def -----
Resists +8% darkness +8% temporal
---------- misc
N.En/turn +0.20
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
On Spell Hit: 10% Dust to Dust 2
Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.
This item has been sent to the Item's Vault.


1.5
T2 hands armor
[Random Unique]
Nature/Disrupt/Master
While equipped:
Stats +3 Con
dps ----------
Phys.crit +1.0%
Crit.mult +5.00%
Phys.pwr +4 (+1 eff.)
Melee+ 7 physical
Dmg.mod +11% physical
Acc +5 (+1 eff.)
Apr +8
----- def -----
Armour +9
Defense +15 (+4 eff.)
Fatigue +3%
Resists +6% blight
Phys.save +17 (+9 eff.)
Spell.save +13 (+6 eff.)
Mind.save +4 (+2 eff.)
Disarm- +20%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Juggernaut: (Instant)
Puts all charms on 30 cooldown
Level 2.0
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


3.0
T4 waraxe 1H weapon
Reqs Str 35
[Random Unique]
Master/Psionic
Power 36.0 - 50.4 Physical
Uses 100% Str
Acc+ +0.3% crit chance (max 25%)
Apr +5
Crit +7.5%
Atk.spd 100%
On Hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
* Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
Stats +1 Str
dps ----------
Phys.crit +12.0%
Crit.mult +10.00%
Mind.pwr +10 (+4 eff.)
----- def -----
Defense +15 (+4 eff.)
One-handed war axes.
This item has been sent to the Item's Vault.


3.0
T5 mace 1H weapon
Reqs Str 48
[Random Unique]
Arcane/Master
Power 45.0 - 63.0 Physical
Uses 100% Str
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +3.0%
Atk.spd 100%
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
* Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7
While equipped:
Stats +9 Str +3 Dex +2 Wil
+2 Cun
dps ----------
Phys.crit +13.0%
Dmg.mod +13% physical
Res.pen +10% nature
Acc +16 (+4 eff.)
---------- misc
Infravis +3
Blunt and deadly.
This item has been sent to the Item's Vault.


3.0
T2 shot ammo
[Random Unique]
Arcane/Psionic
Power 24.0 - 28.8 Physical
Uses 70% Dex, 50% Cun
Acc+ +0.2% base dam (max 20%)
Apr +2
Crit +4.5%
Capacity 18
Rld cld 4
Ranged+ +8 temporal +10 physical
On Hit.r1 +8 mind
On Crit.r2 +12 temporal
On Hit: 20% Curse of Vulnerability 2
On Hit:
* 20% chance to knock the target back 3 spaces and deal 154 physical damage
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


1.0
T4 hands armor
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +3 Str +3 Dex +3 Cun
dps ----------
Mind.pwr +7 (+3 eff.)
Melee+ 9 acid 20 mind
30 darkness
Dmg.mod +6% acid +3% cold
Res.pen +20% blight +5% cold
Melee Ret 8 cold
On Hit (Melee):
* 18% chance to reduce all saves and defense by 25
----- def -----
Armour +3
Resists +7% acid +3% blight
Phys.save +15 (+8 eff.)
Mind.save -12 (-5 eff.)
---------- misc
Cooldown Double Strike -1
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Ruined Earth:
Puts all charms on 20 cooldown
Level 3.0
Pwr.cost 20 out of 20/20.
Range 5
Travel.spd instantaneous
Is a mind power
Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


3.0
T5 greatsword 2H weapon
[Random Unique]
Nature/Master
Power 101.0 - 161.6 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +5.0%
Atk.spd 100%
Melee+ +16 lightning
On Crit.r2 +59 lightning +63 cold
While equipped:
dps ----------
Mov.spd +59%
Dmg.mod +6% lightning
Res.pen +34% lightning +35% cold
Melee Ret 6 fire
On Hit (Melee):
* 20% chance to slow global speed by 56%
----- def -----
Resists +3% lightning
+3% temporal +9% light
Massive two-handed swords.
This item has been sent to the Item's Vault.


17.0
T5 massive armor
Reqs Massive armour training
Con 150
[Unique]
Arcane
While equipped:
Stats +15 Str +25 Mag
dps ----------
Spell.pwr +25 (+6 eff.)
----- def -----
Armour +50
Defense +40 (+13 eff.)
Fatigue +70%
Resists +10% all
Phys.save +35 (+8 eff.)
Spell.save +35 (+9 eff.)
Max.HP +270.00
HP.reg +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.