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Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +7 Mag / +7 Wil / +7 Cun
Changes resistances: +15% all
Changes damage: +37% lightning / +37% temporal / +37% physical / +37% fire / +37% arcane / +37% cold
Talent masteries: +0.10 Spell / Occult technomancy +0.10 Spell / Galvanic technomancy +0.10 Spell / Terrene technomancy
Mana each turn: +2.00
Maximum mana: +77.00
Spellpower: +35 (+10 eff.)
Spell crit. chance: +12%
20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe.
The circuit will do one of:
if more than one foe is in melee range: teleport away all foes
if below 50% life: increase all resistances by 20% for 5 turns
if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns
otherwise: reset the cooldown of the spell with the highest remaining cooldown
This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!
This item has been sent to the Item's Vault.
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Requires:
- Dexterity 30
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 5
It must be held with both hands.
It can be used as a weapon and offhand.
Mastery: Autoloader
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +25
Attack speed: 67%
Dam. multiplier: 250%
Firing range: +10
Travel speed: +600%
Shots beam through all targets.
Attacks use: 6.0 Steam
When wielded/worn:
Critical mult.: +0.00%
Activating this item is instant.
It can be used to Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%
Activation costs 20 power out of 20/20.
This gun has an absurdly long barrel. You wonder for whom it may have been designed.
This item has been sent to the Item's Vault.
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Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Power: 190% Range: 1.2x
Uses stats: 50% Cun, 70% Dex
Damage type: Acid
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +18
Crit. chance: +7.0%
Capacity: 54
Turns elapse between self-loadings: 2
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
* 20% chance to torment the target
On weapon crit:
* splashes the target with acid
Damage (Ranged): +20 acid / +20 mind / +20 darkness
Damage (radius 1) on hit: +4 acid
Damage (radius 2) on crit: +8 acid / +12 temporal
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
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Requires:
- Strength 16
Powered by arcane forces
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +27
Defense: +19 (+9 eff.)
Effects on melee hit:
* 20% chance to disease
Damage (Melee): 7 fire
Damage (Ranged): 8 fire
Changes stats: +14 Cun / +6 Dex
Changes resistances: +21% physical / +16% fire
Reduces incoming crit damage: 10.00%
Physical save: +6 (+2 eff.)
Spell save: +9 (+3 eff.)
Confusion immunity: +20%
Pinning immunity: +15%
Combat speed: +15%
Casting speed: +15%
Mental speed: +15%
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.
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Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
Firing range: +10
Damage (radius 1) on hit: +4 physical
When wielded/worn:
Armour penetration: +2
Physical crit. chance: +3.0%
Fatigue: -2%
Changes stats: +13 Dex
Changes resistances penetration: +23% temporal / +99% physical
Changes damage: +33% temporal / +36% physical
Talent cooldown: Arrow Stitching (-1 turn)
Critical mult.: +10.00%
Healing mod.: +5%
Damage Shield penetration: +90%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
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Requires:
- Strength 35
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 137% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical bleed
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +19
Crit. chance: +10.0%
Attack speed: 100%
Multiple attacks: +3
Multiple attacks procs power reduction: -67%
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Cun
Talent mastery: +0.20 Technique / Two-handed assault
A brutal weapon of countless blades.
This item has been sent to the Item's Vault.
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Requires:
- Strength 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Power: 177% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
When this weapon hits: Netherblast (20% chance level 5).
Damage (Melee): +8 physical
When wielded/worn:
Accuracy: +10 (+2 eff.)
Armour penetration: +16
Physical crit. chance: +9.0%
Physical power: +15 (+4 eff.)
Defense: +31 (+8 eff.)
Changes stats: +3 Str / +2 Dex / +13 Wil / +16 Con
Critical mult.: +33.00%
Disarm immunity: +67%
Maximum life: +152.00
Talent on hit(spell): Netherblast (20% chance level 5).
Massive two-handed mauls.
This item has been sent to the Item's Vault.
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Requires:
- Strength 35
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 4
Power: 140% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
When this weapon hits: Netherblast (20% chance level 4).
Damage (Melee): +4 lightning / +7 cold / +13 light / +8 darkness
Damage (radius 2) on crit: +16 lightning
Damage against: +15% Undead / +13% Living
When wielded/worn:
Changes resistances: +3% temporal
Changes resistances penetration: +10% lightning
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Talent on hit(spell): Netherblast (20% chance level 4).
One-handed war axes.
This item has been sent to the Item's Vault.
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Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 172% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +15 (+7 eff.)
Physical crit. chance: +10.0%
Physical power: +13 (+5 eff.)
Effects on melee hit:
* 19% chance to reduce strength, dexterity, and constitution by 34
Changes stats: +3 Dex
Changes resistances penetration: +5% fire
Changes damage: +60% acid
Talent granted: +1 Command Staff
Critical mult.: +17.00%
Vim when firing critical spell: +6.00
Maximum vim: +40.00
Spellpower: +30 (+6 eff.)
Spell crit. chance: +9%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
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Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 4
Power: 106% Range: 1.1x
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
When this weapon hits: Netherblast (20% chance level 4).
Damage (Melee): +4 physical
When wielded/worn:
Damage (Melee): 9 acid
Changes stats: +5 Dex / +2 Wil / +2 Cun / +4 Con
Changes resistances: +9% acid / +5% physical
Changes resistances penetration: +8% acid / +4% physical
Changes damage: +12% acid / +8% physical
Talent granted: +1 Attune Mindstar
Physical save: +8 (+8 eff.)
Spell save: +4 (+2 eff.)
Mental save: +5 (+1 eff.)
Life regen: +3.00
Equilibrium when hit: +1.30
Mindpower: +8 (+2 eff.)
Mental crit. chance: +4%
Talent on hit(spell): Netherblast (20% chance level 4).
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 64%
Damage when hit (Melee): 6 light / 6 cold
Changes resistances penetration: +15% nature / +10% cold
Changes damage: +9% cold
Life regen: +48.00
Maximum life: +296.00
Healing mod.: +56%
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation costs 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 2
When wielded/worn:
Effects on melee hit:
* 30% chance to blind
Changes stats: +3 Cun / +5 Dex
Changes damage: +9% light
Grants telepathy: All
Reduces incoming crit damage: 15.00%
It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 47 for 7 turns
Activation puts all charms on cooldown for 20 turns.
When used:
* Regenerate 3 hate.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.