

Infused by nature
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Changes stats: +2 Wil
Changes resistances: +24% nature
Changes damage: +12% nature
Mental save: +4 (+2 eff.)
Rings can have magical properties.
This item has been sent to the Item's Vault.


Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Changes stats: +4 Mag
Spell save: +8 (+3 eff.)
Rings can have magical properties.
This item has been sent to the Item's Vault.


Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Physical save: +7 (+2 eff.)
Spell save: +7 (+3 eff.)
Mental save: +6 (+2 eff.)
Silence immunity: +20%
Mana each turn: +0.10
Rings can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Magic 25
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 1
It must be held with both hands.
Base power: 10.0 - 12.0
Uses stat: 110% Mag
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +0
Physical crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Corruption / Bone
Talent granted: +1 Command Staff
Spellpower: +7 (+1 eff.)
Spell crit. chance: +8%
See invisible: +2
It can be used to activate talent Bone Spear (costing 5 power out of 6/6) :
Effective talent level: 3.0
Power cost: 5 out of 6/6.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Conjures up a spear of bones, doing 138.12 physical damage to all targets in line, and inflicting bleeding for another 69.06 damage over 5 turns.
The damage will increase with your Spellpower.
Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +2 Str / +3 Wil
Changes damage: +25% physical
Talent granted: +1 Command Staff
Mana each turn: +0.10
Maximum mana: +53.00
Spellpower: +17 (+4 eff.)
Spell crit. chance: +10%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Magic 11
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 1
It must be held with both hands.
Base power: 10.0 - 12.0
Uses stat: 80% Mag
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +2
Physical crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Defense: +6 (+3 eff.)
Effects on melee hit:
* 6% chance to blind
Changes resistances: +5% arcane
Changes damage: +10% fire
Talent granted: +1 Command Staff
Spellpower: +3 (+0 eff.)
Spell crit. chance: +1%
Light radius: +2
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.