This item will automatically be transmogrified when you leave the level.
sun infusion (rad 7; power 20; turns 3; dispells darkness)
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10).
The light is so powerful it will also banish magical darkness
It will also blind any creatures caught inside (power 20) for 3 turns.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.
sun infusion (rad 7; power 20; turns 3; dispells darkness)sun infusion (rad 7; power 20; turns 3; dispells darkness)
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10).
The light is so powerful it will also banish magical darkness
It will also blind any creatures caught inside (power 20) for 3 turns.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.
This item will automatically be transmogrified when you leave the level.
heat beam rune (248 fire damage)
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune ; tier 2
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 5
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to fire a beam of heat, doing 247.50 fire damage over 5 turns
The intensity of the heat will also remove one random detrimental physical effect from you.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.
heat beam rune (248 fire damage)heat beam rune (248 fire damage)
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune ; tier 2
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 5
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to fire a beam of heat, doing 247.50 fire damage over 5 turns
The intensity of the heat will also remove one random detrimental physical effect from you.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.
This item will automatically be transmogrified when you leave the level.
balanced stralite longsword of dampening (33-46.2 power, 5 apr)
Requires:
- Strength 35
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 4
Base power: 33.0 - 46.2
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +5
Physical crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +5 (+1 eff.)
Defense: +10 (+1 eff.)
Changes resistances: +7% acid / +11% fire / +11% lightning / +11% cold
Spell save: +9 (+1 eff.)
Disarm immunity: +22%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
balanced stralite longsword of dampening (33-46.2 power, 5 apr)balanced stralite longsword of dampening (33-46.2 power, 5 apr)
Requires:
- Strength 35
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 4
Base power: 33.0 - 46.2
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +5
Physical crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +5 (+1 eff.)
Defense: +10 (+1 eff.)
Changes resistances: +7% acid / +11% fire / +11% lightning / +11% cold
Spell save: +9 (+1 eff.)
Disarm immunity: +22%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
This item will automatically be transmogrified when you leave the level.
honing thorny mindstar (8-8.8 power, 24 apr, nature damage)
Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
It is part of a set of items.
This honing mindstar will focus other psionic mindstars.
Base power: 8.0 - 8.8
Uses stats: 40% Wil, 20% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Physical crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +2 Cun / +2 Wil
Changes resistances: +5% physical
Changes resistances penetration: +4% physical
Changes damage: +4% physical
Mindpower: +6 (+0 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
honing thorny mindstar (8-8.8 power, 24 apr, nature damage)honing thorny mindstar (8-8.8 power, 24 apr, nature damage)
Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
It is part of a set of items.
This honing mindstar will focus other psionic mindstars.
Base power: 8.0 - 8.8
Uses stats: 40% Wil, 20% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Physical crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +2 Cun / +2 Wil
Changes resistances: +5% physical
Changes resistances penetration: +4% physical
Changes damage: +4% physical
Mindpower: +6 (+0 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
This item will automatically be transmogrified when you leave the level.
inquisitor's thorny mindstar of life (7.5-8.25 power, 24 apr, mind damage)
Requires:
- Willpower 24
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
Base power: 7.5 - 8.3
Uses stats: 40% Wil, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Physical crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 11 arcane resource burn
On weapon crit:
* burns latent spell energy
When wielded/worn:
Changes damage: +4% arcane
Spell save: +4 (+1 eff.)
Life regen: +0.50
Maximum life: +33.00
Mindpower: +6 (+0 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
inquisitor's thorny mindstar of life (7.5-8.25 power, 24 apr, mind damage)inquisitor's thorny mindstar of life (7.5-8.25 power, 24 apr, mind damage)
Requires:
- Willpower 24
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
Base power: 7.5 - 8.3
Uses stats: 40% Wil, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Physical crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 11 arcane resource burn
On weapon crit:
* burns latent spell energy
When wielded/worn:
Changes damage: +4% arcane
Spell save: +4 (+1 eff.)
Life regen: +0.50
Maximum life: +33.00
Mindpower: +6 (+0 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
inquisitor's voratun greatmaul of ruin (70.5-105.75 power, 4 apr)
Requires:
- Strength 48
Infused by arcane disrupting forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 70.5 - 105.8
Uses stats: 30% Wil, 50% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Physical crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 19 arcane resource burn
On weapon crit:
* burns latent spell energy
When wielded/worn:
Armour penetration: +16
Physical crit. chance: +13.0%
Critical mult.: +19.00%
Massive two-handed mauls.
This item has been sent to the Item's Vault.
inquisitor's voratun greatmaul of ruin (70.5-105.75 power, 4 apr)Requires:
- Strength 48
Infused by arcane disrupting forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 70.5 - 105.8
Uses stats: 30% Wil, 50% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Physical crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 19 arcane resource burn
On weapon crit:
* burns latent spell energy
When wielded/worn:
Armour penetration: +16
Physical crit. chance: +13.0%
Critical mult.: +19.00%
Massive two-handed mauls.
This item has been sent to the Item's Vault.