
Sepsisobeisance the steel dagger (11.5-14.95 power, 6 apr)Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 11.5 - 15.0
Uses stats: 45% Dex, 45% Str
Damage type: Nature
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to arc to a second target
Damage (Melee): +7 lightning
When wielded/worn:
Accuracy: +5 (+2 eff.)
Armour penetration: +5
Defense: +5 (+5 eff.)
Changes stats: +2 Cun / +2 Mag
Changes resistances penetration: +10% nature / +6% physical
Changes damage: +5% physical
Grants telepathy: Dragon
Disarm immunity: +18%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Hazor (18-27 power, 2 apr)Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 18.0 - 27.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to cause random gloom
On weapon crit:
* wounds the target for 7 turns: 17 bleeding, 62% reduced healing
When wielded/worn:
Accuracy: +10 (+4 eff.)
Physical crit. chance: +7.0%
Physical power: +19 (+5 eff.)
Defense: +10 (+5 eff.)
Damage when hit (Melee): 12 arcane / 4 mind
Changes stats: +5 Con
Changes resistances penetration: +9% physical
Disarm immunity: +60%
Spell crit. chance: +3%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
