
Rune of the Rift (314.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 314.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Steel Helm of Garkul (0 def, 6 armour)Requires:
- Heavy armour training
- Strength 16
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+6 eff.)
Spell save: +12 (+6 eff.)
Mental save: +12 (+4 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.

Zeroragorn the steel amuletRequires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Fatigue: -5%
Changes stats: +6 Wil / +4 Cun / +1 Con
Changes resistances: +10% mind
Confusion immunity: +20%
Life regen: +2.00
Amulets can have magical properties.
This item has been sent to the Item's Vault.

Yaldan Baoth (0 def, 10 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +10
Fatigue: +4%
Changes stats: +10 Str / +10 Con
Changes resistances: +15% light / +25% darkness
Changes resistances cap: +10% darkness
Changes damage: +15% light
Light radius: -2
Sight radius: -2
Reduce all damage from unseen attackers: 33%
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.
Activation costs 40 power out of 40/40.
The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor.
This item has been sent to the Item's Vault.

Prothotipe's Prismatic EyeRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Casts lasers on spellcast when worn or imbued.
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
Talent on hit(spell): Eye Beam (10% chance level 2).
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.

Ce'Nywyn the JethashRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Effects on melee hit:
* 10 arcane resource burn
* 10% chance to reduce damage dealt by 24%
Damage when hit (Melee): 2 darkness
Changes resistances: +24% lightning / +5% arcane / +9% light
Changes resistances penetration: +25% cold
Changes damage: +12% lightning
Rings can have magical properties.
This item has been sent to the Item's Vault.

Temporal Rift (8 def, 4 armour, 325 block)Requires:
- Shield usage training
- Strength 40
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +4
Defense: +8 (+2 eff.)
Ranged Defense: +10 (+2 eff.)
Fatigue: +0%
Changes resistances: +30% temporal
Reduce damage by fixed amount: +20 all
Talent granted: +1 Block
Spell save: +20 (+10 eff.)
Spellpower: +12 (+6 eff.)
Slows Projectiles: +50%
Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.
This item has been sent to the Item's Vault.

Mirror Image Rune (dur 6; cd 24)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Rune of Dissipation ( )Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Runed SkullRequires:
- Level 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: gem / red ; tier 5
When carried:
Damage when hit (Melee): 25 fire
Spellpower: +7 (+3 eff.)
Latent Damage Type: Fire
Dull red runes are etched all over this blackened skull.
This item has been sent to the Item's Vault.

Windborne AzuriteRequires:
- Level 25
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / blue ; tier 4
When wielded/worn:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +20%
Chance to avoid any damage: +8%
When used to imbue an object:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +15%
Chance to avoid any damage: +8%
Latent Damage Type: Lightning
Air currents swirl around this bright blue jewel.
This item has been sent to the Item's Vault.

voratun steamsaw 'Burnwoe' (39-58.5 power, 0 apr)3.0
T5 steamsaw 1H weapon
Reqs Str 48
[Random Unique]
Nature/Master/Steamtech
Power 39.0 - 58.5 Phys.bleed
Uses 100% Str
Acc+ +0.3% crit chance (max 25%)
Crit +5.0%
Atk.spd 100%
Block +104
Melee+ +4 mind
On Crit.r2 +12 fire
Uses 1.0 Steam
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +5 Wil +5 Con
dps ----------
Dmg.mod +12% mind +12% fire
On shield block:
* Deals 98 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn)
----- def -----
Armour +16
Defense +10 (+2 eff.)
Fatigue +12%
Resists +15% blight +16% cold
+16% nature
Phys.save +11 (+6 eff.)
Max.HP +82.00
---------- misc
Talents +3 Block
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.

Wind Worn Shot (25/25, 39-46.8 power, 15 apr)3.0
T4 shot ammo
[Unique]
Nature
Power 39.0 - 46.8 Physical
Uses 70% Dex, 50% Cun
Acc+ +0.2% base dam (max 20%)
Apr +15
Crit +10.0%
Capacity 25
Proj.spd +100%
On Hit: 10% Tornado 2
On Hit:
* 35% chance for lightning to arc to a second target
These perfectly white spheres appear to have been worn down by years of exposure to strong winds.
This item has been sent to the Item's Vault.

Rune of Reflection (--)0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 15
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 170 damage for 5 turns.
Its effects scale with your Magic stat.
Inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.

Sceptre of the Archlich (40-48 power, 12 apr, darkness element)5.0
T5 staff 2H weapon
Reqs Mag 50
[Unique]
Arcane
It desires to be surrounded by undeath.
Power 40.0 - 48.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.5% proc dam (max 250%)
Apr +12
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +40 (+23 eff.)
Dmg.mod +35% darkness
---------- misc
Masteries
+0.20 Spell/Necrotic minions
+0.20 Celestial/Star fury
+0.20 Spell/Advanced necrotic minions
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.

Shieldsmaiden (5 def, 20 armour, 150 block)7.0
T5 shield armor
Reqs - Shield usage training
Str 28
[Unique]
Arcane
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
----- def -----
Armour +20
Defense +5 (+2 eff.)
Rng.Def +12 (+3 eff.)
Fatigue +10%
Resists +25% cold +25% fire
---------- misc
Talents +1 Shieldsmaiden Aura
+1 Block
Granted talent can block up to 1 instance of damage each 10 turns.
Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield.
This item has been sent to the Item's Vault.

Telos's Staff (Bottom Half)5.0
staff 1H weapon
Reqs Mag 35
[Unique]
Arcane
A part of set.
Mastery Staff Mastery
Acc+ +2.5% proc dam (max 250%)
Atk.spd 100%
While equipped:
Stats +4 Mag
dps ----------
Spell.crit +8%
Crit.mult +20.00%
Dmg.mod +20% acid +20% cold
----- def -----
Mind.save +8 (+3 eff.)
Confus- +20%
---------- misc
Max.mana +50.00
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.

bloodstone0.0
T5 red gem
[Normal]
While equipped:
Stun/Frz- +60%
Item imbue powers:
Stun/Frz- +60%
Latent Damage Type: Fire
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

diamond0.0
T5 white gem
[Normal]
While equipped:
Stats +5 Str +5 Dex +5 Mag
+5 Wil +5 Cun +5 Con
Item imbue powers:
Stats +5 Str +5 Dex +5 Mag
+5 Wil +5 Cun +5 Con
Latent Damage Type: Cold
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

Cyrobretha (34-40.8 power, 6 apr, fire element)5.0
T5 staff 1H weapon
Reqs Mag 48
[Random Unique]
Arcane/Master
Power 34.0 - 40.8 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +1.3% proc dam (max 250%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Phys.crit +6.0%
Spell.crit +8%
Phys.pwr +8 (+3 eff.)
Spell.pwr +24 (+15 eff.)
Dmg.mod +34% fire
Res.pen +20% blight
Acc +6 (+2 eff.)
----- def -----
Def/telep +5
Res/telep +5%
Dur/telep +5%
---------- misc
Mana/turn +0.10
Vim/s.crit +1.00
Max.mana +74.00
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Swamppeal0.1
T4 ring jewelry
[Random Unique]
Arcane/Nature/Psionic
While equipped:
Stats +3 Cun
dps ----------
Melee+ 5 physical
Ranged+ 13 physical
Melee Ret 6 acid
On Hit (Melee):
* 14% chance to reduce all saves and defense by 26
On Hit (Ranged):
* 14% chance to reduce all saves and defense by 26
----- def -----
Resists +5% blight
+19% nature +9% acid
Blind- +27%
Poison- +18%
Disease- +24%
---------- misc
Hate/m.crit +2.00
Max.hate +8.00
Infravis +4
See.Stealth +5
See.Invis +9
Bleeding Edge:
Puts all charms on 20 cooldown
Level 3.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: Lashes at the target, doing 154% weapon damage.
If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%.
Rings can have magical properties.
This item has been sent to the Item's Vault.

Rod of Entropy (1/1)2.0
T2 rod charm
[Unique]
Unknown
While carried:
---------- misc
Light -1
Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 64% of the healing done. This effect scales with your Magic stat..
Uses 75 power out of 75/75
This rod seems to make light die around it. You feel tired just looking at it.
This item has been sent to the Item's Vault.

34 alchemist bloodstone0.0
T5 red alchemist-gem
[Normal]
When used as an alchemist bomb:
Life regen 10% of max life
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

Icy Kill (35-45.5 power, 10 apr)1.0
T4 dagger 1H weapon
[Unique]
Nature/Psionic
Power 35.0 - 45.5 Physical
Uses 45% Dex, 45% Str
Acc+ +0.3% crit chance (max 25%)
Apr +10
Crit +15.0%
Atk.spd 100%
Melee+ +30 cold
On Crit:
* freezes the target
On Kill:
* explodes a frozen creature (damage scales with willpower)
While equipped:
Stats +6 Cun +6 Wil
dps ----------
Dmg.mod +25% cold
----- def -----
Ice.pen +50%
---------- misc
Hate/kill +4.00
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.

Morrigor (50-70 power, 12 apr)3.0
T4 longsword 1H weapon
Reqs Mag 40
[Unique]
Arcane/Unknown
Power 50.0 - 70.0 Physical
Uses 60% Mag, 60% Str
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +7.0%
Atk.spd 100%
On Hit:
* deal 6.00 arcane and 6.00 darkness damage (based on Magic) in a radius 1 around the target
On Kill:
* swallows the victim's soul, gaining a new power
While equipped:
dps ----------
Spell.crit +12%
Spell.pwr +24 (+13 eff.)
---------- misc
Talents +1 Soul Purge
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.

Un'fezan's Cap (1 def, 0 armour)2.0
T3 head armor
[Unique]
Arcane/Psionic
Needs something equally stylish and cool to go with it.
While equipped:
Stats +8 Cun +4 Wil
dps ----------
Spell.pwr +8 (+5 eff.)
Mind.pwr +8 (+4 eff.)
----- def -----
Defense +1 (+0 eff.)
Resists +10% temporal
+10% physical
Anom.red +5
---------- misc
Masteries
+0.20 Chronomancy/Timetravel
Wormhole:
Level 1.0
Pwr.cost 15 out of 15/15.
Range 10
Travel.spd instantaneous
Is a spell
Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy).
The wormholes will last 3 turns and must be placed at least two tiles apart.
The chance of teleporting enemies will scale with your Spellpower.
This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.

Aeravena the ash totem of healing [power 200] (15 cooldown)2.0
T2 totem charm
[Random Unique]
Nature
While equipped:
Stats +3 Str +2 Dex
dps ----------
Phys.crit +4.0%
Phys.pwr +20 (+7 eff.)
Res.pen +10% physical
Heal yourself and all friendly characters within 10 spaces for 200
Puts all charms on 15 cooldown
100% to reduce 2 talent cooldowns by 2.
100% to increase all damage by 15% for 2 turns.
100% to heal for 62.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Tidepain the elven-silk robe (0 def, 0 armour)2.0
T5 cloth armor
[Random Unique]
Arcane/Psionic
While equipped:
Stats +2 Cun
dps ----------
Spell.crit +5%
Mind.crit +4%
Spell.pwr +8 (+3 eff.)
Mind.pwr +2 (+0 eff.)
Dmg.mod +15% acid
+21% physical
+16% light
+15% blight
+24% fire +17% cold
+15% darkness
Res.pen +10% cold
----- def -----
Resists +13% acid
+18% physical
+6% blight +13% cold
+17% fire +15% all
Mind.save +17 (+8 eff.)
---------- misc
Cooldown Refit Golem -3
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
