
voratun dagger 'Neramina' (49-63.7 power, 9 apr)Requires:
- Dexterity 48
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 49.0 - 63.7
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Physical crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 20% chance to disease
* 25% chance to put talents on cooldown
Damage (Melee): +28 insidious poison
When wielded/worn:
Changes stats: +2 Dex
Changes resistances: +2% physical
Changes damage: +6% physical
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Natureglean the elven-silk cloak (19 def, 0 armour)Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +19 (+9 eff.)
Damage when hit (Melee): 16 nature
Changes resistances: +3% nature / +16% fire / +25% darkness / +17% light
Changes resistances penetration: +12% darkness / +15% nature
Changes damage: +3% mind / +18% darkness / +6% nature
Stealth bonus: +34
Physical save: +9 (+4 eff.)
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

voratun waraxe 'Ivussra' (40-56 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Physical crit. chance: +9.0%
Attack speed: 100%
On weapon crit:
* wounds the target reducing their healing
Damage (Melee): +12 light
Damage against: +22% Undead
When wielded/worn:
Accuracy: +13 (+4 eff.)
Physical crit. chance: +14.0%
Physical power: +13 (+3 eff.)
Changes stats: +4 Str / +2 Dex
Changes damage: +12% physical
Spell save: +6 (+2 eff.)
Mental save: +3 (+1 eff.)
Knockback immunity: +10%
Stamina when hit: +1.70
One-handed war axes.
This item has been sent to the Item's Vault.

stralite shield 'Iseriwen' (10 def, 2 armour, 143.5 block)Requires:
- Strength 35
- Talent Armour Training (level 2)
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Physical crit. chance: +3.0%
Physical power: +12 (+3 eff.)
Armour: +2
Defense: +10 (+5 eff.)
Ranged Defense: +10 (+5 eff.)
Fatigue: +14%
Damage (Melee): 6 acid
Damage when hit (Melee): 18 acid
Changes stats: +4 Str
Changes resistances: +24% cold
Changes resistances penetration: +5% physical
Talent granted: +4 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Robe of the Archmage (10 def, 10 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Armour: +10
Defense: +10 (+5 eff.)
Damage when hit (Melee): 15 arcane
Changes stats: +4 Mag / +4 Wil / +4 Cun
Changes resistances: +10% fire / +10% cold
Changes damage: +12% all
Spell save: +18 (+9 eff.)
Mental save: +15 (+8 eff.)
Blindness immunity: +40%
Mana each turn: +1.00
Spellpower: +15 (+12 eff.)
Light radius: +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.

Dream Malleus (56-84 power, 5 apr)Requires:
- Willpower 25
- Strength 25
Infused by nature
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 56.0 - 84.0
Uses stats: 70% Wil, 70% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Attack speed: 100%
On weapon hit:
* 19% chance to cause random gloom
Damage (Melee): +37 insidious poison / +37 mind
When wielded/worn:
Physical power: +6 (+2 eff.)
Changes stats: +2 Cun / +2 Wil
Changes damage: +10% mind / +10% physical
Talent cooldown: Hammer Toss (-2 turns)
Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss
Critical mult.: +20.00%
Psi each turn: +0.10
Mindpower: +15 (+8 eff.)
Mental crit. chance: +5%
It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns.
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.

The Calm (15 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +15 (+8 eff.)
Changes stats: +10 Mag / +8 Wil / +6 Cun
Changes resistances: +20% lightning
Changes resistances penetration: +15% lightning
Changes damage: +25% lightning
Spellpower: +20 (+12 eff.)
Movement speed: +10%
Slows Projectiles: +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

Xiranor the voratun waraxe (40.5-56.7 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 40.5 - 56.7
Uses stat: 100% Str
Damage type: Blight
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Physical crit. chance: +7.0%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 5).
On weapon hit:
* 55% chance to disease
On weapon crit:
* splashes the target with acid
Damage (Melee): +21 blight / +10 acid
Burst (radius 1) on hit: +4 blight
When wielded/worn:
Accuracy: +12 (+4 eff.)
Damage when hit (Melee): 4 mind
Changes stats: +5 Str
Changes damage: +11% physical
Disease immunity: +28%
Stamina when hit: +1.10
One-handed war axes.
This item has been sent to the Item's Vault.

Colaryem (48-76.8 power, 12 apr)Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 48.0 - 76.8
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Physical crit. chance: +11.0%
Attack speed: 50%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.

elven-wood longbow 'Stokespawner'Requires:
- Dexterity 35
- Talent Shoot
Infused by arcane disrupting forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +9
When wielded/worn:
Effects on ranged hit:
* 13 arcane resource burn
Changes stats: +3 Cun / +5 Wil
Changes resistances penetration: +31% physical
Changes damage: +6% fire / +29% physical
Talent mastery: +0.10 Wild-gift / Antimagic
Hate when firing a critical mind attack: +2.00
Mindpower: +24 (+6 eff.)
Mental crit. chance: +1%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Fire Dragon Shield (16 def, 9 armour, 220 block)Requires:
- Strength 28
- Talent Armour Training (level 2)
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +9
Defense: +16 (+10 eff.)
Ranged Defense: +15 (+9 eff.)
Fatigue: +20%
Damage when hit (Melee): 17 fire
Changes resistances: +35% fire
Talent granted: +5 Block
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.

Xuldatira the voratun longsword (42.5-59.5 power, 6 apr)Requires:
- Strength 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 42.5 - 59.5
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 25% chance to put talents on cooldown
Damage (Melee): +14 mind
Burst (radius 1) on hit: +4 mind
When wielded/worn:
Effects on melee hit:
* 10% chance to disease
Changes stats: +5 Con
Changes resistances: +8% all
Changes resistances penetration: +13% nature
Changes damage: +12% blight
Mindpower: +2 (+0 eff.)
It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns.
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Sunthorn (3 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+2 eff.)
Damage when hit (Melee): 8 fire
Changes stats: +9 Mag / +9 Wil / +10 Cun
Changes resistances: +6% light
Changes damage: +6% fire
Spell save: +14 (+4 eff.)
Mental save: +30 (+10 eff.)
Confusion immunity: -20%
Fear immunity: -20%
Mana each turn: +3.00
Mana when hit: +2.00
Maximum mana: +110.00
Spellpower: +9 (+3 eff.)
Mental crit. chance: +8%
Light radius: +3
It can be used to activate talent Hateful Whisper, placing all other charms into a 14 cooldown :
Effective talent level: 2.0
Power cost: 14 out of 15/15.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 172 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn.
25% chance of cross tier effects. The damage increases with your Mindpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Relgyrodil the drakeskin leather beltRequires:
- Level 35
Infused by nature
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Changes stats: +6 Str / +6 Dex / +5 Wil / +9 Cun
Changes resistances: +21% acid / +9% fire / +9% lightning / +9% cold
Physical save: +19 (+5 eff.)
Spell save: +20 (+7 eff.)
Mental save: +17 (+4 eff.)
Blindness immunity: +10%
Stun/Freeze immunity: +10%
Life regen: +2.90
Infravision radius: +2
Healing mod.: +25%
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Cuirass of the Dark Lord (0 def, 30 armour)Requires:
- Strength 52
- Talent Armour Training (level 3)
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Physical power: +10 (+4 eff.)
Armour: +30
Fatigue: +25%
Damage when hit (Melee): 30 physical
Changes stats: +10 Str / +10 Con
Changes resistances: +20% physical
Physical save: +15 (+4 eff.)
Life regen: +0.00
Blood Charges: 0
It can be used to drain blood from all creatures within range 5, causing them to bleed for 155.61 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed, costing 23 power out of 25/25.
Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.
This item has been sent to the Item's Vault.

Fearfire Mantle (14 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +14 (+5 eff.)
Damage when hit (Melee): 30 fire
Changes resistances: +10% fire / +10% darkness / +10% cold
Talent mastery: +0.20 Corruption / Fearfire
All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.

Blighted Maul (96-144 power, 22 apr)Requires:
- Strength 60
Powered by arcane forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 96.0 - 144.0
Uses stat: 140% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +22
Physical crit. chance: +10.0%
Attack speed: 83%
On weapon hit:
* 50% chance to disease
* Blasts creatures in a radius 1 shockwave around your target for 147.63 to 442.89 physical damage (based on Strength).
Damage conversion: 20% blight
When wielded/worn:
Changes damage: +12% physical
Critical mult.: +40.00%
Knockback immunity: +30%
It can be used to knock away other craatures within radius 4), dealing 329.84 to 659.68 physical damage (based on Strength) to each, costing 45 power out of 50/50.
The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.
This item has been sent to the Item's Vault.

Garkul's TeethRequires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Changes stats: +10 Str / +6 Con
Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault
Physical save: +18 (+5 eff.)
Mental save: +18 (+4 eff.)
Pinning immunity: +100%
It can be used to activate talent Shattering Shout (costing 9 power out of 48/48) :
Effective talent level: 4.0
Power cost: 9 out of 48/48.
Range: melee/personal
Travel Speed: instantaneous
Description: Release a powerful shout, doing 218.10 physical damage in a radius 7 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.
