
Bindings of Eternal Night (12 def, 12 armour)Requires:
- Level 15
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 3
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+6 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.

Blood-Letter (140% power, 4.5 apr)Requires:
- Dexterity 24
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 3
Power: 141% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +7.0%
Attack speed: 100%
When this weapon hits: Ice Breath (15% chance level 2).
Damage conversion: 50% ice
When wielded/worn:
Armour: +20
Changes resistances penetration: +20% cold
Ice block penetration: +25%
A hand axe carved out of the most frozen parts of the northern wasteland.
This item has been sent to the Item's Vault.

Wrathroot's Barkwood (9 def, 10 armour, 129% power, 60 block)Requires:
- Shield usage training
- Strength 25
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 2
When used to attack (with talents):
Power: 129% Range: 1.4x
Uses stat: 150% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +2.0%
Block value: +60
When wielded/worn:
Armour: +10
Defense: +9 (+3 eff.)
Fatigue: +14%
Changes resistances: +20% cold / +20% darkness / +20% nature
Talent granted: +1 Block
The barkwood of Wrathroot, made into roughly the shape of a shield.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Penitence (111% power, 4 apr, mind element)
Requires:
- Magic 24
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 111% Range: 1.2x
Uses stat: 80% Mag
Damage type: Nature
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes resistances: +30% blight / +30% mind
Damage affinity(heal): +20% mind
Talent granted: +1 Command Staff
Spell save: +15 (+4 eff.)
Spellpower: +15 (+7 eff.)
Spell crit. chance: +10%
It can be used to cure up to 2 diseases or poisons (based on Magic)
Activation costs 10 power out of 60/60.
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.

Vargh RedemptionRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Wil / +6 Con
Changes resistances: +10% nature / +25% cold
Changes damage: +15% cold
Maximum mana: +20.00
Maximum stamina: +20.00
Maximum psi: +20.00
Maximum air capacity: +50.00
It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.10 cold and 10.70 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance
Activation costs 60 power out of 60/60.
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.
