Eyal's Will (124% power, 40 apr, nature damage)
Requires:
- Willpower 48
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Power: 124% Range: 1.1x
Uses stats: 60% Wil, 50% Mag, 20% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +10 Wil
Changes resistances: +25% blight / +15% nature
Changes resistances penetration: +20% nature / +10% acid
Changes damage: +20% nature / +10% acid
Talent mastery: +0.10 Wild-gift / Mindstar mastery
Talent granted: +3 Ooze Spit
Mindpower: +18 (+9 eff.)
Mental crit. chance: +9%
It can be used to activate talent Slime Wave (costing 30 power out of 30/30) :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 6, doing 27.97 slime damage for 11 turns.
The damage and duration will increase with your Mindpower.
This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.
This item has been sent to the Item's Vault.
Eyal's Will (124% power, 40 apr, nature damage)Requires:
- Willpower 48
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Power: 124% Range: 1.1x
Uses stats: 60% Wil, 50% Mag, 20% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +10 Wil
Changes resistances: +25% blight / +15% nature
Changes resistances penetration: +20% nature / +10% acid
Changes damage: +20% nature / +10% acid
Talent mastery: +0.10 Wild-gift / Mindstar mastery
Talent granted: +3 Ooze Spit
Mindpower: +18 (+9 eff.)
Mental crit. chance: +9%
It can be used to activate talent Slime Wave (costing 30 power out of 30/30) :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 6, doing 27.97 slime damage for 11 turns.
The damage and duration will increase with your Mindpower.
This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.
This item has been sent to the Item's Vault.
Telos's Staff (Top Half) (143% power, 0 apr, cold element)
Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Power: 144% Range: 1.2x
Uses stat: 150% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +0
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% cold
Talent granted: +1 Command Staff
Mental save: +8 (+3 eff.)
Spellpower: +30 (+10 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.
Telos's Staff (Top Half) (143% power, 0 apr, cold element)Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Power: 144% Range: 1.2x
Uses stat: 150% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +0
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% cold
Talent granted: +1 Command Staff
Mental save: +8 (+3 eff.)
Spellpower: +30 (+10 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.
Telos's Staff (Bottom Half)
Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Power: 66% Range: 1.2x
Uses stat: 50% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+4 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.
Telos's Staff (Bottom Half)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Power: 66% Range: 1.2x
Uses stat: 50% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+4 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.
Shantiz the Stormblade (111% power, 20 apr)
Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Power: 111% Range: 1.3x
Uses stats: 0% Mag, 100% Dex
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.
Shantiz the Stormblade (111% power, 20 apr)Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Power: 111% Range: 1.3x
Uses stats: 0% Mag, 100% Dex
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.
short dragonbone starstaff of wizardry (136% power, 6 apr, physical element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Wil / +3 Mag
Changes damage: +30% physical
Talent granted: +1 Command Staff
Maximum mana: +14.00
Spellpower: +23 (+8 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
short dragonbone starstaff of wizardry (136% power, 6 apr, physical element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Wil / +3 Mag
Changes damage: +30% physical
Talent granted: +1 Command Staff
Maximum mana: +14.00
Spellpower: +23 (+8 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Boots of the Hunter (2 def, 12 armour)
Requires:
- Talent Heavy Armour Training
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour penetration: +15
Physical power: +12 (+3 eff.)
Armour: +12
Defense: +2 (+0 eff.)
Fatigue: +8%
Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator
Spell save: +10 (+4 eff.)
Mental save: +10 (+3 eff.)
Stun/Freeze immunity: +40%
Maximum life: +80.00
Activating this item is instant.
It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action), costing 28 power out of 32/32.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.
Boots of the Hunter (2 def, 12 armour)Requires:
- Talent Heavy Armour Training
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour penetration: +15
Physical power: +12 (+3 eff.)
Armour: +12
Defense: +2 (+0 eff.)
Fatigue: +8%
Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator
Spell save: +10 (+4 eff.)
Mental save: +10 (+3 eff.)
Stun/Freeze immunity: +40%
Maximum life: +80.00
Activating this item is instant.
It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action), costing 28 power out of 32/32.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.
Khelarath the Ebonywill (136% power, 6 apr, light element)
Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 40% chance to disease
Damage (Melee): +8 blight
Burst (radius 2) on crit: +4 darkness / +4 blight
When wielded/worn:
Accuracy: +12 (+2 eff.)
Physical crit. chance: +8.0%
Physical power: +11 (+2 eff.)
Defense: +12 (+3 eff.)
Effects on melee hit:
* 13% chance to blind
Damage when hit (Melee): 4 blight
Changes stats: +6 Con
Changes resistances: +3% darkness
Changes damage: +30% light
Talent granted: +1 Command Staff
Critical mult.: +11.00%
Life regen: +1.50
Spellpower: +31 (+11 eff.)
Spell crit. chance: +8%
Light radius: +5
Healing mod.: +23%
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 95.50 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Khelarath the Ebonywill (136% power, 6 apr, light element)Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 40% chance to disease
Damage (Melee): +8 blight
Burst (radius 2) on crit: +4 darkness / +4 blight
When wielded/worn:
Accuracy: +12 (+2 eff.)
Physical crit. chance: +8.0%
Physical power: +11 (+2 eff.)
Defense: +12 (+3 eff.)
Effects on melee hit:
* 13% chance to blind
Damage when hit (Melee): 4 blight
Changes stats: +6 Con
Changes resistances: +3% darkness
Changes damage: +30% light
Talent granted: +1 Command Staff
Critical mult.: +11.00%
Life regen: +1.50
Spellpower: +31 (+11 eff.)
Spell crit. chance: +8%
Light radius: +5
Healing mod.: +23%
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 95.50 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Harudin (136% power, 6 apr, darkness element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 4 arcane
Changes stats: +6 Mag / +5 Wil / +2 Cun / +3 Con
Changes damage: +30% physical / +30% temporal / +30% light / +30% darkness
Grants telepathy: Dragon
Talent granted: +1 Command Staff
Critical mult.: +5.00%
Maximum mana: +115.00
Spellpower: +35 (+9 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Harudin (136% power, 6 apr, darkness element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 4 arcane
Changes stats: +6 Mag / +5 Wil / +2 Cun / +3 Con
Changes damage: +30% physical / +30% temporal / +30% light / +30% darkness
Grants telepathy: Dragon
Talent granted: +1 Command Staff
Critical mult.: +5.00%
Maximum mana: +115.00
Spellpower: +35 (+9 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Khelarath the Ebonywill (136% power, 6 apr, light element)
Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 40% chance to disease
Damage (Melee): +8 blight
Burst (radius 2) on crit: +4 darkness / +4 blight
When wielded/worn:
Accuracy: +12 (+2 eff.)
Physical crit. chance: +8.0%
Physical power: +11 (+1 eff.)
Defense: +12 (+3 eff.)
Effects on melee hit:
* 13% chance to blind
Damage when hit (Melee): 4 blight
Changes stats: +6 Con
Changes resistances: +3% darkness
Changes damage: +30% light
Talent granted: +1 Command Staff
Critical mult.: +11.00%
Life regen: +1.50
Spellpower: +31 (+8 eff.)
Spell crit. chance: +8%
Light radius: +5
Healing mod.: +23%
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 120.40 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Khelarath the Ebonywill (136% power, 6 apr, light element)Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 40% chance to disease
Damage (Melee): +8 blight
Burst (radius 2) on crit: +4 darkness / +4 blight
When wielded/worn:
Accuracy: +12 (+2 eff.)
Physical crit. chance: +8.0%
Physical power: +11 (+1 eff.)
Defense: +12 (+3 eff.)
Effects on melee hit:
* 13% chance to blind
Damage when hit (Melee): 4 blight
Changes stats: +6 Con
Changes resistances: +3% darkness
Changes damage: +30% light
Talent granted: +1 Command Staff
Critical mult.: +11.00%
Life regen: +1.50
Spellpower: +31 (+8 eff.)
Spell crit. chance: +8%
Light radius: +5
Healing mod.: +23%
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 120.40 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Khelarath the Ebonywill (136% power, 6 apr, light element)
Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 40% chance to disease
Damage (Melee): +8 blight
Burst (radius 2) on crit: +4 darkness / +4 blight
When wielded/worn:
Accuracy: +12 (+2 eff.)
Physical crit. chance: +8.0%
Physical power: +11 (+1 eff.)
Defense: +12 (+3 eff.)
Effects on melee hit:
* 13% chance to blind
Damage when hit (Melee): 4 blight
Changes stats: +6 Con
Changes resistances: +3% darkness
Changes damage: +30% light
Talent granted: +1 Command Staff
Critical mult.: +11.00%
Life regen: +1.50
Spellpower: +31 (+8 eff.)
Spell crit. chance: +8%
Light radius: +5
Healing mod.: +23%
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 120.40 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Khelarath the Ebonywill (136% power, 6 apr, light element)Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 40% chance to disease
Damage (Melee): +8 blight
Burst (radius 2) on crit: +4 darkness / +4 blight
When wielded/worn:
Accuracy: +12 (+2 eff.)
Physical crit. chance: +8.0%
Physical power: +11 (+1 eff.)
Defense: +12 (+3 eff.)
Effects on melee hit:
* 13% chance to blind
Damage when hit (Melee): 4 blight
Changes stats: +6 Con
Changes resistances: +3% darkness
Changes damage: +30% light
Talent granted: +1 Command Staff
Critical mult.: +11.00%
Life regen: +1.50
Spellpower: +31 (+8 eff.)
Spell crit. chance: +8%
Light radius: +5
Healing mod.: +23%
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 120.40 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Kindlevile (136% power, 6 apr, physical element)
Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +20.0%
Effects on melee hit:
* 20 arcane resource burn
* Slows global speed by 15%
Changes resistances: +6% blight / +3% temporal
Changes damage: +30% physical
Talent granted: +1 Command Staff
Critical mult.: +35.00%
Spell save: +10 (+2 eff.)
Spellpower: +15 (+4 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Kindlevile (136% power, 6 apr, physical element)Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +20.0%
Effects on melee hit:
* 20 arcane resource burn
* Slows global speed by 15%
Changes resistances: +6% blight / +3% temporal
Changes damage: +30% physical
Talent granted: +1 Command Staff
Critical mult.: +35.00%
Spell save: +10 (+2 eff.)
Spellpower: +15 (+4 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Kindlevile (136% power, 6 apr, physical element)
Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +20.0%
Effects on melee hit:
* 20 arcane resource burn
* Slows global speed by 15%
Changes resistances: +6% blight / +3% temporal
Changes damage: +30% physical
Talent granted: +1 Command Staff
Critical mult.: +35.00%
Spell save: +10 (+2 eff.)
Spellpower: +15 (+4 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Kindlevile (136% power, 6 apr, physical element)Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +20.0%
Effects on melee hit:
* 20 arcane resource burn
* Slows global speed by 15%
Changes resistances: +6% blight / +3% temporal
Changes damage: +30% physical
Talent granted: +1 Command Staff
Critical mult.: +35.00%
Spell save: +10 (+2 eff.)
Spellpower: +15 (+4 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
dragonbone magestaff 'Corruptionguile' (136% power, 6 apr, cold element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Slows global speed by 20%
* 20% chance to corrode armour by 30%
Damage (Melee): +4 arcane
Burst (radius 1) on hit: +16 nature / +8 acid
When wielded/worn:
Accuracy: +15 (+3 eff.)
Physical crit. chance: +24.0%
Physical power: +15 (+2 eff.)
Armour: +8
Defense: +8 (+2 eff.)
Effects on melee hit:
* 30% chance to corrode armour by 30%
Damage (Melee): 45 arcane
Maximum wards: +2 cold
Changes damage: +12% nature / +30% cold
Talents granted: +5 Ward +1 Command Staff
Critical mult.: +13.00%
Maximum mana: +102.00
Spellpower: +35 (+9 eff.)
Spell crit. chance: +9%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
dragonbone magestaff 'Corruptionguile' (136% power, 6 apr, cold element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Slows global speed by 20%
* 20% chance to corrode armour by 30%
Damage (Melee): +4 arcane
Burst (radius 1) on hit: +16 nature / +8 acid
When wielded/worn:
Accuracy: +15 (+3 eff.)
Physical crit. chance: +24.0%
Physical power: +15 (+2 eff.)
Armour: +8
Defense: +8 (+2 eff.)
Effects on melee hit:
* 30% chance to corrode armour by 30%
Damage (Melee): 45 arcane
Maximum wards: +2 cold
Changes damage: +12% nature / +30% cold
Talents granted: +5 Ward +1 Command Staff
Critical mult.: +13.00%
Maximum mana: +102.00
Spellpower: +35 (+9 eff.)
Spell crit. chance: +9%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
dragonbone magestaff 'Corruptionguile' (136% power, 6 apr, cold element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Slows global speed by 20%
* 20% chance to corrode armour by 30%
Damage (Melee): +4 arcane
Burst (radius 1) on hit: +16 nature / +8 acid
When wielded/worn:
Accuracy: +15 (+3 eff.)
Physical crit. chance: +24.0%
Physical power: +15 (+2 eff.)
Armour: +8
Defense: +8 (+2 eff.)
Effects on melee hit:
* 30% chance to corrode armour by 30%
Damage (Melee): 45 arcane
Maximum wards: +2 cold
Changes damage: +12% nature / +30% cold
Talents granted: +5 Ward +1 Command Staff
Critical mult.: +13.00%
Maximum mana: +102.00
Spellpower: +35 (+9 eff.)
Spell crit. chance: +9%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
dragonbone magestaff 'Corruptionguile' (136% power, 6 apr, cold element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Slows global speed by 20%
* 20% chance to corrode armour by 30%
Damage (Melee): +4 arcane
Burst (radius 1) on hit: +16 nature / +8 acid
When wielded/worn:
Accuracy: +15 (+3 eff.)
Physical crit. chance: +24.0%
Physical power: +15 (+2 eff.)
Armour: +8
Defense: +8 (+2 eff.)
Effects on melee hit:
* 30% chance to corrode armour by 30%
Damage (Melee): 45 arcane
Maximum wards: +2 cold
Changes damage: +12% nature / +30% cold
Talents granted: +5 Ward +1 Command Staff
Critical mult.: +13.00%
Maximum mana: +102.00
Spellpower: +35 (+9 eff.)
Spell crit. chance: +9%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
magewarrior's short yew magestaff of breaching (120% power, 4 apr, lightning element)
5.0 Encumbrance
T3 staff 1H weapon
Reqs Mag 24
[Ego++]
Arcane/Master
Weapon Damage 121% Range: 1.0x-1.2x
Uses 80% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +1.2% proc damage (max 250%)
Ignore Armor +4
Critical Rate +3.5%
Attack Speed 100%
While equipped:
offense ------
Physical Crit +5.0%
Spell Crit +6%
Physical Power +7 (+2 eff.)
Spellpower +15 (+12 eff.)
Damage +20% lightning
Ignore resists +10% lightning
Accuracy +7 (+2 eff.)
other -------
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
magewarrior's short yew magestaff of breaching (120% power, 4 apr, lightning element)5.0 Encumbrance
T3 staff 1H weapon
Reqs Mag 24
[Ego++]
Arcane/Master
Weapon Damage 121% Range: 1.0x-1.2x
Uses 80% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +1.2% proc damage (max 250%)
Ignore Armor +4
Critical Rate +3.5%
Attack Speed 100%
While equipped:
offense ------
Physical Crit +5.0%
Spell Crit +6%
Physical Power +7 (+2 eff.)
Spellpower +15 (+12 eff.)
Damage +20% lightning
Ignore resists +10% lightning
Accuracy +7 (+2 eff.)
other -------
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.